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Patch v0.25.1 - Hotfix

[p]Greetings, Mages! 👋🧙‍♂️

Here’s what’s changed for Tales of Fablecraft v0.25.1!

[/p][h2]📝Change Log[/h2][h3]👾Bug Fixes[/h3]
  • [p]Players who purchased DLC from the Steam Store will now see it automatically appear when they log in. If not, you can also manually redeem it in Fablecraft by clicking the F menu in the top right of the Home Screen, then selecting "Steam DLC."[/p]
  • [p]The credits are fixed so all of our amazing contributors get their well-deserved moment in the spotlight... No more accidental vanishing acts![/p]

Patch v0.25: Heist Society, Fog of War, and much more!

[p]Greetings, Mages! 👋

Fablecraft v0.25 introduces our most ambitious adventure yet – but that’s not all. This update also includes brand new Fog of War tech, battlemap state saving, granting advantage & disadvantage on rolls, and so much more!

[/p][h2]🧙‍♂️ Heist Society is here![/h2][p]Do you have flexible morals, roguish skills, and devilish charm? Then do we have a job for you! Pull off the perfect robbery in Heist Society. This isn’t your typical point A to B adventure – once Mages are inside Cloudhaven Keep, they can go where you want, exploring over 30+ rooms across 3 XXL battlemaps![/p][p]In addition to the 3 huge battlemaps, Heist Society includes: 1 additional standard battlemap, 7 animated environments, 2 NPCs, 3 monsters, 2 music tracks, 24 inventory items, and our trusty GM Guide. It’s time for crime![/p][p][/p][p][/p][p][/p][p][/p][h2]🌫️ NEW: Fog of War & Battlemap prep![/h2][p]Available now for any map in the game (including homebrew!). Edits made to maps, including the addition of monster or NPC tokens, will also save across scenes and sessions.[/p][p][/p][p][/p][p]
[/p][p][/p][h2]✨ Even more magical features[/h2]
  • [p]🎲 Roll with advantage: GMs can now grant advantage or disadvantage on roll requests![/p]
  • [p]🚪 A door overlay (for GM eyes only) shows which Heist Society doors are locked.[/p]
  • [p]🤫 Secret passageways in Heist Society can be opened and closed from the GM Guide![/p]
  • [p]⚔️ Do more on the Battlemap: Trade and equip inventory items, cast non-combat spells, and equip combat abilities – provided you’re not in active combat.[/p]
  • [p]🔙 Return to the previous scene via the menu in the bottom right-hand corner. It’s super handy for switching quickly between scenes or returning to an environment after displaying a full-screen inventory item.
    [/p]
[p][/p][h2]Change Log[/h2][h3]✨ New Features[/h3]
  • [p]Heist Society is out now! Rob the richest man in Mythas and explore 30+ unique rooms over 3 XXL battlemaps, plus enjoy 1 additional standard battlemap, 7 animated environments, 2 NPCs, 3 monsters, 2 music tracks, 24 inventory items, and our trusty GM Guide. [/p]
  • [p]Fog of War tech has been added to the game! Heist Society features pre-set fog that can be cleared from the GM Guide, and fog can be painted onto any map in the game (including homebrew) from the crossed swords menu in the bottom right-hand corner. [/p]
  • [p]Maps will now save their states, so GMs can add monsters and/or fog ahead of a Session! Maps in the GM Guide act separately from maps in the side tray, so be sure to open a pre-staged map from the correct place.[/p]
  • [p]GMs will navigate Sessions 2-4 of Heist Society using a brand new mini map in the GM Guide! Used in place of the contents, GMs click on different parts of the map to auto-jump to the right GMG content.[/p]
  • [p]Heist Society battlemaps feature hidden doors that the GM can open and close from the GMG![/p]
  • [p]Heist Society GMs will see a special overlay on the map that marks each door, and indicates whether it’s locked.[/p]
  • [p]The home screen has been updated with the striking Scarlett Peaks. Meet her in Heist Society, where she’s voiced by the one and only Anna Prosser![/p]
  • [p]GMs and players can now do more on the battlemap – provided you’re not in active combat! Trade and equip inventory items, cast non-combat spells, and equip combat abilities. GMs will still need to level players up from the story scene, though. [/p]
  • [p]GMs can now grant advantage or disadvantage on roll requests![/p]
  • [p]GMs can instantly reload the previous scene via the menu in the bottom right-hand corner. It’s super handy for switching quickly between scenes or returning to an environment after displaying a full-screen inventory item.[/p]
  • [p]iPhone users can now update their hero portraits – it’s time for a glow up!
    [/p]
[h3]🐛 Bug Fixes[/h3]
  • [p]Deeplinking to campaigns now works for all users across the board. Create your link via the campaign settings menu and share it with all of your adventuring friends![/p]
  • [p]We fixed some basic UI related to campaign selection, inventory and combat abilities, demos and GMGs, and more. [/p]
  • [p]The website lore and gameplay guide links are fixed.[/p]
  • [p]iPhone users with disabled mic will stop receiving ‘mic on’ requests. Sorry about those.[/p]
  • [p]If you think you saw a draft marketplace listing for an upcoming top secret adventure, no you didn’t. [/p]
  • [p]Ability targeting now respects walls and line of sight. Your character might be powerful, but they’re not that powerful.[/p]
  • [p]The crashing occurring with Dragon, Bookworm, Tidemaw, Maulcap, etc. abilities is now resolved! You’re not getting away from them that easily . . . [/p]
  • [p]If a person left a campaign, it sometimes kicked everyone else off the battlemap and onto the story scene. We fixed that.
    [/p]
[h3]🙃 Known Issues[/h3]
  • [p]The Golden Slab in the Arena sometimes teleports strangely. Stubborn creature.[/p]
  • [p]Peer disconnect or video chat connection labels may or may not persist. It may appear that your connection is poor when it is not, or is good while it is being throttled in the background. We are working on fixing this ASAP. If you see a ‘reconnecting’ pop-up, we suggest you quit and restart the application.[/p]
  • [p]iPads with cameras on may experience Fablechat delays and syncs, along with game performance issues. [/p]
[p]

