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Tales of Fablecraft v0.17.0 Patch Notes

Greetings, Mages! 🧙‍♂️

I come bearing tidings of a new update for Tales of Fablecraft. We’re now at v0.17, and we’ve made several changes to the game’s inventory system, rolled out the Friends of Fablecraft program, and performed a round of minor feature additions and bug fixes.

As standard with our patch notes for larger updates, you’ll find the details of the marquee feature change here at the start of the post and the complete patch notes at the bottom.

With that, let’s begin.

[h2]An upgraded inventory system awaits 🎒[/h2]

With v0.17 of Fablecraft, we’re rolling out a series of inventory-based feature additions and changes that should make adventures more exciting and the lives of GMs a bit easier. We’re introducing consumables, items that grant spells and abilities, and the first stage of currency-related features.

[h3]Consumables for the story and combat scenes[/h3]

We’ve added consumables to Fablecraft. That means, for example, that GMs and players now have access to potions that only have a single use.

Take the Curative Cordial; it will heal a player’s HP once they choose to consume it. If they are in the story scene, players will grab the potion from their inventory and drag it to the center of the screen to see the consume option. Once used, the potion’s healing effect activates, and it’s removed from the player’s inventory.



If players want to use a consumable in combat, they must be equipped before combat begins. Once equipped, that consumable will appear on their action bar during battle, and using it will count as a turn action.

It’s important to note that some items do not have an automated outcome and will rely on working with your GM to implement. The Plumpnut, an item players find in Murder on the Tipsy Pearl, is a consumable that will reduce the difficulty of the consumer’s next skill check. It’s up to the GM to manually lower the difficulty of the roll once consumed. We’ll automate as much of this as we can in future updates.

[h3]Items can now grant spells and abilities[/h3]

Roleplay and fantasy fans love it when a sword grants access to a combat mechanic or a tome, which gives its bearer a unique spell. We’ve wanted this in Fablecraft for a while now, and it’s finally here.

Gear can grant Mages new spells and abilities.

Gear that grants combat abilities must be equipped to appear on the action bar during battle, while Gear that grants roleplaying-focused spells will only work in the story scene.



For example, you might have a bow that automatically hits for low damage without a roll in your inventory. Once equipped, that bow will enable that low-damage attack for your Mage in combat. Likewise, the "Seize the Day" joke book from House in the Manor now adds the Center of Attention spell to your spell list when equipped.

[h3]These are the new and updated items and gear[/h3]

New Gear
  • Seeker’s Bow - Grants the Seeking Arrow ability, which automatically hits without a roll!
Updated Gear
  • Razorleaf Dagger - Now grants the Quick Slice ability instead of Haste.
  • Curative Cordial - Now grants the Curative Cordial ability for use in combat. Can also be consumed outside of combat.
  • Seize the Day - Now grants Center Of Attention spell outside of combat.
  • Pearl’s Glasses - Now grants the Sense Magic spell outside of combat.
  • Captain’s Reserve - Now grants the Social Chameleon spell outside of combat.
Updated Items
  • Star Fragment, Large - Can be consumed to restore 3 Charge automatically.
  • Star Fragment, Small - Can be consumed to restore 1 Charge automatically.
  • Hourglass of Second Chances - Can be used/consumed; GM will allow you to reroll a skill.
  • Plumpnut - Can be used/consumed; GM will allow you to reduce the difficulty of a skill check.

We'll be adding more items and gear in future updates, too!

[h3]The first stage of currency-related features has arrived[/h3]

Finally, we’ve begun rolling out changes to the currency system in Fablecraft. This comes in two new ways.

First, items now have values that make shopping and trading more interesting. For instance, knowing that a weapon will cost 30 Gold pieces will give more value to the roleplay around that merchant’s stall. Perhaps theft is called for? Knowing my players, though, theft is always called for.



Second, players will find their Gold horde’s status at the top of their inventories. Currently, it’s up to the GM and players to pay attention to pricing, but we’re looking to automate gold costs in the future.

[h2]The Friends of Fablecraft program is now live[/h2]

With Friends of Fablecraft, we’re working to promote our game while supporting the creators, artists, writers, and game shops that make our hobby so special.

If you’re a creator or own a game or hobby shop (or if you know someone who fits that bill), consider becoming a Friend of Fablecraft. Signing up takes only a few minutes, and once approved, you’ll get a unique code to share with your community. When your community uses that code in our Marketplace, you’ll get 30% of the sale.

