Here’s how much Adventures and cosmetics will cost in Fablecraft
Greetings Mages! In this week’s update, we’re breaking down the pricing structure for the purchasable stuff that will launch in Tales of Fablecraft once we hit Early Access this summer. Before we get into the details, I want to make two notes.
First, prices will be lower while we’re in Early Access.
Second… We’re still making a free-to-play game.
Fablecraft will launch with the complete five-session The Road to the Starfall Festival Adventure included for free. GMs can use the 130+ assets from that Adventure and custom uploads to homebrew their sessions, too.
Today, we’re answering a bunch of questions we routinely get about the cost of the extra cosmetics and Adventures.
[previewyoutube][/previewyoutube]
Let's begin!
[h3]Meet the Marketplace, a work in progress[/h3]
We’ll begin in the Marketplace. This screenshot represents a work in progress and features some temporary language, pricing, and features.

Those Mages among us with a lot of points in Perception may notice two things on that screenshot that we won’t talk about much today. First, the Unlock Content button on the bottom left will be where players can use a code to get content, whether that’s from a special at a convention or a giveaway online. Second, the Friends of Fablecraft button on the bottom right will allow players to support creators and small, local game shops that have worked with us to become partners. That second button won't be available at Early Access launch, but it'll be coming very soon.
Speaking of which, if you’re a local game shop and are interested, drop us a line on Discord. The idea here is that players can enter your unique code so that you get a portion of whatever is purchased. We’ll officially unveil this program down the line with details about how to sign up, but we hope this helps spread the word about our virtual TTRPG while supporting the stores that introduce us to some of our favorite games.
[h3] Okay, who needs to buy the pre-made Adventures?[/h3]
This is a quick and easy one! Only the Game Master needs to own the Adventures in order to run them for players.
Some parties will want to pitch in to split the costs, while others will continue allowing their friends to pay the GM tax on their own. We don’t want to ruin your table’s dynamics! No shame!
[h3]How much will five-session Adventures cost?[/h3]
Standard five-session Adventures will normally cost $19.99.
These Adventures will always include a complete Game Master Guide for running each session alongside a slew of original artwork, Battlemaps, NPCs, monsters, music, and soundscapes for GMs to use however they please… That includes homebrew and, of course, improvising once their party veers wildly off course.

Two paid, five-session Adventures will be available in the Marketplace once we hit Early Access: The House in the Manor and Murder on the Tipsy Pearl. We’ll be adding more of our original Adventures over time!
[h3]What types of cosmetics will Fablecraft offer, and how much will they cost?[/h3]
Two key cosmetics will be sold in Fablecraft: Dice Skins and Player Token Skins. They will each normally cost $2.99 separately or $4.99 when purchased as a pack of two.
Here's what the Dice and Token Skin section of the Marketplace looks like right now as a work in progress.

We love these cosmetics and think they’re a great way for players to express themselves when rolling and in battle. We’re really excited to grow the slate of options as time goes on. Personally, I want loads more Dice Skins.
We may offer other cosmetics down the line, but this is all we have planned for now.
[h3]What about discounts? Packs? One-shots? Future content and subscriptions?[/h3]
The Dice and Player Token Skin packs are a great example of how the Packs will work. We’ll bundle similar items together and offer them at a discount when you buy them as a group. So, instead of spending $5.98 for the Long Meadows Dice and Long Meadows Token separately, we’ll offer them as a pack that goes for $4.99.

We’ll also have things discounted over time, but we haven’t decided when and how those sales will start. They may be during seasonal events or tied to Steam sales. Just know that checking the Marketplace occasionally is probably smart, as things will be discounted.
We also intend to release some special one-shot Adventures (one of which is in production right now). These one-shots will work just like standard Adventures, but they’ll be shorter and cost less. We’re planning to launch the first one-shot later this year for $9.99, and it’ll come with a ready-to-run GM Guide and a host of new assets, NPCs, battlemaps, story scenes, and more.

