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Tales of Fablecraft v0.17.3 - Hotfix Patch Notes

Hello, Mages! 🧙

Some users on our Discord and feedback site spotted two bugs this week that we figured we could squash before the weekend officially begins. This hotfix addresses them.

As always, thank you for reporting these bugs to our team! We're happy to have them fixed.

[h3]Bug Fixes[/h3]
  • Players reported a strange issue that made it impossible to view character sheets and temporarily broke the UI. This bug has been fixed.
  • We also fixed a bug that broke the movement and attack range indicators displayed during combat.

Come one, come all to Fablecraft’s next adventure

Prepare yourselves, Mages. 🧙 There’s something strange about the carnival coming to Mythas next week in our newest Tales of Fablecraft adventure.

What's weird about the carnival? [carnival organ sounds] What's the adventure called? [organ sounds intensify] And what mysterious special guest wrote it? [the organ sounds are just ridiculous now]

[previewyoutube][/previewyoutube]

Step right up as we reveal the who, what, where, and when of it all.

[h2]The next adventure is Object of My Affection, created by Felicia Day![/h2]

We hope you have your ticket for the upcoming one-shot presented by Fablecraft, Object of My Affection.



This strange and wonderful tale was written by Felicia Day, who you might know from The Guild, Critical Role, Mystery Science Theater 3000: The Return, and so much more!

We’re calling Object of My Affection a one-shot, though it’s on the longer side for a one-shot adventure. We’ve been playtesting it a lot internally, and it typically runs us around four hours. That might be one sitting for some folks, and others may spread it out across two or three sessions. That’s up to you and your group.

This tale is a little bit of a love story, a little bit hilarious, and only slightly creepy. Players will navigate a carnival, enter the Tunnel of ToortĂźr, and meet a cast of characters as you unravel the mystery surrounding this collection of attractions.

Object of My Affection will be available in the in-game marketplace starting Thursday, September 26th, 2024, for $9.99.



[h3]Here’s what the adventure includes[/h3]

Of course, Object of My Affection features a complete Game Master Guide by Felicia Day for GMs to lead their parties through the carnival and beyond–where that beyond is... we’ll keep it for you and your players to discover.

The GMG for this adventure includes some fantastic voice-over work, which we’ll detail in a moment, and a pile of wonderful assets for use both within and outside of Object of My Affection.

Those assets are:
  • 4 Environments
  • 2 Battlemaps
  • 4 Characters and Creatures
  • 6 Inventory Items
  • 1 Music Track

[h3]What about that incredible VO cast?[/h3]

Not only was Object of My Affection created by Felicia Day, but she also lends her voice to the Game Master Guide for your party’s listening pleasure. An incredible cast joins her!

This fun poster features the cast of voice talent who are bringing Object of My Affection to life.



Their work for this one-shot is special, and we can’t wait for you to hear all of next week.

[h2]We’re celebrating the launch of Object of My Affection with a special livestream[/h2]

To mark the launch of this one-shot, Felicia Day is hosting a livestream play of the adventure. Obviously, if you’re worried about spoilers, you’ll want to steer clear. But! If you plan to GM this one for your friends, this stream might be a great place to see how a party explores the adventure itself.

The cast for this stream is also super fun! Please note that the cast is currently in flux and may not be final.
The stream is slated to begin on Thursday, September 26th, at 1pm PT on Felicia Day’s Twitch channel.

[h2]“What about the Brawler Collection?”[/h2]

Yes! We hear you! And we have good news.

The Brawler Collection is due to release with Object of My Affection on September 26th. What’s taken so long?

If you don’t know this already, Riftweaver is a small studio. We have two folks who build the 3D VFX for our spells and abilities. Earlier this month, they got sick and had to take some time to rest and recover. That’s a big part of what delayed the Brawler Collection.



When it releases, it’ll arrive with some temporary VFX that we’ll be updating as soon as we can. We didn’t want to delay the collection anymore, so we’re delivering it next week. Thank you for your patience and understanding on this!