Want to connect with the community for chatting, dice rolls, memes, or Fablecraft news?
Join us on Discord and be part of the adventure!

We'll see you in Mythas, Mages. 👋

[/p]

Patch v0.24.5: Hotfix

[p]Greetings, Mages! 👋🧙‍♂️ Here’s what’s changed for Tales of Fablecraft v0.24.5![/p][p] [/p][h2]📝 Change Log[/h2][p][/p][h3]✨ New Features[/h3]
  • [p]We've upgraded the game state, resulting in a more resilient Battlemap and overall gameplay.[/p]
  • [p]We've added a Lock and Key to the available emotes: Heist Society, here we come!
    [/p]
[h2]👾 Bug Fixes[/h2][p][/p][h3]🔧 Demo Fixes[/h3]
  • [p]All Arena results tooltips are now correctly labeled. [/p]
  • [p]All Hero Demo rolls now cannot be cancelled, which did indeed break the game.
    [/p]
[h3]📕 GM Guide Fixes[/h3]
  • [p]A Wildwood Combat Scenes (no spoilers!) has a fixed summoning team issue.[/p]
  • [p]A Wildwood GMG tooltip for one of the creatures was broken and now is fixed![/p]
  • [p]A Tipsy Pearl voiceover went missing and has been found.[/p]
[p][/p][h3]📱 Platform-Specific Fixes[/h3]
  • [p]MacOS deeplinks now work whether or not Fablecraft is open.[/p]
  • [p]iPads on Combat Scenes now have extra side padding to account for the tray.[/p]
  • [p]In-game chat on both tablets and phones has been updated for smoother UX.[/p]
  • [p]iPhone Feature Tour in the Combat Scene has been refreshed.[/p]
  • [p]Tilting on mobile now correctly triggers landscape views for static environments and fullscreen character art.[/p]
[p][/p][h2]🙃 Known Issues[/h2][p][/p][h3]🌎 General[/h3]
  • [p]Reconnecting after a disconnect does not always function properly. If you see the reconnecting popup, we advise you to fully close Fablecraft and restart the app.[/p]
  • [p]Video chat connection labels may or may not persist after throttling starts or ends.[/p]
  • [p]Hero Demo camera button activates the mic toggle, both are deactivated post-scene.[/p]
  • [p]Demo completion data may be removed when switching devices.[/p]
  • [p]GMG default avatars have a light grey box surrounding their profiles.[/p]
  • [p]Battlemap data may not persist across scene changes and played sessions.[/p]
[p][/p][h3]🍎 iPhone[/h3]
  • [p]Game Log entries may appear hyper-layered.[/p]
  • [p]Combat Scene turn tracker has its tooltips pushed offscreen.[/p]
  • [p]Hero portraits cannot be updated once selected. Choose wisely![/p]

