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Fablecraft News

Writing the first Tales of Fablecraft adventure

đź‘‹ Hello, adventurers!

Before we dive into this week’s update, let’s catch up on a few exciting things that have happened recently! First up, the Demo for Tales of Fablecraft officially released last week. If you have not already, go download that bad boy on Steam!

We’re so excited to finally share what we’ve been working on with all of you. As always, your feedback is invaluable to our team and we’ve already seen some amazing responses flooding in. So, thank you!

[h2]Look mom, we’re on IGN[/h2]

In addition to our Demo drop, we released a brand new Gameplay Overview Video – AND IGN SHARED IT!! We’re beyond thankful to IGN for the coverage. It’s thrilling to see our game out there in the world, especially within the tabletop community. 🎲⚔️



Check out the gameplay explainer, shared by IGN, here.

[h3]30k Wishlists on Steam[/h3]

Aaaaahhh!! Tales of Fablecraft now has over 30,000 Wishlists on Steam!!



This is huge you guys, and it’s all because of your support. Wishlists help indie studios like ours a lot. Your excitement for our virtual tabletop RPG means so much to all of us on the Riftweaver team. 💙🧙‍♂️

[h3]The Road to the Starfall Festival[/h3]

This week we talked to Riftweaver’s Lead Writer, Claire Purcell, about her writing process and the steps to building our starter adventure, The Road to the Starfall Festival.

The YouTube video linked below will provide you with a deep dive into Claire’s process, from Claire herself.

[previewyoutube][/previewyoutube]

Take a peek behind the curtain as we go over what she had to share with us!

[h3]Starting at the beginning[/h3]

Let's rewind a bit and talk about where it all started – the world of Mythas.

Having a solid grasp on the world setting was key to bringing our adventures to life. We wanted every corner of Mythas to be alive with possibility – from long forgotten Old World Ruins to bustling Coastal towns.



When you understand the world you're playing in, you can create adventures that feel truly authentic and resonate with players on a deeper and more immersive level.

And that’s where our storytelling journey began.

[h3]Making a plan[/h3]

After laying down the worldbuilding groundwork, we created a brief for ourselves to define the player experience that we wanted to deliver. Even if you’re homebrewing, writing a brief for yourself can be a great way to stay focused on the adventure you want to create.



What kind of features did we want this adventure to have? We wanted it to be epic, of course. We wanted players to feel like heroes, embarking on a quest that felt fun and exciting!



Most importantly, we wanted our first adventure to be easy for first-time GMs to run, and to introduce all players to Fablecraft and the world of Mythas.

[h3]Crafting an adventure[/h3]

The Road to the Starfall Festival was designed to be the perfect introductory adventure to Fablecraft!

With a brief in hand, Claire created a detailed outline of each session. Looking back, that outline serves as a great reminder that, sometimes, less is more! While it’s tempting to pack all of your creative ideas into one adventure, for the sake of the players and the GM, it’s better to save some of those gems for later work.



Claire used the outline to create a full first draft of the adventure, which turned into second, third, fourth drafts and beyond! All the while, we iterated and refined our work, playtested the adventure, traded ideas, and gathered feedback, always striving to improve and enhance the experience.

[h3]Putting it all together[/h3]

Once we had our storyline fine-tuned, it was time to bring The Road to the Starfall Festival to life in the game client – and we created our Game Master Guide!



Our UX and Development teams designed and built our very first GMG - and then built a user-friendly GMG Builder so that non-developers (like Claire) could create adventures directly in Unity!



Psst… We hope to eventually make the GMG Builder available to all players for homebrew.

[h3]And voila! An adventure was born[/h3]

The GM Guide makes it super easy to run a Fablecraft adventure, even if you’ve never played a TTRPG before. Check out this deep dive into the Game Master’s Guide in a previous update, if you would like to take a closer look.



Download our newly released demo, and try running a session (or three!) of The Road to the Starfall Festival for your friends.



[h3]Wishlist us on Steam[/h3]

Your continued support makes a huge difference to us indies. Join our party on Discord and Wishlist Tales of Fablecraft on Steam!

The Tales of Fablecraft demo is now available! 🧙⚔️🎲

It's here. ✨🧙 The Tales of Fablecraft demo is officially available.

To mark the moment, we put together a fun gameplay trailer that features the demo and the adventures that lie beyond Early Access launch (which is coming soon!). Here it is.

[previewyoutube][/previewyoutube]

[h3]What's in the demo?[/h3]

So, what can you expect from this demo? Well, we put together a rundown yesterday that you can review if you'd like all the details. But here's the short version...

The first version of the demo available now features a tutorial covering basic gameplay and combat that you can play solo. Once you're done with that, you can gather up to five of your friends (that's six players, including yourself) and take on the first three sessions of The Road to the Starfall Festival adventure, which will be available for free at Early Access launch.

Of course, you'll also be able to put on your GM hat and tell your own story with the assets included in those first three sessions.

[h3]Yes, updates are coming![/h3]

The Tales of Fablecraft demo will run through Next Fest in June. Between now and the start of Next Fest, we'll add more tutorials, an arena-style combat mode, and special cosmetic unlocks that you can earn and keep after the game officially launches.

Head to Fablecraft's Steam page and grab the demo. If you like what you play, please be sure to add Fablecraft to your Wishlist.

We'll see you soon, Mages!

The Tales of Fablecraft demo launches tomorrow!

We have big news to share today, Mages! đź§™

The Tales of Fablecraft demo will launch on Steam tomorrow, May 15th, 2024.

Today, we’ll discuss the demo’s features, share our plans for its future (yep, we’re updating it), reveal the goodies you can unlock by completing specific segments, and detail when we plan to take it down.

So, let’s dive in!