We love tabletop RPGs in large part because of the communities that surround them, and we intend to foster a great community with Fablecraft. We hope you’ll join us.

Now, onto the full patch notes.



[h2]The Complete Tales of Fablecraft v0.17.0 Patch Notes[/h2]

[h3]Features[/h3]
  • We’ve made sweeping changes to the inventory system for all you Mages with fat loot on your mind. You’ll find expanded detail in the text above, but here’s what’s new…


      + We’ve added consumables to Fablecraft. That means, for example, potions that only have a single use. Some consumables can be equipped and used during combat.
      + Gear can now grant Mages new spells and abilities.
      + We’ve begun rolling out UI elements for Gold in-game, including prices for goods and adding a currency count to the top of each player’s inventory.
  • The Friends of Fablecraft program is officially live, and you can support your favorite creators, writers, artists, and local game shops (so long as they’ve signed up) by entering their code into the box in the in-game Marketplace.
  • We’ve updated the language in the Fablecraft Menu for clarity.
  • We’ve made it so you won’t miss a heal or a recharge! Now, HP and Charge updates are seen regardless of if you’re hovering over the player’s character portrait.
  • We’ve made a tweak to in-game music making it audible in stereo and additional multichannel configurations.
  • We’re working on iPad support right now, and, in case you haven’t noticed, iPads have a touchscreen. We’ve added support for drag-and-drop attacks on the combat scene as part of this update, so you can drag your action from the bar in the combat scene onto your target (don’t worry, the standard clicking way still works).
  • We’ve also made it possible for GMs to click and hold the turn tracker in order to enter a re-ordering mode that should make mass changes to turn order much easier.
  • To save screen real estate and maintain a clean UI, we’ve made it so the turn tracker collapses once you open the side tray while in combat. It will slide back open once the side tray is closed.

[h3]Bug Fixes[/h3]
  • Good news! You can now access the game settings menu without even logging in.
  • Player Profile images can now be deleted, which means you never need to look at that oddly chosen photo again. I guess you could have always uploaded a new one, but what if you only had one photo, you know?
  • We’ve fixed bugs associated with passing inventory between players.
  • We made an update to the content code redemption screen to help the annoying confusion between the letter ‘l’ and the number ‘1.’
  • This one might be confusing, but those who’ve encountered it will understand. A spoilerific boss had a bugged attack that broke combat… we’ve fixed it.
  • We fixed a bug that caused status effects to stick to the floor while tokens moved away, a bit like a slug with a slime trail. Now these effects keep up with the token they’re on.
  • We’ve improved scrolling in the GM Demo.
  • We also disabled the Feature Tour pop-up that was wreaking havoc across the demos.
  • We made a slew of other, smaller visual and design tweaks that are incredibly special but don’t warrant hanging on the official patch notes fridge for the whole family to see.

[h3]Known Issues[/h3]
  • Several combat VFX are missing textures. We are actively working on this and will deploy a hotfix as soon as possible.
  • GMs can't switch NPC allegiances in battle, though they can switch who controls which NPC token. This is also a high-priority item for us and will be fixed quickly.
  • Clicking on an inventory notification to view the item may cause some inventory items to flicker.
  • Some Items and Gear may not appear in the filtered places you expect them to as the GM. We’re working on this and will improve the UX in a future update. If you can’t find a potion, for example, be sure to remove filtering.
  • We've noticed an issue that causes the personal fullscreen view of items to close.

Friends, Brawlers, and a new adventure…

Hello to all GMs & Mages! 🧙‍♂️✨

In this week’s blog post, we’re sharing a slithering new foe from our upcoming Brawler Collection, teasing our next adventure, and we detail our new “Friends of Fablecraft” program (content creators & game shops take note!)…

We can also share that we have a brand new update coming early next week! This update addresses various bugs and fixes and includes performance optimizations stemming from our work on our tablet port! Older PCs should sweat a bit less now while running Tales of Fablecraft. As always, if you run into any bugs or issues, you can report them in our Discord server or on Feature Upvote.

We also have our vlog for you! If you're a reader, keep scrolling!

[previewyoutube][/previewyoutube]

Let’s get to it! 👏



[h3]A Sparkling Serpent[/h3]

Our Brawler Collection slithers closer to release, and we’re here to highlight one of the fiercest monsters Mythas has to offer… the Glimmerfang. 💎

Glimmerfangs reside deep in the caverns of the Highlands. They are creatures (*Bane voice*) born in the darkness and are infused with the precious minerals and gems that lie deep beneath the surface. Two heads are often better than one; in this case, two mean twice the reward and twice the danger. 🐍✖2️⃣

They can slow and immobilize with one head and rain down burning venom with the other. To truly tackle this creature will take teamwork. Are your Mages up to the task?