Patch v0.24: iPhone Launch + Deeplinking

Greetings, Mages! 👋🧙‍♂️

The latest version of Fablecraft—v0.24—is here, and with it comes one of our most magical additions yet:

📱✨ Fablecraft is now live on iPhone! ✨📱

Now you can bring the magic of Fablecraft to your iPhone—play as a Mage at your desk, on the couch, or out in the world. (GM tools are still desktop-only—for now.)

This update also includes deeplink invites, smoother scene transitions, improved reconnection logic, and a fresh batch of bug fixes!



[h2]📱 iPhone Support[/h2]
Fablecraft is now available for iPhone players!
  • Jump into campaigns, roll dice, chat with your party, and explore Mythas on the move.
  • GM functionality is still coming soon, but everything a player needs is ready to roll.


[h2]🔗 Deeplinks Are Back[/h2]
Share a campaign invite link with friends!
You’ll find the option in the Campaign Edit screen—just copy and send. Here’s what happens:
  • Haven’t joined the campaign? The link takes you to Campaigns ➡️ Active with an invite.
  • Already joined? The link drops you directly into the session.
  • The Fablecraft app will auto-launch if it’s closed.


[h2]💫 More Magic & Polish[/h2]
  • New scene transitions make campaign navigation smoother
  • Battle token pulses now appear for all token sizes
  • The Home Scene now includes a sneak peek at our next adventure
  • Online/offline status toasts let you know when players enter or leave your campaign


[h2]Change Log[/h2]
[h3]✨ New Features[/h3]
  • Fablecraft is now available on iPhone (player functionality only)
  • Deeplink invites return!
  • Better reconnection handling, especially inside campaigns
  • New scene transitions in campaigns

[h3]👾 Bug Fixes[/h3]
  • Resolved DLC multi-pack redemption issues
  • Copy edits in Socials and Marketplace
  • Upgraded video + audio chat quality
  • Fixed avatar display for KO, death, and GM inventory pass-through
  • Environment titles now display correctly
  • Fixed several issues causing campaign screens to freeze or reload unnecessarily
  • Combat transition sound effects reinstated
  • ...and a lot more behind the scenes!

[h3]🙃 Known Issues[/h3]
iPhone Specific:
  • Some Game Log entries may appear overly layered
  • Hero portraits can’t be changed after selection
  • Backgrounding the app may stop music playback
Deeplink Specific:
  • On Mac, the app must be open for the link to work.
  • If you're viewing the Find tab, you may need to manually switch to Active to see the invite.
General:
  • Demo completion data may reset when switching devices (rainbow dice + token skins remain)
  • Video chat connection labels may show incorrect status
  • Players leaving the battlemap may force reloads or scene switches for others
  • "Swift Slice" VFX appears as a white flash
  • "Full Recharge" will not revive a KO’d hero unless their token is removed and replaced
  • iPads may show slight FableChat sync delays (no performance impact)




Want to connect with the community for chatting, dice rolls, memes, or Fablecraft news?
Join us on Discord and be part of the adventure!

We'll see you in Mythas, Mages. 👋

Patch v0.23.2: Hotfix

Greetings, Mages! 👋🧙‍♂️

Here’s what’s changed for Tales of Fablecraft v0.23.2!

[h2]📝Change Log[/h2]
[h3]✨New Features[/h3]
  • Added a profanity filter to campaign and hero names.

[h3]👾Bug Fixes[/h3]
  • Players can now enter games with the "Error Syncing Campaign" pop-up!
  • Fixed some FableChat video flickering
  • Fixed some minor time zone calculations
  • Matchmaking minor improvements and visual fixes
  • Fixed iPad drag targeting position