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Tales of Fablecraft v0.26.1 - Hotfix Patch Notes

Hello, Mages! 🧙‍♂️

We've just deployed a minor hotfix to address recent homebrew Storyscene and Battlemap background issues.

[h2]Bug Fixes[/h2]
  • We fixed a bug that broke static homebrew images related to the Storyscene and Battlemap.
  • We fixed another bug that would render some homebrew Battlemaps unplayable with having no usable tiles.

Patch v0.26: iPhone GM Update and game optimizations!

[p]Hello, Mages! 🧙‍♂️[/p][p]We are excited to announce the release of v0.26.0, a major milestone that enhances Fablecraft's cross-platform capabilities. This update adds full Game Master functionality on iPhone and includes numerous performance improvements as we prepare for our official Android launch.[/p][p]Thank you, as always, for your invaluable feedback! [/p][p][/p][p][/p][p][/p][h2]✨ New Features[/h2][h3]Full GM Functionality on iPhone[/h3][p]The complete Game Master experience is now available on your iPhone! GMs can now manage and run their sessions on the go:[/p]
  • [p]Campaign Creation and Editing access is now fully supported on iPhone.[/p]
  • [p]Access to the GM Guide, Roleplay Menu, and GM Actions are now available in-session.[/p]
  • [p]The Full GM Tray is accessible, including Inventory, Scenes, Characters, and the Jukebox.[/p]
[p]Note: Customized and homebrew assets must still be uploaded on Tablet, Mac, and PC.[/p][p][/p][p][/p][p] [/p][h2]🐛 Bug Fixes[/h2][p]We’ve made a large number of fixes across all platforms, focusing on stability and improving the core experience.
[/p][h3]General[/h3]
  • [p]Optimization improvements galore! Fablecraft is blazing fast as we prep our Android launch![/p]
  • [p]Resolved issues preventing Steam DLC redemption.[/p]
  • [p]Notification clearing issues have been minimized, resulting in a cleaner notification experience.[/p][p][/p]
[h3]Story Scene Fixes[/h3]
  • [p]Skill and Spell roll outcomes now reliably appear in the Game Log.[/p]
  • [p]The Tray filtering systems have been cleaned up for a smoother user experience.[/p]
  • [p]The Sting Summoning Rune now functions correctly within the Story Scene.[/p]
  • [p]Addressed a suite of minor issues related to settings panels, campaign limits, demo panels, and custom asset uploads.[/p][p][/p]
[h3]Combat Scene Fixes[/h3]
  • [p]The Feature Tour now opens correctly when activated in the Combat Scene.[/p]
  • [p]The Full Recharge ability now works as intended, regardless of the character’s level.[/p]
  • [p]The Illusion Hound bug is fixed, and the hound switches places as expected during combat.[/p]
  • [p]Swift Slice now displays corrected Visual Effects (VFX).[/p]
  • [p]Addressed various minor issues related to camera panning, grid painting, status effects, and enemy abilities.[/p]
[p][/p][p] [/p][p] [/p][h2]🙃 Known Issues[/h2]
  • [p]The Hero Demo camera button currently activates the microphone. [/p]
  • [p]If a player is disconnected from a session, they may need to restart the game to re-enter campaigns.[/p]
  • [p]The custom battlemap uploader displays a strange crop when using vertical grids. [/p]
[p]
[/p][p][/p][p]Want to connect with the community for chatting, dice rolls, memes, or Fablecraft news?
Join us on Discord and be part of the adventure!

We'll see you in Mythas, Mages. 👋 [/p]

Patch v0.25.1 - Hotfix

[p]Greetings, Mages! 👋🧙‍♂️

Here’s what’s changed for Tales of Fablecraft v0.25.1!

[/p][h2]📝Change Log[/h2][h3]👾Bug Fixes[/h3]
  • [p]Players who purchased DLC from the Steam Store will now see it automatically appear when they log in. If not, you can also manually redeem it in Fablecraft by clicking the F menu in the top right of the Home Screen, then selecting "Steam DLC."[/p]
  • [p]The credits are fixed so all of our amazing contributors get their well-deserved moment in the spotlight... No more accidental vanishing acts![/p]

Patch v0.25: Heist Society, Fog of War, and much more!