[h3]A new adventure calls to you…[/h3]

Our next adventure is right around the corner and will capture the last bit of excitement that a fleeting summer season can bring. Take a look at some notes from its creator, and keep an eye out next week on our socials and Discord server for more clues… 🎢🎟🏰





[h3]Friends of Fablecraft[/h3]



We are pleased to announce the launch of our Friends of Fablecraft program! If you are a content creator, streamer, game shop owner, or similar professional, you can apply for our creator program.

Once accepted, we’ll provide you with a unique code that grants you 30% of all sales in our marketplace made using your referral code!

This program empowers creators, streamers, and store owners so that we can share in Tales of Fablecraft's success. A rising tide raises all ships, and we are excited to provide a path for new communities and players to discover us that supports those who helped them find us in the first place.

Applications are open now; more information can be found on our website.





That’s it for this week! Please follow us on social media to keep up with the latest, and hop into our Discord to chat with the dev team, find groups for adventures, and share tips with fellow GMs.

We hope you have a great weekend, and we’ll see you in Mythas! 👋

Fablecraft’s inventory system is getting an upgrade

Hello, Mages! 🧙

With this week’s dev blog and vlog, we’re turning the spotlight on a few happenings in the halls of the house that makes Mythas. We’ll show off the inventory system features we’re looking to roll out with the next update, we’ll reveal an upcoming Battlemap bound for the Brawler Collection, and we’ll share some pictures from PAX West.

As usual, you’ll find this week’s update in video form below.

[previewyoutube][/previewyoutube]

With that, let’s begin.

[h2]Inventory system upgrades are on their way[/h2]

As I'm putting together this week’s post, the Fablecraft team is hard at work testing and bug-fixing the next update to the game. Once it’s ready, this update will feature enhancements to our inventory system.

Those enhancements include consumables and items that grant access to abilities. Both will eventually be opened up for homebrew, but we’ll be offering some qualified goodies along the way.

When’s this update coming? As soon as possible! Stay tuned. For now, let's get into some of the new stuff.

[h3]Adding inventory consumables means you’ll have access to potions[/h3]

Consumables have been on our roadmap since just before launch, and we’re super close to making them happen.



Please note that the item description text here is temporary.

With consumable items, GMs can hand players something like a Curative Cordial that restores 50% of their maximum health. As a consumable, this potion is used one time. When that use happens is up to the player's discretion.

[h3]Equipable inventory items that bring abilities[/h3]

We’re also getting ready to add support for equipable items with abilities.

Think of, perhaps, a magical wand that contains a Fireball spell. GMs will give these wands to their players. Once players equip the wands, they can access the Fireball spell during combat on their action bar.

Both consumables and items with abilities open the door for many ideas in Fablecraft, and we can’t wait to share ours and eventually roll out the ability for you to homebrew your own.

[h2]Let’s preview a battlemap coming in the Brawler Collection 🗺️[/h2]

We’re working through the VFX and SFX for the Brawler Collection’s creatures, but we’re on track for a September release of the pack that’ll give the GMs among us more monsters and battlemaps for their adventures.

In the meantime, we’d like to share one of the beautiful battlemaps bound for the collection.



This is the Magical Lab, and folks who already have the Storyteller Collection likely recognize it as the battlemap version of a story scene with the same name.

The Magical Lab battlemap features two variants: a day version (seen above) and a night version. This is one of the five battlemaps included in the Brawler Collection. If you’d like to see it animated, be sure to check out the dev vlog at the top of this post.

[h2]Welcome to our incredibly brief PAX West 2024 recap[/h2]

Yes! Part of the Riftweaver team was at PAX West with Fablecraft. It was our first time showcasing the game in a convention setting, and we had a ton of fun. We got to speak with lots of folks–both those who’ve heard of Fablecraft and those who haven’t–and hearing their take on the game was wonderful.



We’re looking to attend other conventions in the future, so if we happen to put up a booth at a convention you’re attending, please come say hi!

Until then, you’ll always be able to chat with us here on Steam or in our official Discord. See you soon!

