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Fablecraft News

Patch v0.24: iPhone Launch + Deeplinking

Greetings, Mages! 👋🧙‍♂️

The latest version of Fablecraft—v0.24—is here, and with it comes one of our most magical additions yet:

📱✨ Fablecraft is now live on iPhone! ✨📱

Now you can bring the magic of Fablecraft to your iPhone—play as a Mage at your desk, on the couch, or out in the world. (GM tools are still desktop-only—for now.)

This update also includes deeplink invites, smoother scene transitions, improved reconnection logic, and a fresh batch of bug fixes!



[h2]📱 iPhone Support[/h2]
Fablecraft is now available for iPhone players!
  • Jump into campaigns, roll dice, chat with your party, and explore Mythas on the move.
  • GM functionality is still coming soon, but everything a player needs is ready to roll.


[h2]🔗 Deeplinks Are Back[/h2]
Share a campaign invite link with friends!
You’ll find the option in the Campaign Edit screen—just copy and send. Here’s what happens:
  • Haven’t joined the campaign? The link takes you to Campaigns ➡️ Active with an invite.
  • Already joined? The link drops you directly into the session.
  • The Fablecraft app will auto-launch if it’s closed.


[h2]💫 More Magic & Polish[/h2]
  • New scene transitions make campaign navigation smoother
  • Battle token pulses now appear for all token sizes
  • The Home Scene now includes a sneak peek at our next adventure
  • Online/offline status toasts let you know when players enter or leave your campaign


[h2]Change Log[/h2]
[h3]✨ New Features[/h3]
  • Fablecraft is now available on iPhone (player functionality only)
  • Deeplink invites return!
  • Better reconnection handling, especially inside campaigns
  • New scene transitions in campaigns

[h3]👾 Bug Fixes[/h3]
  • Resolved DLC multi-pack redemption issues
  • Copy edits in Socials and Marketplace
  • Upgraded video + audio chat quality
  • Fixed avatar display for KO, death, and GM inventory pass-through
  • Environment titles now display correctly
  • Fixed several issues causing campaign screens to freeze or reload unnecessarily
  • Combat transition sound effects reinstated
  • ...and a lot more behind the scenes!

[h3]🙃 Known Issues[/h3]
iPhone Specific:
  • Some Game Log entries may appear overly layered
  • Hero portraits can’t be changed after selection
  • Backgrounding the app may stop music playback
Deeplink Specific:
  • On Mac, the app must be open for the link to work.
  • If you're viewing the Find tab, you may need to manually switch to Active to see the invite.
General:
  • Demo completion data may reset when switching devices (rainbow dice + token skins remain)
  • Video chat connection labels may show incorrect status
  • Players leaving the battlemap may force reloads or scene switches for others
  • "Swift Slice" VFX appears as a white flash
  • "Full Recharge" will not revive a KO’d hero unless their token is removed and replaced
  • iPads may show slight FableChat sync delays (no performance impact)




Want to connect with the community for chatting, dice rolls, memes, or Fablecraft news?
Join us on Discord and be part of the adventure!

We'll see you in Mythas, Mages. 👋

Patch v0.23.2: Hotfix

Greetings, Mages! 👋🧙‍♂️

Here’s what’s changed for Tales of Fablecraft v0.23.2!

[h2]📝Change Log[/h2]
[h3]✨New Features[/h3]
  • Added a profanity filter to campaign and hero names.

[h3]👾Bug Fixes[/h3]
  • Players can now enter games with the "Error Syncing Campaign" pop-up!
  • Fixed some FableChat video flickering
  • Fixed some minor time zone calculations
  • Matchmaking minor improvements and visual fixes
  • Fixed iPad drag targeting position

Patch v0.23: Matchmaking

Greetings, Mages! 👋🧙‍♂️

The latest version of Fablecraft—v0.23—is live, and it introduces one of our most exciting features yet:

Matchmaking is here!

Whether you're looking to host a game or join a new party, it's now easier than ever to connect with fellow adventurers.



[h2]Host A Game[/h2]
Any player can now host public games!
  • Click Create on the Campaigns page.
  • You'll see a toggle to make your campaign public.
  • Set your preferred date and time, and vanquish the dreaded scheduling monster. 📅⚔️




[h2]Find a Game[/h2]
  • Click Find to browse all available public campaigns!
  • Choose the one that fits your schedule—or just has the coolest description—and click Learn More.

Like what you see? Hit Apply to Join, and you’re on your way.





[h2]Notifications Center[/h2]
Track your campaign activity with the brand-new Notifications Center.
  • See when GMs approve your application
  • Review incoming applications for your hosted games
  • Stay in the loop without missing a beat




[h2]Start Adventuring[/h2]
  • Once approved, your game will appear in the Active section—just click to dive in and play like you normally would.
  • Best of luck finding your next epic tale through Matchmaking!