Finally, the planned subscription. At launch, we won’t have a subscription available. However, as GMs get in and start homebrewing campaigns, we intend to offer a subscription to offset server costs. All GMs will get 100 MB of free storage for their homebrew needs. The subscription will be available to remove that cap.
Down the line, that subscription may include extra perks, but we haven’t gotten there yet in development. As for the price of the subscription? That’s undecided as well. We’re looking to keep it as inexpensive as possible, and we’ll share the price as we get closer to launching the subscription service.
That’s it for the Marketplace and the initial pricing plans for those Fablecraft goodies. If you have any questions, you can always comment on this post or hop into our Discord to chat with other players and our team.
We’ll see you in Mythas very soon, Mages! Don’t forget to add Fablecraft to your Steam Wishlist!
Catch you next week. 🧙
First, prices will be lower while we’re in Early Access.
Second… We’re still making a free-to-play game.
Fablecraft will launch with the complete five-session The Road to the Starfall Festival Adventure included for free. GMs can use the 130+ assets from that Adventure and custom uploads to homebrew their sessions, too.
Today, we’re answering a bunch of questions we routinely get about the cost of the extra cosmetics and Adventures.
[previewyoutube][/previewyoutube]
Let's begin!
[h3]Meet the Marketplace, a work in progress[/h3]
We’ll begin in the Marketplace. This screenshot represents a work in progress and features some temporary language, pricing, and features.

Those Mages among us with a lot of points in Perception may notice two things on that screenshot that we won’t talk about much today. First, the Unlock Content button on the bottom left will be where players can use a code to get content, whether that’s from a special at a convention or a giveaway online. Second, the Friends of Fablecraft button on the bottom right will allow players to support creators and small, local game shops that have worked with us to become partners. That second button won't be available at Early Access launch, but it'll be coming very soon.
Speaking of which, if you’re a local game shop and are interested, drop us a line on Discord. The idea here is that players can enter your unique code so that you get a portion of whatever is purchased. We’ll officially unveil this program down the line with details about how to sign up, but we hope this helps spread the word about our virtual TTRPG while supporting the stores that introduce us to some of our favorite games.
[h3] Okay, who needs to buy the pre-made Adventures?[/h3]
This is a quick and easy one! Only the Game Master needs to own the Adventures in order to run them for players.
Some parties will want to pitch in to split the costs, while others will continue allowing their friends to pay the GM tax on their own. We don’t want to ruin your table’s dynamics! No shame!
[h3]How much will five-session Adventures cost?[/h3]
Standard five-session Adventures will normally cost $19.99.
These Adventures will always include a complete Game Master Guide for running each session alongside a slew of original artwork, Battlemaps, NPCs, monsters, music, and soundscapes for GMs to use however they please… That includes homebrew and, of course, improvising once their party veers wildly off course.

Two paid, five-session Adventures will be available in the Marketplace once we hit Early Access: The House in the Manor and Murder on the Tipsy Pearl. We’ll be adding more of our original Adventures over time!
[h3]What types of cosmetics will Fablecraft offer, and how much will they cost?[/h3]
Two key cosmetics will be sold in Fablecraft: Dice Skins and Player Token Skins. They will each normally cost $2.99 separately or $4.99 when purchased as a pack of two.
Here's what the Dice and Token Skin section of the Marketplace looks like right now as a work in progress.

We love these cosmetics and think they’re a great way for players to express themselves when rolling and in battle. We’re really excited to grow the slate of options as time goes on. Personally, I want loads more Dice Skins.
We may offer other cosmetics down the line, but this is all we have planned for now.
[h3]What about discounts? Packs? One-shots? Future content and subscriptions?[/h3]
The Dice and Player Token Skin packs are a great example of how the Packs will work. We’ll bundle similar items together and offer them at a discount when you buy them as a group. So, instead of spending $5.98 for the Long Meadows Dice and Long Meadows Token separately, we’ll offer them as a pack that goes for $4.99.

We’ll also have things discounted over time, but we haven’t decided when and how those sales will start. They may be during seasonal events or tied to Steam sales. Just know that checking the Marketplace occasionally is probably smart, as things will be discounted.
We also intend to release some special one-shot Adventures (one of which is in production right now). These one-shots will work just like standard Adventures, but they’ll be shorter and cost less. We’re planning to launch the first one-shot later this year for $9.99, and it’ll come with a ready-to-run GM Guide and a host of new assets, NPCs, battlemaps, story scenes, and more.

Finally, the planned subscription. At launch, we won’t have a subscription available. However, as GMs get in and start homebrewing campaigns, we intend to offer a subscription to offset server costs. All GMs will get 100 MB of free storage for their homebrew needs. The subscription will be available to remove that cap.
Down the line, that subscription may include extra perks, but we haven’t gotten there yet in development. As for the price of the subscription? That’s undecided as well. We’re looking to keep it as inexpensive as possible, and we’ll share the price as we get closer to launching the subscription service.
That’s it for the Marketplace and the initial pricing plans for those Fablecraft goodies. If you have any questions, you can always comment on this post or hop into our Discord to chat with other players and our team.
We’ll see you in Mythas very soon, Mages! Don’t forget to add Fablecraft to your Steam Wishlist!
Catch you next week. 🧙