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Open Beta date and Dec 24-26 playtest

Greetings, Dominators!

First, on behalf of Dominance team we want to wish everyone a Merry Christmas! It’s been a turbulent and difficult year, so let the next one bring only positive vibes and happiness with it.

And to brighten the mood we bring some great news about the future of Dominance! Thanks to outstanding effort from our development team, we’re confident that Open Beta will begin January next year!

Our goal is to make the Dominance Open Beta the most thrilling and pleasant experience it can be. We use the remaining development time thoughtfully and hope that you’ll be pleasantly surprised once we finally launch the Open Beta.

In order to brighten up the wait of the Open Beta, we’re planning to host a couple more playtests during the Holidays for our dearest players. The next playtest is coming on December 24-26th!

As always, the game will be available for everyone to play for as long as you wish, until the end of the playtest on December 26th.

[h3]How to Play[/h3]
If you've participated in the previous playtest, or at least got access and downloaded the game — just update Dominance and jump into the game!

If you're a new player — simply go to Dominance Steam page, click “Request Access”. After receiving confirmation press "Play the Game" to install the game’s client.

There are no restrictions on when or how long to play — simply launch the game any time you want and play as long as you want until December 26th at 11:00 pm PST! If there are not enough players in the match — the game will add bots for you to play against.

[h3]How to play with friends[/h3]
1. Open your Friend list and click “+Invites”.


2. Type in the nickname of the player you want to add. IMPORTANT: Upon 1st launch the game will ask you to come up with a nickname — you have to write this nickname to add a friend and NOT their Steam nickname.


3. After your friend accepts the invitation, you can find them in your Friend list. Simply click on their profile in the list and select “Invite to Party”.


4. Voila! Just click “Play” and you’ll be on the same team when the match begins. You can have up to 3 people playing in one team.

[h3]Where do I report a bug or leave feedback?[/h3]
You can leave any feedback or bug reports here, if you'd like to share!
Steam Discussions! We would appreciate any and all ideas and feedback.

[h3]Error 002 - Server is not responding[/h3]
This error means that the game’s server is currently offline. While we do our best to make sure it works properly throughout the playtest — some hiccups can still occur. If you’re met with this error upon entering the game — just try starting it again a couple minutes later.

Thank you for your support and see you on the battlefield of Dominance!

Open Beta date and Dec 24-26 playtest

Greetings, Dominators!

First, on behalf of Dominance team we want to wish everyone a Merry Christmas! It’s been a turbulent and difficult year, so let the next one bring only positive vibes and happiness with it.

And to brighten the mood we bring some great news about the future of Dominance! Thanks to outstanding effort from our development team, we’re confident that Open Beta will begin January next year!

Our goal is to make the Dominance Open Beta the most thrilling and pleasant experience it can be. We use the remaining development time thoughtfully and hope that you’ll be pleasantly surprised once we finally launch the Open Beta.

In order to brighten up the wait of the Open Beta, we’re planning to host a couple more playtests during the Holidays for our dearest players. The next playtest is coming on December 24-26th!

As always, the game will be available for everyone to play for as long as you wish, until the end of the playtest on December 26th.

[h3]How to Play[/h3]
If you've participated in the previous playtest, or at least got access and downloaded the game — just update Dominance and jump into the game!

If you're a new player — simply go to Dominance Steam page, click “Request Access”. After receiving confirmation press "Play the Game" to install the game’s client.

There are no restrictions on when or how long to play — simply launch the game any time you want and play as long as you want until December 26th at 11:00 pm PST! If there are not enough players in the match — the game will add bots for you to play against.

[h3]How to play with friends[/h3]
1. Open your Friend list and click “+Invites”.


2. Type in the nickname of the player you want to add. IMPORTANT: Upon 1st launch the game will ask you to come up with a nickname — you have to write this nickname to add a friend and NOT their Steam nickname.


3. After your friend accepts the invitation, you can find them in your Friend list. Simply click on their profile in the list and select “Invite to Party”.


4. Voila! Just click “Play” and you’ll be on the same team when the match begins. You can have up to 3 people playing in one team.

[h3]Where do I report a bug or leave feedback?[/h3]
You can leave any feedback or bug reports here, if you'd like to share!
Steam Discussions! We would appreciate any and all ideas and feedback.

