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Tower! Simulator 3 News

RELEASED πŸ‘‰ DALLAS LOVE FIELD πŸ‡ΊπŸ‡Έ KDAL for Tower! Simulator 3 ✈

[previewyoutube][/previewyoutube]


FEATURES


* Detailed custom buildings with highly detailed textures
* Airport taxi signs
* Ground markings
* Dynamic lighting, light sources individually placed, for a spectacular night view experience.
* Most buildings remodeled with high detail
* Beautiful background scenery

In June 2022, the airport completed major renovations that included converting the old runway 18/36 into a taxiway and resurfacing Runway 13R/31L.

Updates and Fixes for ALL airports & [VTBS] Bangkok Airport released today!

BANGKOK AIRPORT IS HERE! CHECK IT OUT NOW!


Tower Simulator 3 -> Add-on Updates list:

KRDU changelog:
- Reduced package size 1.8 GB
- Merged taxi lights, osm houses, trees.
- Enabled crunch compression on all building textures.
- Enabled OSM houses emission.
- Fixed jetway extension missing at gate C20.
- FPS Before:36 in tower, 25 airport view.
- FPS After: 42 in tower, 39 airport view.
- Fix RTEST-ALL errors (except for gates going to rw32, need runway as taxiway, not an issue)


KLAX changelog:
- Fix all RTEST-ALL errors.
- Changed 2 gates to heavy at T2. No gate names changed, only sizes.
- Changed all T3 gates. There are now 4/17 heavy gates here: T3_31,T3_31A,T3_31B,T3_33,T3_35,T3_37A,T3_37B,T3_38,T3_36,T3_34A,T3_34B,T3_34,T3_32B,T3_32A,T3_30B,T3_30A,T3_30
- Added birds to detail objects selection.
- Added So Cal Departure instead of Departure into freq csv file.


TXKF changelog:
- Terminal lighting is no longer always on.
- Removed glossy building textures at sunrise/sunset.
- Added small corner roads to sharp taxiway connections.
- Added birds and high poly objects to detail objects selection.
- Fixed RTEST ALL errors.


KLGA changelog:
- Reduced package size 100mb. Optimized Textures and merged trees.
- Terminal point lighting is now controlled with Airport Lights button, no longer always on.
- Fixed taxiway CY, planes stuck after landing on 22 and exiting at CY.
- Fixed RTEST ALL errors.


LSZH changelog:
- Added corners to Delta at H and H2 at H, (runway 14 exits)
- Added corner at Bravo-Fox and Bravo-Echo crossing
- Added corner at Juliet-Charlie crossing.
- Added corner at Alpha-Fox crossing
- Adjusted taxiway H1 connection to taxiway H. Planes can turn both ways after landing and exiting at H1.
- Reduced package size.
- Terminal building emissive lighting no longer always on.
- Fixed RTEST ALL errors.


KBNA changelog:
- Added small corner roads to all taxiway connections with sharp corners to prevent 'most logical routing' errors.
- Reduced package size, optimized textures. Package is 800mb smaller.
- Edited ga and freq csv files. Changed spelling to Tree, Fife, Nyner for better pronunciation in game.
- Added new Satellite Terminal.
- Added new terminal extension where gate C6 used to exist.
- Renamed all gates according to late 2023 charts, including the new International Terminal T gates.
- Added gate numbering signs on building walls at all gates.
- Added new de-icing pad and taxi routing near T gates (formerly a construction area).
- Added more apron lights around the terminals.
- Added shuttle buses at new Satellite Terminal.
- freq csv: added SatTerminal, added Nashville Departure in Sayname
- terminals csv: added SatTerminal,ConcourseT. Renamed all 'terminal' to 'concourse' to match ND terminal file.
- Fixed RTEST ALL errors.



OMDB changelog:
- Optimized textures, merged trees, objects, and roads. Much better performance.
- Fixed 'unknown airline operator CCA' error.
- Fixed RTEST-ALL errors.


KATL changelog:
- Fixed all runway exits where arriving planes request more logical routing. (SG4 and others)
- Fixed taxiway V loop when planes exit RW 24R. Planes can taxi to terminal via B, V, F, or via V without issue.
- Fixed line up on 28 without permission.


EDDF changelog:
- Fixed all runway exits where arriving planes request more logical routing. (M29 and others)
- Fixed 4 - V gates unable to push back.
- Fix all RTEST-ALL errors.
- Hold short of N3 and N5 unable for heavies to pass: fixed.
- Heavy gates moved ahead to allow more room on taxiway at A15,A19,A23,B20,B22,B24,B25,B26.


KSFO changelog:
- Fixed all runway exits where arriving planes may request more logical routing.
- Added new gates at Terminal G: 1031,1041,1051 (all heavy gates)
- Added new gates at Terminal C: C4 (medium gate)
- Fixed taxiway B3, B4, B5 naming. B4 was previously named G (G gates)

EGLL changelog:
- Point lights no longer always on, changed light mode from realtime to baked-improved daytime performance.
- Modified some angled parking connections to the taxiway to join at 90 degrees.
- Fixed the offset parking gate trees at gates 327,329,331,335.


KAUS changelog:
- Fixed runway 36L not holding on before lineup
- Adjusted all runway exit taxiways. Planes can go both ways with arrival routing.
- Fixed airport building lighting, was not very bright.
- Point lights no longer always on, changed light mode from realtime to baked-improved daytime performance.
- Fixed all RTEST-ALL errors.