[h2]Change Log[/h2]
[h3]✨ New Features[/h3]
  • Matchmaking!
  • Solo Arena now includes tons of new hero upgrades
  • Enemies in Solo Arena now display attack intents
  • FableChat layout now saves across campaigns
  • Refreshed Home Screen design

[h3]👾 Bug Fixes[/h3]
  • Added multi-channel headphone + external mixer support
  • Fixed status stacking issues
  • Cleaned up minor GMG image errors
  • Updated FAQ link
  • Corrected hero order in Solo Arena
  • FableChat no longer shows player death before lethal damage is dealt
  • Minor tooltip fixes for Steam battle tokens
  • ...and a lot more behind the scenes!

[h3]🙃 Known Issues[/h3]
  • Long Downloads for Homebrew: Certain larger homebrew assets may require up to 15 seconds to download, during which players might experience a white screen until the download is complete.
  • Combat Unpausing: Unpausing during combat may not unlock player action bars. To resolve, adjust the turn order.​
  • Notification Center Buttons: Certain buttons within the "See Details" pop-up in the Notification Center may be unresponsive.​
  • Forced Disconnections: If forcibly disconnected from a campaign, a restart of Fablecraft may be necessary.​
  • Matchmaking Decline/Block: The "Decline" and "Block" functions in Matchmaking perform the same action (for now).​
  • Windows Timezone Display: On Windows systems, full timezones are displayed instead of abbreviations.​
  • AOE Damage Mechanics: Area of Effect (AOE) damage can unintentionally affect targets through walls.




Want to connect with the community for chatting, dice rolls, memes, or Fablecraft news?
Join us on Discord and be part of the adventure!

We'll see you in Mythas, Mages. 👋

Heist Society Sneak Peak 🎩💎🔥

Greetings, Mages! 🧙‍♂️

Pack your spellbooks and your lockpicks—we're headed to the Highlands for a little magical mischief in our latest Fablecraft adventure: Heist Society.

✨ And don’t miss this: Matchmaking arrives NEXT WEEK!

In the dev log video below, Riftweaver’s own David and Claire share exclusive behind-the-scenes teasers from Heist Society, where high fantasy meets high-stakes burglary.

[previewyoutube][/previewyoutube]

Let’s begin the briefing...



Welcome to the town of Rock Haven


The adventure kicks off in the misty mountain town of Rock Haven. After a bit of shopping (and maybe some light gossip), your party is approached by a shady figure named Oros, who offers you a job: pull off the ultimate heist.



Cloudhaven Peak


Your target? A lavish mansion perched atop a floating mountain known as Cloudhaven Peak. This is the home of Lord Torren Highvale, a ruthless business tycoon with far too much wealth—and far too few morals.



Heist Intel


Oros has provided your party with three hand-sketched blueprints of the mansion… but many rooms remain a mystery. What secrets lie behind those closed doors? 🤔

Each sketch is brought to life with gorgeously illustrated and animated battlemaps, and for the first time ever, Heist Society is a non-linear adventure—your crew chooses the order in which to infiltrate each part of the mansion.









You can always join our Discord if you want to connect with our community for chatting, dice rolls, memes, and Fablecraft news.

We'll see you in Mythas, Mages. 👋

Host and find public games in Fablecraft, soon 🎲

Greetings, Mages! 🧙‍♂️ We're ready to reveal a game-changing feature for Fablecraft.

✨ Campaign Finder is coming soon. ✨

With the next major update, we'll introduce an in-game campaign finder for multiplayer with new friends from all over the world. In the video below, Riftweaver devs David and Jaclyn share details for the upcoming Campaign Finder.

[previewyoutube][/previewyoutube]

Let's begin.

[h2]Find your next campaign, entirely in-game[/h2]

Once Campaign Finder launches, players can access the Campaign menu, select "Find," and browse the list of upcoming games with open seats.



Of course, to make discovery more manageable, we're implementing a standard set of filters to sift through games by timezone, start time, amount of open seats, estimated session length, and more.



We hope that this new tool makes it easy for players without parties or friends ready to play to discover their next GM, party, and adventure.

[h2]What will this look like for GMs?[/h2]

Game Masters will see a new campaign creation flow once the public Campaign Finder is live.

GMs will be able to title their campaigns, give them descriptions, and even select custom scenes for the campaign listing rather than defaulting to the last visited location in the campaign itself.



GMs can add their friends to up to five open seats, just like now, and then list the game as open to the public for the remaining seats. No friends listed? That's fine! The GM will have five open seats once the campaign is listed in-game.



Once a person finds the GM's publicly listed game, they can send the GM their seat request and provide some details about who they are as a player and what they're looking for from the GM's game. If the GM approves, they'll be added to an open seat.

[h2]We'd love feedback once this is live![/h2]

Like everything we've released during Fablecraft's Early Access, we want your feedback about the Campaign Finder once it's live. You can always share your suggestions on our feedback board.

Thank you in advance!



If you want to connect with our community for chatting, dice rolls, memes, and Fablecraft news, you can always join our Discord.

We'll see you in Mythas, Mages. 👋