[h3]Error 002 - Server is not responding[/h3]
This error means that the game’s server is currently offline. While we do our best to make sure it works properly throughout the playtest — some hiccups can still occur. If you’re met with this error upon entering the game — just try starting it again a couple minutes later.

Thank you for your support and see you on the battlefield of Dominance!

Dominance — Next Playtest on December 3-4!

Hello, Dominators!

The weekends are here, and so is the newest Dominance playtest — starting Dec 3rd and until 11:00 pm PST Dec 4th! Join the battlefields and try out the first ever Bullet-hell Royale — solo or with friends!

Continuing our trend of making Dominance even better, we’ve introduced some big changes this patch. Our goal with the game is to make it the most explosively fun it can be!

Main changes in the latest version:
  • Changes to revive mechanics — you now have unlimited revives in the early game!
  • Critical hits — attain a new level of power with this change!
  • New tier 5 rarity for all gear — limited in drop, but extremely powerful!
  • Changes to stats for many characters and weapons!
  • Visual updates for multiple areas of the map
Read full changelog, thoughts behind the changes and future plans below! Let us know what you think of the game in Steam Discussions — your feedback is essential to us!
[h3]Leave Feedback[/h3]


[h3]How to Play[/h3]
If you've participated in previous playtest, or at least got access and downloaded the game — just update Dominance and jump into the game!

If you're a new player — simply go to Dominance Steam page, click “Request Access”. After receiving confirmation press "Play the Game" to install the game’s client.

There are no restrictions on when or how long to play — simply launch the game any time you want and play as long as you want until December 4th at 11:00 pm PST! If there are not enough players in the match — the game will add bots for you to play against.

[h3]How to play with friends[/h3]
1. Open your Friend list and click “+Invites”


2. Type in the nickname of the player you want to add. IMPORTANT: Upon 1st launch the game will ask you to come up with a nickname — you have to write this nickname to add a friend and NOT their Steam nickname.


3. After your friend accepts the invitation, you can find them in your Friend list. Simply click on their profile in the list and select “Invite to Party”


4. Voila! Just click “Play” and you’ll be on the same team when the match begins. You can have up to 3 people playing on one team.

[h3]Where do I report a bug or leave feedback?[/h3]
You can leave any feedback or bug reports here, if you'd like to share!
Steam Discussions! We would appreciate any and all ideas and feedback.

[h3]Error 002 - Server is not responding[/h3]
This error means that the game’s server is currently offline. While we do our best to make sure it works properly throughout the playtest — some hiccups can still occur. If you’re met with this error upon entering the game — just try starting it again a couple minutes later.

[h2]Foreword[/h2]
During playtests we’ve outlined a problem with gameplay dynamics and our “risk-reward” systems. In simple terms — in the explosive gameplay we’ve created it’s very disheartening to die with a full build in mere seconds.

To compensate the turbo speeds and unique features of our explosive gameplay we’ve decided to split match time into 3 big phases — and give them with distinct conditions and bonuses.

The first phase is going to take up to 40% of overall match time and lasts until 4th zone shrink. During this period we’re allowing players to die and respawn on shrines UNLIMITED amount of times.

The second phase will feature our current rules — 1 chance to resurrect, after which you get eliminated upon dying again.

During the third phase — at the very end of a match — we’re fully disabling resurrections. Even if you didn’t die previously. In our opinion even right now you’d already have trouble finding a fitting shrine to resurrect, so this change shouldn’t be all that noticeable. But do share your thoughts on the matter!

From the balance perspective we’re going to make players considerably tougher, while providing new tools for dealing damage. Overall we think that right now it’s a bit too easy to get top damage, and we want full imba build to consist of more elements.

Specifically speaking, we’re introducing “critical hit” stat, which will be based off your Aim stat. Our version of critical hit provides a chance to fully ignore enemy armor with Aim/2 chance. Critical hits will be displayed with a big juicy font, to maximize the amount of dopamine received.

As for weapons overall, since we’re introducing critical hit we’ll have to cut base damage for all weapons — around 10-20%. Also, we’ll lower bonuses to Force and Aim from perks and items, to compensate just how utterly insane our critical hit turned out.

