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Tales of Fablecraft v0.27.1 - Hotfix Patch Notes

[p]Hey Mages! ✨[/p][p]
We’ve rolled out a small hotfix to smooth out connections, custom NPCs, and those pesky white flashes.
Bug Fixes[/p]
  • [p]White squares banished: No more flashing on the side tray while characters or environments load. Transitions should feel silky.[/p]
  • [p]Reconnecting restored: If your network hiccups, you should land back in your session more reliably.[/p]
  • [p]Custom NPCs behave: You can once again create custom NPCs with your own artwork.[/p][p][/p]
[p]Thanks for the reports and patience. Keep the feedback coming and we’ll keep polishing the realm. 🪄[/p]

Patch Notes v0.27: The Spooks Return to Fablecraft!

[h2]Dice Improvements and Bug Fixes,[/h2][p]Our fan-favorite Halloween one-shot, A Fright in Fallen Branch, is back from the crypt, and it’s free for a limited time Claim it before November 19th to add it to your Fablecraft library forever. Whether you’re a brand-new Mage stepping into Mythas for the first time or a returning adventurer hungry for some seasonal fun, this one-shot is a perfect mix of mystery, mischief, and pumpkin-headed peril. [/p][p][/p][h2]About “A Fright in Fallen Branch”[/h2][p]The High Harvest Festival is in full swing in the quiet village of Fallen Branch. But when a beloved local goes missing and strange things start stirring in the cornfields, your party will quickly learn that this year’s festival has more tricks than treats. Where’s Dill Tallgrass? What’s with that creepy old book? And why is that Stone Slab wearing a pumpkin on its head!? Unravel the mystery, snag some festive loot, and gather your party for a bit of trick-or-treating, Fablecraft-style.[/p][p][/p][h2]✨New Features[/h2]
  • [p]Seasonal Adventure: For a limited time, get our Fright In Fallen Branch one-shot for free! Available in the Marketplace through October and early November.,[/p]
  • [p]Enhanced Dice Rolls: Dice rolls in Story Scenes now display detailed roll info, including party member names, skills, and spell types.,[/p]
  • [p]Expanded GM Controls: GMs can now set dice roll visibility. Show results to everyone, only to the GM, or keep them hidden entirely.,[/p]
[p][/p][h2]🪲 Bug Fixes & General Improvements 🛠️[/h2][h3]General[/h3]
  • [p]Fixed an issue with combat tokens not displaying recharges correctly.,[/p]
  • [p]Fixed long load times caused by custom assets in the Characters Tray.,[/p]
  • [p]Fixed crashes on iPads running the iOS 26 update.,[/p]
  • [p]Updated the Copy & Customize flow for smoother NPC creation.,[/p]
  • [p]Updated the Login flow for smoother sign-in.,[/p]
  • [p]Updated GMG links in A Fright in Fallen Branch.,[/p]
[h3]Mobile-Specific[/h3]
  • [p]New account login flow is now much more stable, no more restarting the app to continue the process.,[/p]
  • [p]Popups in the Actions Tray are now sized correctly.,[/p]
  • [p]Fixed scrolling issues in solo play demos.,[/p]
[p][/p][h2]🙃 Known Issues in v0.27[/h2][h3]General[/h3]
  • [p]Reconnecting is not functioning correctly; if you see a reconnecting popup, please restart the app.,[/p]
  • [p]The green “pass inventory” UI disappears quickly; the blue UI will persist as intended.,[/p]
  • [p]Mobile GMG does not yet update to show when items are given to party members.,[/p]
[h3]Combat Scene[/h3]
  • [p]Battlemap data in the Game Log may not persist across played sessions or release updates.,[/p]
  • [p]“Load Previous Scene” returns to the most recent environment when several battlemaps have been loaded.,[/p]
  • [p]Zooming in/out may cause rolled dice to appear pixelated.[/p][p][/p][p][/p]

Tales of Fablecraft v0.26.1 - Hotfix Patch Notes

Hello, Mages! 🧙‍♂️

We've just deployed a minor hotfix to address recent homebrew Storyscene and Battlemap background issues.