[p]Greetings, Mages! 👋

Fablecraft v0.25 introduces our most ambitious adventure yet – but that’s not all. This update also includes brand new Fog of War tech, battlemap state saving, granting advantage & disadvantage on rolls, and so much more!

[/p][h2]🧙‍♂️ Heist Society is here![/h2][p]Do you have flexible morals, roguish skills, and devilish charm? Then do we have a job for you! Pull off the perfect robbery in Heist Society. This isn’t your typical point A to B adventure – once Mages are inside Cloudhaven Keep, they can go where you want, exploring over 30+ rooms across 3 XXL battlemaps![/p][p]In addition to the 3 huge battlemaps, Heist Society includes: 1 additional standard battlemap, 7 animated environments, 2 NPCs, 3 monsters, 2 music tracks, 24 inventory items, and our trusty GM Guide. It’s time for crime![/p][p][/p][p][/p][p][/p][p][/p][h2]🌫️ NEW: Fog of War & Battlemap prep![/h2][p]Available now for any map in the game (including homebrew!). Edits made to maps, including the addition of monster or NPC tokens, will also save across scenes and sessions.[/p][p][/p][p][/p][p]
[/p][p][/p][h2]✨ Even more magical features[/h2]
  • [p]🎲 Roll with advantage: GMs can now grant advantage or disadvantage on roll requests![/p]
  • [p]🚪 A door overlay (for GM eyes only) shows which Heist Society doors are locked.[/p]
  • [p]🤫 Secret passageways in Heist Society can be opened and closed from the GM Guide![/p]
  • [p]⚔️ Do more on the Battlemap: Trade and equip inventory items, cast non-combat spells, and equip combat abilities – provided you’re not in active combat.[/p]
  • [p]🔙 Return to the previous scene via the menu in the bottom right-hand corner. It’s super handy for switching quickly between scenes or returning to an environment after displaying a full-screen inventory item.
    [/p]
[p][/p][h2]Change Log[/h2][h3]✨ New Features[/h3]
  • [p]Heist Society is out now! Rob the richest man in Mythas and explore 30+ unique rooms over 3 XXL battlemaps, plus enjoy 1 additional standard battlemap, 7 animated environments, 2 NPCs, 3 monsters, 2 music tracks, 24 inventory items, and our trusty GM Guide. [/p]
  • [p]Fog of War tech has been added to the game! Heist Society features pre-set fog that can be cleared from the GM Guide, and fog can be painted onto any map in the game (including homebrew) from the crossed swords menu in the bottom right-hand corner. [/p]
  • [p]Maps will now save their states, so GMs can add monsters and/or fog ahead of a Session! Maps in the GM Guide act separately from maps in the side tray, so be sure to open a pre-staged map from the correct place.[/p]
  • [p]GMs will navigate Sessions 2-4 of Heist Society using a brand new mini map in the GM Guide! Used in place of the contents, GMs click on different parts of the map to auto-jump to the right GMG content.[/p]
  • [p]Heist Society battlemaps feature hidden doors that the GM can open and close from the GMG![/p]
  • [p]Heist Society GMs will see a special overlay on the map that marks each door, and indicates whether it’s locked.[/p]
  • [p]The home screen has been updated with the striking Scarlett Peaks. Meet her in Heist Society, where she’s voiced by the one and only Anna Prosser![/p]
  • [p]GMs and players can now do more on the battlemap – provided you’re not in active combat! Trade and equip inventory items, cast non-combat spells, and equip combat abilities. GMs will still need to level players up from the story scene, though. [/p]
  • [p]GMs can now grant advantage or disadvantage on roll requests![/p]
  • [p]GMs can instantly reload the previous scene via the menu in the bottom right-hand corner. It’s super handy for switching quickly between scenes or returning to an environment after displaying a full-screen inventory item.[/p]
  • [p]iPhone users can now update their hero portraits – it’s time for a glow up!
    [/p]
[h3]🐛 Bug Fixes[/h3]
  • [p]Deeplinking to campaigns now works for all users across the board. Create your link via the campaign settings menu and share it with all of your adventuring friends![/p]
  • [p]We fixed some basic UI related to campaign selection, inventory and combat abilities, demos and GMGs, and more. [/p]
  • [p]The website lore and gameplay guide links are fixed.[/p]
  • [p]iPhone users with disabled mic will stop receiving ‘mic on’ requests. Sorry about those.[/p]
  • [p]If you think you saw a draft marketplace listing for an upcoming top secret adventure, no you didn’t. [/p]
  • [p]Ability targeting now respects walls and line of sight. Your character might be powerful, but they’re not that powerful.[/p]
  • [p]The crashing occurring with Dragon, Bookworm, Tidemaw, Maulcap, etc. abilities is now resolved! You’re not getting away from them that easily . . . [/p]
  • [p]If a person left a campaign, it sometimes kicked everyone else off the battlemap and onto the story scene. We fixed that.
    [/p]
[h3]🙃 Known Issues[/h3]
  • [p]The Golden Slab in the Arena sometimes teleports strangely. Stubborn creature.[/p]
  • [p]Peer disconnect or video chat connection labels may or may not persist. It may appear that your connection is poor when it is not, or is good while it is being throttled in the background. We are working on fixing this ASAP. If you see a ‘reconnecting’ pop-up, we suggest you quit and restart the application.[/p]
  • [p]iPads with cameras on may experience Fablechat delays and syncs, along with game performance issues. [/p]
[p]