We’ve also changed a bit how items drop from airdrops and chests. In short, we’ve added tier 5 rarity to items, which can be attained only through airdrops — and which can not be achieved by normally (when we stack gear copies to raise its level). This tier 5 rarity will provide substantial power boost and amount of such items on the map will be very limited.

[h2]Patch Notes[/h2]
[h3]General gameplay[/h3]
  • Now every player has unique random selection of gear to buy before deploying
  • Respawn phases mechanic. Green phase — early game. Lasts 3 zone shrinks: players can resurrect unlimited amounts of times.
    Orange phase — mid game. Lasts another 3 zone shrinks: players can respawn only once.
    Red phase — late game. Lasts 2 zone shrinks: players can not respawn if killed during the red phase.
  • Changed the timer for first 3 zone shrinks from 120/100/90 to 90/80/70
  • Added “Critical hit” stat
    Critical hits ignore 100% of target’s armor
    Chance to deal a critical hit depends on Aim stat and calculates with Aim/2 formula.
  • Added tier 5 rarity to all consumables, weapons and armor
    Tier 5 rarity is equal to level 4 rarity pre-patch
    Tier 1 rarity items have the same stats as common items pre-patch
    Power of every other rarity tier has been reworked to incorporate the 5-tier rarity system
    Tier 5 rarity items only drop from airdrops, and can not be attained by other means
  • Changed rarity tiers order: white, green, blue, purple, orange
  • Airdrops now drop less rewards and experience, but exclusively drop tier 5 items
  • Amount of loot in normal chests has been lowered

[h3]Balance[/h3]
  • Valkyrie
    Perk “4” no longer grants armor penetration.
    Now grants squad buff — all allies ignore set percent of target’s armor.
    Buff from multiple Valkyries doesn't stack
    Amount of armor ignored lowered to 10/15/25%.
  • Hunter
    Hunter’s Boomerang no longer applies “blinded” to a target hit.
    Upon hitting an enemy, makes them visible to Hunter and his allies. Target is visible on both the map and mini-map
    Perks “1” and “2” are now also applied to the area around a target
    Boomerang ignores Valkyrie’s Barrier bubble
  • Power of artefacts granting bonuses to Force and Aim lowered to compensate for the damage from critical hits
  • Power of character perks granting bonuses to Force and Aim lowered to compensate for the damage from critical hits
  • Full set of “Firefighter” armor now grants bonus Force
  • Full set of “Policeman” armor now grant bonus Aim
  • Full set of “Military” armor now has 6% lesser penalty to movement speed

[h3]Interface[/h3]
  • Improved ping display
  • Fixed errors in the “Killer info” screen

[h3]Map improvements and level design[/h3]
  • Visual improvements for multiple areas of the map

[h2]Nearest Future[/h2]
To emphasize the prestige and importance of getting kills, we will add an announcer, which will comment on multikills, the beginning of new phases, etc. We will also add a bonus to stats which can be earned through kill streaks. They will be applied to each player individually, until they get knocked down (not killed). For those familiar with league of Legends, you can think of it like bonus power from Mejai's Soulstealer — after getting 15 kills in a row in Dominance you will also get a juicy buff, but it will be followed closely by a high risk of losing this streak.

Thank you for your interest in Dominance and see you in the game, dominators!

Dominance Playtest — Balance Hotfix

[h3]General[/h3]
  • Base solo resurrection time lowered from 33 sec to 18 sec

[h3]Weapons[/h3]
  • Revolver
    Damage lowered from 61/72/84/107 to 51/60/69/78
    Bullet life time lowered from 0.7 до 0.66
  • Blaster
    Number of projectiles raised from 10 to 14
  • Jackhammer
    Number of pellets at each level standardized to 10 (was 6/7/8/10)
    Pellet fly speed raised from 1900 to 2250
  • Slicegun
    Damage on rarity 4 raised from 270 to 280
  • Arbalet
    Number of bolts shot on all levels lowered from 3 to 2
    Bolt fly speed lowered from 3500 to 3000
  • Grenade Launcher
    Fixed a bug which caused grenades to sometimes ignore enemy armor
    Explosion radius raised from 240 to 400
    Damage raised from 170/210/250/290 to 240/290/340/390
  • Laser
    Starting damage per tick raised from 1/2/3/4 to 2/3/4/5
    Turn seed while firing changed from 25 degrees per second to 30
  • Bat
    Bullet reflection time changed from 3.5 5 6.5 6 to 2.5 3 3.5 4
    Cooldown time changed from 20 18 16 14 to 24 22 20 18

