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Fablecraft News

Host and find public games in Fablecraft, soon 🎲

Greetings, Mages! 🧙‍♂️ We're ready to reveal a game-changing feature for Fablecraft.

✨ Campaign Finder is coming soon. ✨

With the next major update, we'll introduce an in-game campaign finder for multiplayer with new friends from all over the world. In the video below, Riftweaver devs David and Jaclyn share details for the upcoming Campaign Finder.

[previewyoutube][/previewyoutube]

Let's begin.

[h2]Find your next campaign, entirely in-game[/h2]

Once Campaign Finder launches, players can access the Campaign menu, select "Find," and browse the list of upcoming games with open seats.



Of course, to make discovery more manageable, we're implementing a standard set of filters to sift through games by timezone, start time, amount of open seats, estimated session length, and more.



We hope that this new tool makes it easy for players without parties or friends ready to play to discover their next GM, party, and adventure.

[h2]What will this look like for GMs?[/h2]

Game Masters will see a new campaign creation flow once the public Campaign Finder is live.

GMs will be able to title their campaigns, give them descriptions, and even select custom scenes for the campaign listing rather than defaulting to the last visited location in the campaign itself.



GMs can add their friends to up to five open seats, just like now, and then list the game as open to the public for the remaining seats. No friends listed? That's fine! The GM will have five open seats once the campaign is listed in-game.



Once a person finds the GM's publicly listed game, they can send the GM their seat request and provide some details about who they are as a player and what they're looking for from the GM's game. If the GM approves, they'll be added to an open seat.

[h2]We'd love feedback once this is live![/h2]

Like everything we've released during Fablecraft's Early Access, we want your feedback about the Campaign Finder once it's live. You can always share your suggestions on our feedback board.

Thank you in advance!



If you want to connect with our community for chatting, dice rolls, memes, and Fablecraft news, you can always join our Discord.

We'll see you in Mythas, Mages. đź‘‹

Tales of Fablecraft v0.22.4 - Hotfix Patch Notes

Hello, Mages! 🧙‍♂️

We've just deployed a minor hotfix to address recent DLC redemption issues.

[h2]Bug Fixes[/h2]
  • We fixed a bug that temporarily broke DLC purchases when made through Steam.

Tales of Fablecraft v0.22.3 - Hotfix Patch Notes

Hello, Mages! 🧙‍♂️

We've just deployed a hotfix to squash a game-breaking bug discovered in the Hero Demo after our release on Thursday. This brings Fablecraft up to v0.22.3.

[h2]Bug Fixes[/h2]
  • We fixed a bug that made it impossible to cast Fireball on the Rocksquitos during the Hero Demo that new players encounter when they boot the game. This bug is gone, and the demo works just like it used to. Sorry about that!
  • We fixed a bug that prevented some players from entering some of their campaigns.

A hotfix delivered and soundtrack now streaming

What ho, Mages! 🧙‍♂️

Welcome to Fablecraft Friday, your weekly drop for all things Riftweaver and Fablecraft. This week’s update features a smattering of news from the launch of Fablecraft’s soundtrack on streaming services to yesterday’s hotfix and an upcoming partnership with Game Theory Tables.

There’s a lot to cover, so let's begin.

[previewyoutube][/previewyoutube]

[h3]Fablecraft’s soundtrack streaming now 🎶[/h3]

Looking to jam to the music of Mythas while you read, play board games, study, or work? Prepare your ears because volume one of the Tales of Fablecraft Original Soundtrack is streaming now.



The soundtrack, created by our friends Upright T-Rex, is available wherever you listen to music (Spotify, Apple Music, YouTube Music, etc.).

If you’re curious about what goes into making a song for Fablecraft, you can actually learn more about Upright T-Rex’s process in a blog post they wrote late last year.

[h3]We’ve partnered with Game Theory Tables for The Arena ♟️[/h3]

Fablecraft is an official software partner for the upcoming Arena Digital Game Table from Game Theory Tables. What does that mean?

[previewyoutube][/previewyoutube]

If their campaign succeeds, each Arena will include a copy of Fablecraft featuring an exclusive Dice and Token Skin Set. You can learn more about the upcoming campaign right here. Of course, this means our solution for local play will need to arrive before the tables launch. We’re working on it!

[h3]Yesterday’s hotfix delivered a community-request 🎉[/h3]

Some folks in our Discord (which you should totally join) asked that we raise the cap for custom hero portrait uploads up from our default at launch. That default was a paltry five custom images.

Now, players who want to get fancy with their hero portraits will have 40 slots available to them. Please let us know if and when you hit that ceiling! Though, we assume it’ll take a while. 🤔

[h3]Share your homebrew! 🍲[/h3]

Speaking of our Discord, we’ve had a lot of recent action across our community when it comes to homebrew campaigns, characters, battles, and lore. Consider this a call to arms! If you’ve been homebrewing in Fablecraft lately, we’d love to see what you’re cooking.

Join our Discord and drop us a note. The team gets a real thrill out of seeing what our players come up with. So, thank you!

Until then, we’ll see you in Mythas.

đź‘‹

Tales of Fablecraft v0.22.2 - Hotfix Patch Notes

Greetings, Mages! We’ve just deployed a hotfix for Tales of Fablecraft that brings it up to v0.22.2.

Here’s what’s changed, what’s been fixed, and the lingering known issues.

[h3]Features[/h3]
  • Boot the game within the next couple of weeks, and you’ll find a new menu screen that celebrates Valentine’s Day!
  • We’ve switched up the Emote and Ping menu to show up as a horizontal pill rather than a rectangular widget. The previous design actually covered player video panels.
  • Players can now upload and save up to 40 custom hero portraits, a big upgrade from the previous limit of five.

[h3]Bug Fixes[/h3]
  • We fixed a bug that caused pings on the right side of the screen to become obscured when the side tray was open.
  • We also fixed it so that pings display in the right location when offscreen while the side tray is open.
  • We fixed a bug that caused ability tooltips to not surface in combat.
  • We cleared up the written copy related to homebrew file requirements in-game. Welcome, clarity!
  • We fixed a bug that borked the mute button. Resume silencing yourself at your leisure.
  • We fixed a slew of bugs related to subscriptions.

[h3]Known Issues[/h3]
  • The mouse drag in the Combat Scene is clumsy at times. This will be resolved for our upcoming release!
  • If the Game Master (GM) leaves the battlemap mid-game, everyone else might get a one-way ticket back to the Story Scene. This will be resolved alongside our Heist Society release!
  • Area of Effect (AOE) splash damage and NPCs moving with their AOE damage can currently phase through walls like ghosts.
  • Updating your Hero Portrait inside a campaign doesn’t always sync across all player views.
  • Homebrew environment and battlemap videos can take up to 90 seconds to load. While you're waiting, you might see a white or black screen if you're not the GM.
  • The Game Log in older campaigns might go poof during sessions.
  • Windows users might experience a "quiet" period for the first 3-5 seconds after turning on their mic, but hang tight—it fixes itself.
  • Older campaigns with tons of activity might get an "Error Syncing Campaign" popup, making them unplayable. If this happens, don’t delete your campaign! Message our team on Discord or email us right away. You can email us at support -at- riftweaver.com.