[h2]In case you missed it, we got to today’s news with some fun teasers[/h2]

We’ve been teasing the reveal of Object of My Affection on Discord and our socials all week, but we figured it would be fun to share some of those teasers here with you for a good laugh as we wrap up this week’s post. Find them all below.

If you want to see these teasers as they are dropped, be sure to join our Discord and follow us on social.

See you soon, Mages!

[h3]A loose outline from the desk of F.D.[/h3]



[h3]A spot the differences puzzle[/h3]



There are 15 differences in the altered version above. You can check your work with this answer key.

[h3]A classified ad worth responding to[/h3]

Tales of Fablecraft v0.17.2 - Hotfix Patch Notes

Hello, Mages! 🧙‍♂️

We launched v0.17.0 of Fablecraft yesterday, and a few smaller known issues arrived with the update. Today, we've deployed a hotfix that addresses those issues.

Here's what we've fixed with v0.17.2, alongside a known issue that we'll address as soon as possible.

[h2]Bug Fixes[/h2]
  • The attack VFX have returned! Mages will no longer cast "generic magenta box," which should absolutely be a real spell. BRB, visiting the feedback board. 📝
  • I'm back.
  • Game Masters can change NPC allegiances once more! Sorry for this one, dear sweet puppers of Mythas.
  • The personal fullscreen view of items will not close unless you mean to close them (or your GM transitions to a battlemap).
  • Inventory items no longer occasionally flicker if accessed via the pop-up notification.
  • You can now make inventory actions happen both in the main inventory panel and from the character sheet itself.

[h2]Known Issues[/h2]
  • Gear abilities sometimes fail to appear in the ability bar during combat, especially when a player or GM has multiple Tokens under their control.

Tales of Fablecraft v0.17.0 Patch Notes

Greetings, Mages! 🧙‍♂️

I come bearing tidings of a new update for Tales of Fablecraft. We’re now at v0.17, and we’ve made several changes to the game’s inventory system, rolled out the Friends of Fablecraft program, and performed a round of minor feature additions and bug fixes.

As standard with our patch notes for larger updates, you’ll find the details of the marquee feature change here at the start of the post and the complete patch notes at the bottom.

With that, let’s begin.

[h2]An upgraded inventory system awaits 🎒[/h2]

With v0.17 of Fablecraft, we’re rolling out a series of inventory-based feature additions and changes that should make adventures more exciting and the lives of GMs a bit easier. We’re introducing consumables, items that grant spells and abilities, and the first stage of currency-related features.

[h3]Consumables for the story and combat scenes[/h3]

We’ve added consumables to Fablecraft. That means, for example, that GMs and players now have access to potions that only have a single use.

Take the Curative Cordial; it will heal a player’s HP once they choose to consume it. If they are in the story scene, players will grab the potion from their inventory and drag it to the center of the screen to see the consume option. Once used, the potion’s healing effect activates, and it’s removed from the player’s inventory.



If players want to use a consumable in combat, they must be equipped before combat begins. Once equipped, that consumable will appear on their action bar during battle, and using it will count as a turn action.

It’s important to note that some items do not have an automated outcome and will rely on working with your GM to implement. The Plumpnut, an item players find in Murder on the Tipsy Pearl, is a consumable that will reduce the difficulty of the consumer’s next skill check. It’s up to the GM to manually lower the difficulty of the roll once consumed. We’ll automate as much of this as we can in future updates.

[h3]Items can now grant spells and abilities[/h3]

Roleplay and fantasy fans love it when a sword grants access to a combat mechanic or a tome, which gives its bearer a unique spell. We’ve wanted this in Fablecraft for a while now, and it’s finally here.

Gear can grant Mages new spells and abilities.

Gear that grants combat abilities must be equipped to appear on the action bar during battle, while Gear that grants roleplaying-focused spells will only work in the story scene.



For example, you might have a bow that automatically hits for low damage without a roll in your inventory. Once equipped, that bow will enable that low-damage attack for your Mage in combat. Likewise, the "Seize the Day" joke book from House in the Manor now adds the Center of Attention spell to your spell list when equipped.