Want to connect with the community for chatting, dice rolls, memes, or Fablecraft news?
Join us on Discord and be part of the adventure!

We'll see you in Mythas, Mages. 👋

[/p]

Patch v0.24.5: Hotfix

[p]Greetings, Mages! 👋🧙‍♂️ Here’s what’s changed for Tales of Fablecraft v0.24.5![/p][p] [/p][h2]📝 Change Log[/h2][p][/p][h3]✨ New Features[/h3]
  • [p]We've upgraded the game state, resulting in a more resilient Battlemap and overall gameplay.[/p]
  • [p]We've added a Lock and Key to the available emotes: Heist Society, here we come!
    [/p]
[h2]👾 Bug Fixes[/h2][p][/p][h3]🔧 Demo Fixes[/h3]
  • [p]All Arena results tooltips are now correctly labeled. [/p]
  • [p]All Hero Demo rolls now cannot be cancelled, which did indeed break the game.
    [/p]
[h3]📕 GM Guide Fixes[/h3]
  • [p]A Wildwood Combat Scenes (no spoilers!) has a fixed summoning team issue.[/p]
  • [p]A Wildwood GMG tooltip for one of the creatures was broken and now is fixed![/p]
  • [p]A Tipsy Pearl voiceover went missing and has been found.[/p]
[p][/p][h3]📱 Platform-Specific Fixes[/h3]
  • [p]MacOS deeplinks now work whether or not Fablecraft is open.[/p]
  • [p]iPads on Combat Scenes now have extra side padding to account for the tray.[/p]
  • [p]In-game chat on both tablets and phones has been updated for smoother UX.[/p]
  • [p]iPhone Feature Tour in the Combat Scene has been refreshed.[/p]
  • [p]Tilting on mobile now correctly triggers landscape views for static environments and fullscreen character art.[/p]
[p][/p][h2]🙃 Known Issues[/h2][p][/p][h3]🌎 General[/h3]
  • [p]Reconnecting after a disconnect does not always function properly. If you see the reconnecting popup, we advise you to fully close Fablecraft and restart the app.[/p]
  • [p]Video chat connection labels may or may not persist after throttling starts or ends.[/p]
  • [p]Hero Demo camera button activates the mic toggle, both are deactivated post-scene.[/p]
  • [p]Demo completion data may be removed when switching devices.[/p]
  • [p]GMG default avatars have a light grey box surrounding their profiles.[/p]
  • [p]Battlemap data may not persist across scene changes and played sessions.[/p]
[p][/p][h3]🍎 iPhone[/h3]
  • [p]Game Log entries may appear hyper-layered.[/p]
  • [p]Combat Scene turn tracker has its tooltips pushed offscreen.[/p]
  • [p]Hero portraits cannot be updated once selected. Choose wisely![/p]