👋

Tales of Fablecraft v0.16.2 Hotfix Patch Notes

Hello, Mages! 🧙

We're deploying a small hotfix that will bring Fablecraft to v0.16.2. The hotfix includes one thing: a note about text for the code redemption tool in the marketplace.

We'll be back soon with a larger update.

[h2]The Complete Tales of Fablecraft v0.16.2 Hotfix Patch Notes[/h2]

Features
  • The font used in the physical codes printed for in-game goods features confusing lettering for 1, l, 0, and O. We added some text to the redemption field that warns folks of this problem. Moving forward, we'll be using a different font when we print physical goods. Sorry for this one!

The Leaper Queen, PAX West 2024, and more!

Hello to all GMs & Mages! 🧙‍♂️✨

In this week’s blog post, we’re going to take a closer look at a brand-new monster from our upcoming Brawler Collection. We’ll also share a lore tidbit or two for those curious and review our plans for this weekend’s PAX West!

In case you missed some of our prior updates, GMs should be on the lookout for details on homebrew NPCs and last week’s Storyteller Collection, which provides a bundle of new sights and sounds to help your adventures in Mythas.

Without further adieu, let’s dive in!



[h2]A Peek at the Brawler Collection[/h2]

Our next major content release is our upcoming Brawler Collection! This pack contains new monsters and battlemaps to help bring some variety to your combat encounters.

Let’s take a peek at one of these upcoming monsters: the LEAPER QUEEN. 👑 (Please remember all the info below is WIP and may change between now and release!)

Now, if you’ve played the base game a bit, you may know of the regular ol’ Long Meadows creature, The Leaper.



Part bug, part goo, part… well, the whole thing looks both sharp and sticky, which is never a pleasant combination in battle. These enemies can swarm a Mage, leaping out of the tall grass and taking a distracted traveller by surprise.

When we started developing the Brawler Collection, we wanted to expand our base game offerings in neat ways! We wanted a new monster that made sense, would synergize well with another creature, and provide some world-building along the way. So we thought… where do Leapers come from? The answer…



The Leaper Queen is a formidable opponent, as she is a force in her own right, but also, if left alone, she will spawn additional Leapers to swarm over the battlefield. These creatures are native to the Long Meadows, using the long grass to hide and ambush their prey. Leapers will even collect Starfall and bring them to their Queen… though for what purpose still eludes most mages.

When adding a brand new creature to the game, we begin with art & mechanics, making notes like these:



The Leaper Queen and her fellow brawlers are a combination of many folks’ efforts! Between art, VFX, sound design, game mechanics, and lore/worldbuilding - a lot goes into every creature added! With these goals in mind, let’s see what abilities* the Leaper Queen will bring in battle…



*Abilities are still works in progress and may differ between now and the release!

The first ability, “Spawn Leaper,” is pretty much what it says on the tin! The Queen has the ability to spawn additional combatants, which should keep even the most prepared Mages on their toes.

Her second ability, “Mama’s Love,” will buff a Leaper and turn them from a regular minion into something more formidable. The Leaper Queen *definitely* plays favourites with her children.

These two abilities can rapidly change a combat encounter and tie in well with a monster from our base game! We aim to have these collections expand on our existing content in neat ways and provide new opportunities for GMs to expand on the world of Mythas in ways we might not even anticipate! Be sure to keep an eye out for its release date very soon, and hop into our Discord to get more sneak peeks and info.



[h2]PAX West 2024[/h2]



Some of the Riftweaver Team is at PAX West this weekend! We are at Booth 4505, and we’ll be selling our content packs and giving away some freebies. Of course, you can also say hi to some of the friendly folks working on the game! 👋

We’re hosting a contest to name one of our monsters! You can enter in-person or online here. We will choose two winners daily (one from both types of entry), with the prize being a code for the Brawler Collection! Your name submission also has the chance of becoming the official in-game name as well! 🎉







For Tales of Fablecraft, we created a new setting for our players to immerse themselves in called Mythas. If you’re an aspiring GM 🎲 or a player who loves to read lore 📚, be sure to check out our Book of Mythas! We’ll share excerpts from it on social media and in our Discord every week, but if you want to dive right in, we have just the PDF for you!



That’s it for this week! Please follow us on social media to keep up with the latest, and hop into our Discord to chat with the dev team, find groups for adventures, and share tips with fellow GMs.

We hope you have a great weekend, and we’ll see you in Seattle & Mythas!

PS: Let’s leave you with one more peek at what else is coming in the Brawler Collection…

[previewyoutube][/previewyoutube]