[h3]These are the new and updated items and gear[/h3]

New Gear
  • Seeker’s Bow - Grants the Seeking Arrow ability, which automatically hits without a roll!
Updated Gear
  • Razorleaf Dagger - Now grants the Quick Slice ability instead of Haste.
  • Curative Cordial - Now grants the Curative Cordial ability for use in combat. Can also be consumed outside of combat.
  • Seize the Day - Now grants Center Of Attention spell outside of combat.
  • Pearl’s Glasses - Now grants the Sense Magic spell outside of combat.
  • Captain’s Reserve - Now grants the Social Chameleon spell outside of combat.
Updated Items
  • Star Fragment, Large - Can be consumed to restore 3 Charge automatically.
  • Star Fragment, Small - Can be consumed to restore 1 Charge automatically.
  • Hourglass of Second Chances - Can be used/consumed; GM will allow you to reroll a skill.
  • Plumpnut - Can be used/consumed; GM will allow you to reduce the difficulty of a skill check.

We'll be adding more items and gear in future updates, too!

[h3]The first stage of currency-related features has arrived[/h3]

Finally, we’ve begun rolling out changes to the currency system in Fablecraft. This comes in two new ways.

First, items now have values that make shopping and trading more interesting. For instance, knowing that a weapon will cost 30 Gold pieces will give more value to the roleplay around that merchant’s stall. Perhaps theft is called for? Knowing my players, though, theft is always called for.



Second, players will find their Gold horde’s status at the top of their inventories. Currently, it’s up to the GM and players to pay attention to pricing, but we’re looking to automate gold costs in the future.

[h2]The Friends of Fablecraft program is now live[/h2]

With Friends of Fablecraft, we’re working to promote our game while supporting the creators, artists, writers, and game shops that make our hobby so special.

If you’re a creator or own a game or hobby shop (or if you know someone who fits that bill), consider becoming a Friend of Fablecraft. Signing up takes only a few minutes, and once approved, you’ll get a unique code to share with your community. When your community uses that code in our Marketplace, you’ll get 30% of the sale.

We love tabletop RPGs in large part because of the communities that surround them, and we intend to foster a great community with Fablecraft. We hope you’ll join us.

Now, onto the full patch notes.



[h2]The Complete Tales of Fablecraft v0.17.0 Patch Notes[/h2]

[h3]Features[/h3]
  • We’ve made sweeping changes to the inventory system for all you Mages with fat loot on your mind. You’ll find expanded detail in the text above, but here’s what’s new…


      + We’ve added consumables to Fablecraft. That means, for example, potions that only have a single use. Some consumables can be equipped and used during combat.
      + Gear can now grant Mages new spells and abilities.
      + We’ve begun rolling out UI elements for Gold in-game, including prices for goods and adding a currency count to the top of each player’s inventory.
  • The Friends of Fablecraft program is officially live, and you can support your favorite creators, writers, artists, and local game shops (so long as they’ve signed up) by entering their code into the box in the in-game Marketplace.
  • We’ve updated the language in the Fablecraft Menu for clarity.
  • We’ve made it so you won’t miss a heal or a recharge! Now, HP and Charge updates are seen regardless of if you’re hovering over the player’s character portrait.
  • We’ve made a tweak to in-game music making it audible in stereo and additional multichannel configurations.
  • We’re working on iPad support right now, and, in case you haven’t noticed, iPads have a touchscreen. We’ve added support for drag-and-drop attacks on the combat scene as part of this update, so you can drag your action from the bar in the combat scene onto your target (don’t worry, the standard clicking way still works).
  • We’ve also made it possible for GMs to click and hold the turn tracker in order to enter a re-ordering mode that should make mass changes to turn order much easier.
  • To save screen real estate and maintain a clean UI, we’ve made it so the turn tracker collapses once you open the side tray while in combat. It will slide back open once the side tray is closed.