[previewyoutube][/previewyoutube]

[h3]Tutorials, Adventures, Battles…oh my![/h3]

The Fablecraft demo will receive updates! What launches tomorrow will feature a brief tutorial to show new and old Mages the ropes. That means choices, dice rolls, and a brief combat session.

Gather your parties! You’ll also be able to take your new-found skills on the trail with friends and experience the first three sessions of The Road to the Starfall Festival adventure.



One of you will need to be the Game Master, of course, but you’ll have access to our GM Guide to make it happen. This tool truly makes running a session a breeze for seasoned and newbie GMs alike.

Oh! A note to our Closed Beta players… we’ve updated The Road to the Starfall Festival adventure quite a bit since you played it, so get ready for a fresh take on these opening sessions.

[h3]Future demo updates inbound[/h3]

Over the coming weeks, we'll update the demo with tons of content for future Mages to sink their teeth into.

First, we'll add new battle tutorials for the Elementalist, Gravimancer, and Radiant combat styles. We'll also add a tutorial specifically for Game Masters.



If you’re looking for a tight, addictive loop of top-down tactical combat, we're adding a brand new arena-style battle mode! Here, you’ll battle computer-controlled combatants as you work through a gauntlet of fights and rack up damage worth sharing.

[h3]Alright, fellow dice gremlins, there’s cake on the line[/h3]

Want to earn something special for clearing segments of the demo? We’ve got you covered.



In a future update to the demo, we’ll have two unlockables available for free, and they’re both on the sweet side. Completing the arena-style combat mode will get you the Rainbow Cake Battle Token, and completing all the Combat Style tutorials will get you the Rainbow Cake Dice Skin.

Delicious.

[h3]When’s the demo leaving Steam?[/h3]

The Fablecraft demo will be with us for a little over a month before we take it down. The current plan (and plans can change) is to remove the demo on June 18th, 2024.

Of course, you won’t be without Fablecraft for long, as the Early Access launch is still slated for this summer. We’ll share when we’re set to launch as soon as we can.

https://store.steampowered.com/app/2176900/Tales_of_Fablecraft/

Until then, be sure to Wishlist Fablecraft on Steam to be notified of our release. See you soon!

Homebrew is coming to Tales of Fablecraft!

Hey all! đź§™ In case you missed it, we recently announced that the Tales of Fablecraft demo will be dropping sometime later this month. Keep an eye out for an official demo release date announcement!

[h3]Homebrew Features[/h3]

Whether you're a seasoned GM or a fledgling hero, our upcoming Homebrew features are designed to ensure that your adventures in Fablecraft will be immersive and unique from tabletop to tabletop.

You'll see us use the word 'Homebrew' a lot; that's what we're calling the bundle of tools for game customization and adventure building. These features will grow as Fablecraft moves through development.

[previewyoutube][/previewyoutube]

Let’s take a look at what’s coming down the pipeline!

[h3]Hero Portraits [/h3]

When you create a character in Fablecraft, you will need to choose a character portrait. Toggle through the provided options OR customize your own!

Adding your custom portraits will be simple. Select “Add Portrait” on the character creation carousel and follow the prompts.



For now, you can upload up to five custom portraits. We plan to expand this option down the road.



Once you’ve gotten your hero looking just right, it’s time to make a hero token.

Your full custom image will appear on your character sheet and your token will appear on the side of your video chat and on the battlemap.



[h3]Story Scene Environments[/h3]

Similar to character design, environment options have gotten an upgrade.

Click “Add Backdrop” and follow the steps to start creating your own custom environments.



You will be able to upload two different types of media when prompted; static images and video files.



Upload your image and it will populate the corresponding socket.

For future video environment customization, if you upload a video, it will prompt you to add an additional image that will allow players to toggle animations on and off while in game.



You will also be able to add variations of images. For now, you will be able to add up to 5 variations for each environment.



You can write in your own descriptions that players will be able to read in game as well.

[h3]A Sneak Peek at What’s Next[/h3]

Tales of Fablecraft’s mission has always been to lower the barrier to entry into the world of tabletop gaming. Continuing to expand and build upon various customization features will be a big part of that!

Upcoming Homebrew features include:

  • Custom Music + Soundscapes - Add your own music and sound effects to the in-game jukebox!
  • Custom Battlemaps - This will include tools to define the battlemap grid as well as the ability to define line of sight by drawing walls.




[h3]Creator Marketplace[/h3]

We're currently developing an in-platform Creator Marketplace, which will allow wonderful artists and creators to share and sell content directly to others! We’ll have much more on this after Early Access launch.

It's just one of the ways that we're hoping to support human creatives, and we hope it'll connect players to artists they love.



Excited for Homebrew? Wishlist Tales of Fablecraft on Steam!

Coming Soon: Official Fablecraft Demo Release!

Hey Mages! đź§™ We have some exciting news to share. The Tales of Fablecraft demo will be dropping sometime later this month. Keep an eye out for an official date announcement!

[h3]What is this?[/h3]

Whether you're participating in our Closed Beta or you're ready to try Tales of Fablecraft for the first time, you will be able to play the demo very soon! There's lots to experience in the demo from onboarding to combat, so get ready!

[h3]But wait, there's more![/h3]

Also included in the demo are the first 3 sessions of our starter adventure, The Road to the Starfall Festival!

[h3]New art animations![/h3]

We've never been more hyped for a menu screen! Credit for this magical design goes to Isabeau Backhaus and animations were brought to life by Greg Platt. The gif below is a small taste!



Waiting on the demo to get your roleplay on? Wishlist us on Steam!

https://store.steampowered.com/app/2176900/Tales_of_Fablecraft/?utm_source=steam&utm_content=050124-demo-announcement-post