[h3]Characters[/h3]
  • Hunter
    Boomerang fly speed buffed by +20%
    Boomerang cooldown time lowered from 10 to 9
    Fixed a bug which caused the boomerang to buff enemy health regeneration instead of cutting it
    Base health and shields raised from 175 to 200
    Base defense changed from 30 to40
  • Finn
    Base defense raised from 10 to 15
    Base item haste raised from 40 to 70
    Base reloading time raised from 20 to 30
    Character model size factor changed from 1 to 0.8
    Base energy raised from 3 to 4
    Base run speed raised from 435 to 440
  • Valkyrie
    Character model size factor changed from 1 to 1.1
  • Stalker
    Base health and shields raised from 150 to 175
    Base defense raised from 10 to 15

[h3]Artefacts[/h3]
Stunmancer
Damage from ability lowered from 100% weapon damage to 50% weapon damage
Effect radius lowered from 700 to 450
Steamroller
Maximum amount of stacks lowered from 5 to 4
Active time for 1 stack changed from 5 sec to 4 sec

Dominance — Newest Playtest on November 26-27!

Hello, Dominators!

The weekends are here, and so is the newest Dominance playtest — starting Nov 26th and until 11:00 pm PST Nov 27th! Join the battlefields and try out the first ever Bullet-hell Royale — solo or with friends!
[h3]Current Playtest Schedule[/h3]
Saturday, November 26th — Sunday, November 27th
Saturday, December 3rd — Sunday, December 4th

We continue to improve the game — based on your feedback and game stats. And this version of the game will be special, because you will be able to unlock cosmetics by earning mastery exp on characters! It’s going to be interesting even if you participated in previous tests!

Main changes in the latest version:
  • Cosmetic items — earn skins and other customisation items by earning experience on your favourite Seekers! During playtest 5x experience buff will be active!
  • Rebalanced stats for a big number of weapons and artefacts
  • Self-damage from ricochets was lessened by 50%
  • Death recap and killer’s stats window
Read the full Patch Notes below! Let us know what you think of the game in Steam Discussions — your feedback is essential to us!
[h3]Leave Feedback[/h3]


[h3]How to Play[/h3]
If you've participated in previous playtest, or at least got access and downloaded the game — just update Dominance and jump into the game!

If you're a new player — simply go to Dominance Steam page, click “Request Access”. After receiving confirmation press "Play the Game" to install the game’s client.

There are no restrictions on when or how long to play — simply launch the game any time you want and play as long as you want until November 20th at 11:00 pm PST! If there are not enough players in the match — the game will add bots for you to play against.

[h3]How to play with friends[/h3]
1. Open your Friend list and click “+Invites”


2. Type in the nickname of the player you want to add. IMPORTANT: Upon 1st launch the game will ask you to come up with a nickname — you have to write this nickname to add a friend and NOT their Steam nickname.


3. After your friend accepts the invitation, you can find them in your Friend list. Simply click on their profile in the list and select “Invite to Party”


4. Voila! Just click “Play” and you’ll be on the same team when the match begins. You can have up to 3 people playing on one team.

[h3]Where do I report a bug or leave feedback?[/h3]
You can leave any feedback or bug reports here, in you’d like to share!
Steam Discussions! We would appreciate any and all ideas and feedback.

[h3]Error 002 - Server is not responding[/h3]
This error means that the game’s server is currently offline. While we do our best to make sure it works properly throughout the playtest — some hiccups can still occur. If you’re met with this error upon entering the game — just try starting it again a couple minutes later.