[h3]Bug Fixes[/h3]
  • Good news! You can now access the game settings menu without even logging in.
  • Player Profile images can now be deleted, which means you never need to look at that oddly chosen photo again. I guess you could have always uploaded a new one, but what if you only had one photo, you know?
  • We’ve fixed bugs associated with passing inventory between players.
  • We made an update to the content code redemption screen to help the annoying confusion between the letter ‘l’ and the number ‘1.’
  • This one might be confusing, but those who’ve encountered it will understand. A spoilerific boss had a bugged attack that broke combat… we’ve fixed it.
  • We fixed a bug that caused status effects to stick to the floor while tokens moved away, a bit like a slug with a slime trail. Now these effects keep up with the token they’re on.
  • We’ve improved scrolling in the GM Demo.
  • We also disabled the Feature Tour pop-up that was wreaking havoc across the demos.
  • We made a slew of other, smaller visual and design tweaks that are incredibly special but don’t warrant hanging on the official patch notes fridge for the whole family to see.

[h3]Known Issues[/h3]
  • Several combat VFX are missing textures. We are actively working on this and will deploy a hotfix as soon as possible.
  • GMs can't switch NPC allegiances in battle, though they can switch who controls which NPC token. This is also a high-priority item for us and will be fixed quickly.
  • Clicking on an inventory notification to view the item may cause some inventory items to flicker.
  • Some Items and Gear may not appear in the filtered places you expect them to as the GM. We’re working on this and will improve the UX in a future update. If you can’t find a potion, for example, be sure to remove filtering.
  • We've noticed an issue that causes the personal fullscreen view of items to close.

Friends, Brawlers, and a new adventure…

Hello to all GMs & Mages! 🧙‍♂️✨

In this week’s blog post, we’re sharing a slithering new foe from our upcoming Brawler Collection, teasing our next adventure, and we detail our new “Friends of Fablecraft” program (content creators & game shops take note!)…

We can also share that we have a brand new update coming early next week! This update addresses various bugs and fixes and includes performance optimizations stemming from our work on our tablet port! Older PCs should sweat a bit less now while running Tales of Fablecraft. As always, if you run into any bugs or issues, you can report them in our Discord server or on Feature Upvote.

We also have our vlog for you! If you're a reader, keep scrolling!

[previewyoutube][/previewyoutube]

Let’s get to it! 👏



[h3]A Sparkling Serpent[/h3]

Our Brawler Collection slithers closer to release, and we’re here to highlight one of the fiercest monsters Mythas has to offer… the Glimmerfang. 💎

Glimmerfangs reside deep in the caverns of the Highlands. They are creatures (*Bane voice*) born in the darkness and are infused with the precious minerals and gems that lie deep beneath the surface. Two heads are often better than one; in this case, two mean twice the reward and twice the danger. 🐍✖2️⃣

They can slow and immobilize with one head and rain down burning venom with the other. To truly tackle this creature will take teamwork. Are your Mages up to the task?





[h3]A new adventure calls to you…[/h3]

Our next adventure is right around the corner and will capture the last bit of excitement that a fleeting summer season can bring. Take a look at some notes from its creator, and keep an eye out next week on our socials and Discord server for more clues… 🎢🎟🏰





[h3]Friends of Fablecraft[/h3]



We are pleased to announce the launch of our Friends of Fablecraft program! If you are a content creator, streamer, game shop owner, or similar professional, you can apply for our creator program.

Once accepted, we’ll provide you with a unique code that grants you 30% of all sales in our marketplace made using your referral code!

This program empowers creators, streamers, and store owners so that we can share in Tales of Fablecraft's success. A rising tide raises all ships, and we are excited to provide a path for new communities and players to discover us that supports those who helped them find us in the first place.

Applications are open now; more information can be found on our website.





That’s it for this week! Please follow us on social media to keep up with the latest, and hop into our Discord to chat with the dev team, find groups for adventures, and share tips with fellow GMs.

We hope you have a great weekend, and we’ll see you in Mythas! 👋