KLAS changelog:
- Connected all parking spots at 90 degree angles to their taxiways.
- Verified that all taxiways can turn left or right with new routing, to avoid 'logical routing' readback.
- Fixed numbered taxiways with speech. Around A,B,C,D,E gates. No longer need to say SIERRA19, it is just 19. ONE NYNER.
- Frequency file Niner changed to Nyner for better pronunciation.
- Added Las Vegas Departure instead of Departure.
- GA schedule: Changed all Three, Five, Nine to Tree, Fife, Nyner for better pronunciation.
- Fixed 'missing airline CMP' error.
- Ground is darker at night
- Fixed all RTEST-ALL errors

Tower! Places 3 update arrived!

First here is a brand new video tutorial that we recorded for the voice recognition set up as a guide:

https://www.youtube.com/watch?v=clNQxUHGkpY


TOWER! PLACES 3
Release date: 12-05-2023


Free airport: KBUR
DONE fixing some "stop gate" error (planes stopped unexpectedly at some places)
DONE some light issue
DONE multicore optimalization between instruments
DONE planes must be explicitly instructed to cross runways
DONE unexpected 360 spin at the gates
IMPROVED fix the default airports to avoid "more logical route" requests
Updated: Dec 5


TOWER! UPDATE 2 HOTFIX
Release date: 11-20-2023

DONE some plane can get stuck at KLAX rwy 24R at Z
DONE the continue taxi makes the plane crawl accross the runway, while the cross runway command works as it should
DONE add fps slider for the menu
DONE info window (top right) make it selectable (on/off)
DONE when the game in not in focus make the fps lower
FIXED doors stay open or closed
IMPROVED savegame
FIXED spinning pushback trucks
IMPROVED various pathfinding issues
Updated: Nov 20


TOWER! UPDATE 2
Release date: 11-09-2023

DONE rewrite the road calculation so the plane will know which exit to take if there are multiple directions at a high speed exit
DONE multicore road calculation for faster path finding
DONE fix missing airplane sounds at certain phases of the flight
IMPROVED fix the remaining load/save errors
IMPROVED when the host leave the multiplayer session let's disconnect the clients
DONE make the road calculation to use a different render thread (significantly faster calculation)
FIXED line up and wait doesn't work for on intersection takeoffs
FIXED check if the landing gear comes out too late
DONE cabin and cargo doors open too soon
DONE option to add callsigns to the strips
DONE bank the planes when they turn (in the air)
DONE (still need a documentation) road path checked (a tool for the SDK)
ADDED add lights for the pushback trucks
IMPROVED fix new issues since the new road patch calculation
FIXED when I move the ADIRS to my second screen, it stays open briefly and then closes
FIXED sometimes arriving Planes Ignore Taxi Instructions and Start Taxing at their own accord
IMPROVED check the 3 miles separation
FIXED clearing an airplane for takeoff. before the holding line. sometimes ignored
FIXED when you give a command e.g. "Taxi and hold at the intersection of taxiway H and G1", the readback is wrong
FIXED broken restarter calculation at 15:00
IMPROVED problems on fast computers (overruns, etc)
ADDED add V-sync
BETA DX12 support
IMPROVED floating airplanes, runway overruns
FIXED aircraft hitting each other after landing at KSFO
FIXED wrong frequency readback at KLGA
ADDED add maximum fps slider
ADDED new command "taxi to terminal via xx, cross runway xx"
ADDED airplane texture cache option (you need to turn it on in the setup menu)

KLAX:
Added more Heavy spots where they will fit, removed some medium spots. Changed terminals.csv file to reflect this.
Trees redone, made bird areas smaller, removed most high poly cars, performance greatly improved.
Added revised KLAX default schedule from real-world data, it was using the schedule from KRDU. Before: 300 movements, now 1400 movements.
Fixed flashing apron lights at dawn/dusk
KLGA:
Numbered taxiways fix. Names 1,2,3,4,5,6,7,8,9,12,15,18,19 all work with speech now.
weatherlook.csv, flipped runway 31/13 orientation on screen. (was backwards)
Fixed routing from D gates to RW31. Previously not able to take some taxiways from this area

Updated: Nov 7

Tower! Simulator 3 Update 2

TOWER! UPDATE 2 πŸ‘‰ RELEASED for Tower! Simulator 3 ✈


Changelog:

β€’ Multicore road calculation for faster path finding.
β€’ Remaining load/save errors fixed.
β€’ Road calculation to use a different render thread (significantly faster calculation).
β€’ Option to add callsigns to the strips.
β€’ Bank the planes when they turn (in the air).
β€’ Added lights for the pushback trucks.
β€’ Added maximum fps slider.
β€’ Added new command "taxi to terminal via xx, cross runway xx".
β€’ Added airplane texture cache option.
β€’ ...and many more improvements!

Read more on our Discord channel >> https://discord.gg/djVWUuyE6a



Jackson Atlanta Airport RELEASE!

[previewyoutube][/previewyoutube]

GO TO PRODUCT PAGE HERE


[h2]FEATURES[/h2]

* Detailed custom buildings with highly detailed textures



* Airport taxi signs



* Ground markings


* Dynamic lighting, light sources individually placed, for a spectacular night view experience.
* Most buildings remodeled with high detail


* Beautiful background scenery