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Heist Society Sneak Peak 🎩💎🔥

Greetings, Mages! 🧙‍♂️

Pack your spellbooks and your lockpicks—we're headed to the Highlands for a little magical mischief in our latest Fablecraft adventure: Heist Society.

✨ And don’t miss this: Matchmaking arrives NEXT WEEK! ✨

In the dev log video below, Riftweaver’s own David and Claire share exclusive behind-the-scenes teasers from Heist Society, where high fantasy meets high-stakes burglary.

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Let’s begin the briefing...



Welcome to the town of Rock Haven


The adventure kicks off in the misty mountain town of Rock Haven. After a bit of shopping (and maybe some light gossip), your party is approached by a shady figure named Oros, who offers you a job: pull off the ultimate heist.



Cloudhaven Peak


Your target? A lavish mansion perched atop a floating mountain known as Cloudhaven Peak. This is the home of Lord Torren Highvale, a ruthless business tycoon with far too much wealth—and far too few morals.



Heist Intel


Oros has provided your party with three hand-sketched blueprints of the mansion… but many rooms remain a mystery. What secrets lie behind those closed doors? 🤔

Each sketch is brought to life with gorgeously illustrated and animated battlemaps, and for the first time ever, Heist Society is a non-linear adventure—your crew chooses the order in which to infiltrate each part of the mansion.









You can always join our Discord if you want to connect with our community for chatting, dice rolls, memes, and Fablecraft news.

We'll see you in Mythas, Mages. đź‘‹

Host and find public games in Fablecraft, soon 🎲

Greetings, Mages! 🧙‍♂️ We're ready to reveal a game-changing feature for Fablecraft.

✨ Campaign Finder is coming soon. ✨

With the next major update, we'll introduce an in-game campaign finder for multiplayer with new friends from all over the world. In the video below, Riftweaver devs David and Jaclyn share details for the upcoming Campaign Finder.

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Let's begin.

[h2]Find your next campaign, entirely in-game[/h2]

Once Campaign Finder launches, players can access the Campaign menu, select "Find," and browse the list of upcoming games with open seats.



Of course, to make discovery more manageable, we're implementing a standard set of filters to sift through games by timezone, start time, amount of open seats, estimated session length, and more.



We hope that this new tool makes it easy for players without parties or friends ready to play to discover their next GM, party, and adventure.

[h2]What will this look like for GMs?[/h2]

Game Masters will see a new campaign creation flow once the public Campaign Finder is live.

GMs will be able to title their campaigns, give them descriptions, and even select custom scenes for the campaign listing rather than defaulting to the last visited location in the campaign itself.



GMs can add their friends to up to five open seats, just like now, and then list the game as open to the public for the remaining seats. No friends listed? That's fine! The GM will have five open seats once the campaign is listed in-game.



Once a person finds the GM's publicly listed game, they can send the GM their seat request and provide some details about who they are as a player and what they're looking for from the GM's game. If the GM approves, they'll be added to an open seat.

[h2]We'd love feedback once this is live![/h2]

Like everything we've released during Fablecraft's Early Access, we want your feedback about the Campaign Finder once it's live. You can always share your suggestions on our feedback board.

Thank you in advance!



If you want to connect with our community for chatting, dice rolls, memes, and Fablecraft news, you can always join our Discord.

We'll see you in Mythas, Mages. đź‘‹

Tales of Fablecraft v0.22.4 - Hotfix Patch Notes

Hello, Mages! 🧙‍♂️

We've just deployed a minor hotfix to address recent DLC redemption issues.

[h2]Bug Fixes[/h2]
  • We fixed a bug that temporarily broke DLC purchases when made through Steam.

Tales of Fablecraft v0.22.3 - Hotfix Patch Notes

Hello, Mages! 🧙‍♂️

We've just deployed a hotfix to squash a game-breaking bug discovered in the Hero Demo after our release on Thursday. This brings Fablecraft up to v0.22.3.

[h2]Bug Fixes[/h2]
  • We fixed a bug that made it impossible to cast Fireball on the Rocksquitos during the Hero Demo that new players encounter when they boot the game. This bug is gone, and the demo works just like it used to. Sorry about that!
  • We fixed a bug that prevented some players from entering some of their campaigns.

A hotfix delivered and soundtrack now streaming

What ho, Mages! 🧙‍♂️

Welcome to Fablecraft Friday, your weekly drop for all things Riftweaver and Fablecraft. This week’s update features a smattering of news from the launch of Fablecraft’s soundtrack on streaming services to yesterday’s hotfix and an upcoming partnership with Game Theory Tables.

There’s a lot to cover, so let's begin.

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[h3]Fablecraft’s soundtrack streaming now 🎶[/h3]

Looking to jam to the music of Mythas while you read, play board games, study, or work? Prepare your ears because volume one of the Tales of Fablecraft Original Soundtrack is streaming now.



The soundtrack, created by our friends Upright T-Rex, is available wherever you listen to music (Spotify, Apple Music, YouTube Music, etc.).

If you’re curious about what goes into making a song for Fablecraft, you can actually learn more about Upright T-Rex’s process in a blog post they wrote late last year.

[h3]We’ve partnered with Game Theory Tables for The Arena ♟️[/h3]

Fablecraft is an official software partner for the upcoming Arena Digital Game Table from Game Theory Tables. What does that mean?

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If their campaign succeeds, each Arena will include a copy of Fablecraft featuring an exclusive Dice and Token Skin Set. You can learn more about the upcoming campaign right here. Of course, this means our solution for local play will need to arrive before the tables launch. We’re working on it!

[h3]Yesterday’s hotfix delivered a community-request 🎉[/h3]

Some folks in our Discord (which you should totally join) asked that we raise the cap for custom hero portrait uploads up from our default at launch. That default was a paltry five custom images.

Now, players who want to get fancy with their hero portraits will have 40 slots available to them. Please let us know if and when you hit that ceiling! Though, we assume it’ll take a while. 🤔

[h3]Share your homebrew! 🍲[/h3]

Speaking of our Discord, we’ve had a lot of recent action across our community when it comes to homebrew campaigns, characters, battles, and lore. Consider this a call to arms! If you’ve been homebrewing in Fablecraft lately, we’d love to see what you’re cooking.

Join our Discord and drop us a note. The team gets a real thrill out of seeing what our players come up with. So, thank you!

Until then, we’ll see you in Mythas.

đź‘‹