[h2]Bug Fixes[/h2]
  • We fixed a bug that broke static homebrew images related to the Storyscene and Battlemap.
  • We fixed another bug that would render some homebrew Battlemaps unplayable with having no usable tiles.

Patch v0.26: iPhone GM Update and game optimizations!

[p]Hello, Mages! 🧙‍♂️[/p][p]We are excited to announce the release of v0.26.0, a major milestone that enhances Fablecraft's cross-platform capabilities. This update adds full Game Master functionality on iPhone and includes numerous performance improvements as we prepare for our official Android launch.[/p][p]Thank you, as always, for your invaluable feedback! [/p][p][/p][p][/p][p][/p][h2]✨ New Features[/h2][h3]Full GM Functionality on iPhone[/h3][p]The complete Game Master experience is now available on your iPhone! GMs can now manage and run their sessions on the go:[/p]
  • [p]Campaign Creation and Editing access is now fully supported on iPhone.[/p]
  • [p]Access to the GM Guide, Roleplay Menu, and GM Actions are now available in-session.[/p]
  • [p]The Full GM Tray is accessible, including Inventory, Scenes, Characters, and the Jukebox.[/p]
[p]Note: Customized and homebrew assets must still be uploaded on Tablet, Mac, and PC.[/p][p][/p][p][/p][p] [/p][h2]🐛 Bug Fixes[/h2][p]We’ve made a large number of fixes across all platforms, focusing on stability and improving the core experience.
[/p][h3]General[/h3]
  • [p]Optimization improvements galore! Fablecraft is blazing fast as we prep our Android launch![/p]
  • [p]Resolved issues preventing Steam DLC redemption.[/p]
  • [p]Notification clearing issues have been minimized, resulting in a cleaner notification experience.[/p][p][/p]
[h3]Story Scene Fixes[/h3]
  • [p]Skill and Spell roll outcomes now reliably appear in the Game Log.[/p]
  • [p]The Tray filtering systems have been cleaned up for a smoother user experience.[/p]
  • [p]The Sting Summoning Rune now functions correctly within the Story Scene.[/p]
  • [p]Addressed a suite of minor issues related to settings panels, campaign limits, demo panels, and custom asset uploads.[/p][p][/p]
[h3]Combat Scene Fixes[/h3]
  • [p]The Feature Tour now opens correctly when activated in the Combat Scene.[/p]
  • [p]The Full Recharge ability now works as intended, regardless of the character’s level.[/p]
  • [p]The Illusion Hound bug is fixed, and the hound switches places as expected during combat.[/p]
  • [p]Swift Slice now displays corrected Visual Effects (VFX).[/p]
  • [p]Addressed various minor issues related to camera panning, grid painting, status effects, and enemy abilities.[/p]
[p][/p][p] [/p][p] [/p][h2]🙃 Known Issues[/h2]
  • [p]The Hero Demo camera button currently activates the microphone. [/p]
  • [p]If a player is disconnected from a session, they may need to restart the game to re-enter campaigns.[/p]
  • [p]The custom battlemap uploader displays a strange crop when using vertical grids. [/p]
[p]
[/p][p][/p][p]Want to connect with the community for chatting, dice rolls, memes, or Fablecraft news?
Join us on Discord and be part of the adventure!

We'll see you in Mythas, Mages. 👋 [/p]

Patch v0.25.1 - Hotfix

[p]Greetings, Mages! 👋🧙‍♂️

Here’s what’s changed for Tales of Fablecraft v0.25.1!

[/p][h2]📝Change Log[/h2][h3]👾Bug Fixes[/h3]
  • [p]Players who purchased DLC from the Steam Store will now see it automatically appear when they log in. If not, you can also manually redeem it in Fablecraft by clicking the F menu in the top right of the Home Screen, then selecting "Steam DLC."[/p]
  • [p]The credits are fixed so all of our amazing contributors get their well-deserved moment in the spotlight... No more accidental vanishing acts![/p]