[h2]Patch Notes[/h2]
[h3]Gameplay[/h3]
  • Bullets and projectiles from ricochets now deal only 50% damage to their owner
  • Stalker — skill changes.
    Fixed the problem causing Stalker’s scanning ability to freeze enemies in it’s radius
    Still grants defense bonus after using both of Stalker’s abilities
    Now slows down enemies upon use in a small radius around Stalker
    Broadened the radius in which Stalker becomes visible with his invisibility granted by 5th perk
  • Now all projectiles a the same colored after their weapons respective grades
  • Now to exit the “Ghost” state after the deployment you need to press Space

[h3]Balance[/h3]
  • Finn
    3rd perk granting dodge — shortened cooldown time from 12/7/3 to 6/4.5/3
    4th perk, granting Force after becoming invisible — raised the bonus from 40/80/140 to 70/110/150
  • Veteran
    1st perk — raised the bonus to cooldown time reduction from 10/25/70 to 25 /50/75
    2nd perk — amount of damage converted into health recovery changed from 5/10/25% to 10/20/50%
  • Valkyrie
    2nd perk — lowered the bonus consumables use speed on level 3 from 250 to 175
    3rd perk — lowered the bonus to maximum shields from 100/200/300 to 100/175/250
  • Stalker
    2nd perk — cooldown time extended from 16 sec to 17 sec
  • Artefact “Highlander”
    Lowered health regeneration amount from 10 to 9 hp per tick
  • Artefact “Rosebud
    Lowered regeneration amount from 10 to 9 shields per tick
  • Artefact “Shadow Dance”
    Bonus movement speed for the team raised from 100 to 110
  • Artefact “Bloody Mess”
    Raised Force bonus from 15 to 20
    Lowered Accuracy bonus from 70 to 45
  • Artefact “Shroudmancer”
    Defense bonus while invisible raised from 50 to 100
  • Artefact “Camelot”
    Reload speed bonus lowered from 75 to 65
  • Artefact “Doctor Rage”
    Raised run speed bonus after using consumables from 100 to 120
    Lowered Force bonus from 100 to 60
    Lowered active time from 10 to 9 sec
  • Artefact “LeadHead”
    Magazine/Clip size bonus raised from 25% to 45%
  • Artefact “Stunmancer”
    Raised the effect activation radius from 200 to 700
  • “Police” Armor set
    Reload speed bonus from full set raised from 10/20/30/40 to 15/30/45/60
  • “Hazmat” Armor set
    Cooldown reduction bonus from full set raised from 15/30/45/60 to 20/40/60/80
  • AK
    Magazine size changed — 35/40/45/50 to 40/45/50/55
    Damage changed — 31/35/39/44 to 33/39/45/51
    Fire rate raised from 750 to 850
  • Revolver
    Projectile life time lowered from 1 sec to 0.7 sec
    Damage changed from 51/72/96/121 to 61/72/84/107
  • Bow
    Main attack - lowered fire rate from 600 to 400
    Alternative attack - arrow speed adjusted from 2900 to 2400
  • Sawed Off Shotgun
    Maximum spread raised from 11 to 25
    Projectile life time lowered from 0.75 sec to 0.4 sec
    Damage per pellet changed from 20/22/24/26 to 27/31/35/39
    Fixed the bug which caused Sawed Off Shotgun to shoot 1 less pellet on 4th level rarity
    Alternative attack — hook fly speed changed from 2000 to 3500
    Hook size raised from 5 to 15
  • Arbalet
    Arrow fly speed changed from 5000 to 3500
    Damage changed from 45/60/75/90 to 42/52/62/72
    Maximum spread changed from 5 to 13
  • UZI
    Reload speed changed from 2 to 1.3
    Fixed the bug which caused lvl 4 UZI to have 50% smaller model than normally.

[h3]Interface[/h3]
  • Damaging mobs now displays damage numbers
  • Added a message 1 minute before deployment, which notifies about turning off shooting and ability usage
  • Number of teams left in the match changed to number of players left
  • Killer’s stat screen/Death recap
    Upon 1st death a “Info about the Killer” button will show up. After pressing it you can see the Killer’s stats panel, containing info about his level, upgrades, buffs, equipment and stats. You can also see amount of damage dealt to you by each weapon.
    Upon 2nd death this screen is opened automatically.
  • Now weapon reload progress shows above character’s head
  • Enhanced pings display
  • Added tips to artefact description, denoting if its effects stack or not

[h3]Level design and map improvements[/h3]
  • Visual upgrades for multiple areas of the map


Thank you for your interest in Dominance and see you in the game, dominators!