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Tower! Simulator 3 News

New DLC for Tower! Simulator 3

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[h3]Terminals[/h3]
This airport has two terminals: A and B. Terminal A is for national flights and Terminal B is for International flights. It also has an FBO terminal. It's airstrip is 10,170 ft-long by 147 meters-wide.



The airport has two levels. Ground (main) level's accessibility is directly from street; it has airline check-in counters (for both domestic and international) and the common airport services: restaurants, shops, post office, bank and currency exchange house.

Terminal A - Gates 1-5A for domestic flights
Terminal B - Gates 6-20B for all international flights



[h3]Runways[/h3]
It presents a single runway, designated as 04/22, measuring 3,100 metres (10,200 ft) in length with an asphalt surface. The commercial aviation apron has 12 parking positions next to the terminal and eight remote positions. The general aviation apron provides stands for fixed-wing aircraft and heliports for private aviation.

St. Louis Airport for Tower! Simulator 3

Find the Steam product page HERE

The airport provides nonstop service to airports throughout the United States, Canada, Europe and to sun destinations. In 2023 there were more than 270 daily departures to 80 nonstop domestic and international locations.



The airport has two terminals, five concourses, and 86 gates.

– Terminal 1 contains 36 gates across two concourses, lettered A and C. It also has an American Airlines Admirals Club and one of the nation’s largest USO facilities.
– Terminal 2 contains 18 gates across one concourse, lettered E. It also has a public lounge operated by Wingtips. All international flights without border preclearance are processed in Terminal 2.



Runways

The airport has four runways: three parallel and one crosswind. The crosswind runway, 6/24, is the shortest of the four at 7,607 feet (2,319 m). The newest runway is 11/29, completed in 2006 as part of a large expansion program.



Features
* Detailed custom buildings with highly detailed textures
* Airport taxi signs
* Ground markings
* Dynamic lighting, light sources individually placed, for a spectacular night view experience.
* Most buildings remodeled with high detail
* Beautiful background scenery

New European airport for Tower!

Find the new DLC here: EKCH Airport for Tower! Simulator 3

Copenhagen Airport, Kastrup, (IATA: CPH, ICAO: EKCH) as the principal international gateway for Copenhagen, Denmark, and a significant portion of southern Sweden, stands as a historic landmark being one of Europe's oldest international airports.



Copenhagen Airport is made out of 2 terminals with a total of 76 gates. These terminals include…
Terminal 2 - is the older of the two international terminals and it operates international flights on behalf of all airlines except SAS and all Star Alliance partners
Terminal 3 - is the newest terminal, having been completed in 1998. It operates international flights on behalf of SAS and all Star Alliance partners.



Runways
Copenhagen Airport is an airport made out of 4 runways

Runway 22L
Runway 04R
Runway 22R
Runway 04L
Runway 12
Runway 30

Renowned for its bustling activity, it managed 30 million passengers in 2018, marking it as Scandinavia's premier airport for international travel. Occupying 11.8 square kilometers (4.6 sq mi) on Amager Island, conveniently close to Copenhagen's city center, it's predominantly located within Tårnby municipality, with a smaller segment in Dragør.

This airport is distinctive for its high volume of international passengers relative to other Scandinavian airports. It supports approximately 60 airlines, boasts an operational capacity of 83 flights per hour, and is equipped with 108 jet bridges along with supplementary remote parking stands. Operated by Københavns Lufthavne, which also administers Roskilde Airport, Copenhagen Airport is a significant employer in the region with a workforce of 1,700.

RELEASED 👉 DALLAS LOVE FIELD 🇺🇸 KDAL for Tower! Simulator 3 ✈

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FEATURES


* Detailed custom buildings with highly detailed textures
* Airport taxi signs
* Ground markings
* Dynamic lighting, light sources individually placed, for a spectacular night view experience.
* Most buildings remodeled with high detail
* Beautiful background scenery

In June 2022, the airport completed major renovations that included converting the old runway 18/36 into a taxiway and resurfacing Runway 13R/31L.

Updates and Fixes for ALL airports & [VTBS] Bangkok Airport released today!

BANGKOK AIRPORT IS HERE! CHECK IT OUT NOW!


Tower Simulator 3 -> Add-on Updates list:

KRDU changelog:
- Reduced package size 1.8 GB
- Merged taxi lights, osm houses, trees.
- Enabled crunch compression on all building textures.
- Enabled OSM houses emission.
- Fixed jetway extension missing at gate C20.
- FPS Before:36 in tower, 25 airport view.
- FPS After: 42 in tower, 39 airport view.
- Fix RTEST-ALL errors (except for gates going to rw32, need runway as taxiway, not an issue)


KLAX changelog:
- Fix all RTEST-ALL errors.
- Changed 2 gates to heavy at T2. No gate names changed, only sizes.
- Changed all T3 gates. There are now 4/17 heavy gates here: T3_31,T3_31A,T3_31B,T3_33,T3_35,T3_37A,T3_37B,T3_38,T3_36,T3_34A,T3_34B,T3_34,T3_32B,T3_32A,T3_30B,T3_30A,T3_30
- Added birds to detail objects selection.
- Added So Cal Departure instead of Departure into freq csv file.


TXKF changelog:
- Terminal lighting is no longer always on.
- Removed glossy building textures at sunrise/sunset.
- Added small corner roads to sharp taxiway connections.
- Added birds and high poly objects to detail objects selection.
- Fixed RTEST ALL errors.


KLGA changelog:
- Reduced package size 100mb. Optimized Textures and merged trees.
- Terminal point lighting is now controlled with Airport Lights button, no longer always on.
- Fixed taxiway CY, planes stuck after landing on 22 and exiting at CY.
- Fixed RTEST ALL errors.


LSZH changelog:
- Added corners to Delta at H and H2 at H, (runway 14 exits)
- Added corner at Bravo-Fox and Bravo-Echo crossing
- Added corner at Juliet-Charlie crossing.
- Added corner at Alpha-Fox crossing
- Adjusted taxiway H1 connection to taxiway H. Planes can turn both ways after landing and exiting at H1.
- Reduced package size.
- Terminal building emissive lighting no longer always on.
- Fixed RTEST ALL errors.


KBNA changelog:
- Added small corner roads to all taxiway connections with sharp corners to prevent 'most logical routing' errors.
- Reduced package size, optimized textures. Package is 800mb smaller.
- Edited ga and freq csv files. Changed spelling to Tree, Fife, Nyner for better pronunciation in game.
- Added new Satellite Terminal.
- Added new terminal extension where gate C6 used to exist.
- Renamed all gates according to late 2023 charts, including the new International Terminal T gates.
- Added gate numbering signs on building walls at all gates.
- Added new de-icing pad and taxi routing near T gates (formerly a construction area).
- Added more apron lights around the terminals.
- Added shuttle buses at new Satellite Terminal.
- freq csv: added SatTerminal, added Nashville Departure in Sayname
- terminals csv: added SatTerminal,ConcourseT. Renamed all 'terminal' to 'concourse' to match ND terminal file.
- Fixed RTEST ALL errors.



OMDB changelog:
- Optimized textures, merged trees, objects, and roads. Much better performance.
- Fixed 'unknown airline operator CCA' error.
- Fixed RTEST-ALL errors.


KATL changelog:
- Fixed all runway exits where arriving planes request more logical routing. (SG4 and others)
- Fixed taxiway V loop when planes exit RW 24R. Planes can taxi to terminal via B, V, F, or via V without issue.
- Fixed line up on 28 without permission.


EDDF changelog:
- Fixed all runway exits where arriving planes request more logical routing. (M29 and others)
- Fixed 4 - V gates unable to push back.
- Fix all RTEST-ALL errors.
- Hold short of N3 and N5 unable for heavies to pass: fixed.
- Heavy gates moved ahead to allow more room on taxiway at A15,A19,A23,B20,B22,B24,B25,B26.


KSFO changelog:
- Fixed all runway exits where arriving planes may request more logical routing.
- Added new gates at Terminal G: 1031,1041,1051 (all heavy gates)
- Added new gates at Terminal C: C4 (medium gate)
- Fixed taxiway B3, B4, B5 naming. B4 was previously named G (G gates)

EGLL changelog:
- Point lights no longer always on, changed light mode from realtime to baked-improved daytime performance.
- Modified some angled parking connections to the taxiway to join at 90 degrees.
- Fixed the offset parking gate trees at gates 327,329,331,335.


KAUS changelog:
- Fixed runway 36L not holding on before lineup
- Adjusted all runway exit taxiways. Planes can go both ways with arrival routing.
- Fixed airport building lighting, was not very bright.
- Point lights no longer always on, changed light mode from realtime to baked-improved daytime performance.
- Fixed all RTEST-ALL errors.


KLAS changelog:
- Connected all parking spots at 90 degree angles to their taxiways.
- Verified that all taxiways can turn left or right with new routing, to avoid 'logical routing' readback.
- Fixed numbered taxiways with speech. Around A,B,C,D,E gates. No longer need to say SIERRA19, it is just 19. ONE NYNER.
- Frequency file Niner changed to Nyner for better pronunciation.
- Added Las Vegas Departure instead of Departure.
- GA schedule: Changed all Three, Five, Nine to Tree, Fife, Nyner for better pronunciation.
- Fixed 'missing airline CMP' error.
- Ground is darker at night
- Fixed all RTEST-ALL errors