Final Chapter Released
[p]Hello![/p][p][/p][p]Today marks a significant milestone: the release of the final chapter of Ruza![/p][p][/p][p]With this update, the story comes to its intended conclusion. From its earliest prototype to this moment, the development of this project has been driven by a love for dark fantasy, atmosphere, and thoughtful design — and by the support of players who believed in its vision.[/p][p][/p]
[/p][p][/p][p]Best regards,[/p][p]Stroj[/p]
What The Final Update Includes
- [p]Final Story Chapter — concluding the narrative and answering long-standing mysteries[/p]
- [p]New Areas & Encounters — new boss battles that both fit thematically and gameplay wise[/p]
- [p]Enhanced Sound — news songs and audio refinements[/p]
- [p]Overall polish — fixed up previous areas with player feedback[/p]
A Message to the Steam Community
[p]Thank you for exploring this world, sharing your thoughts, reporting issues, and offering support throughout development in the Steam Forums. Your passion and unconditional support have shaped the experience, and this final chapter stands as much on your contribution as on its design.[/p][p][/p]Moving Forward
[p]Post-launch support will continue, including:[/p]- [p]Minor patches and stability improvements[/p]
- [p]Quality-of-life adjustments based on player feedback[/p]
Next Game
[p]While the story of Ruza has been brought to an end, the story of the universe continues! [/p][p]Today marks the beginning of development on a brand-new RPG — a project shaped by a decade of game development experience. Ten years of iteration, feedback, late nights, breakthroughs, and the constant pursuit of atmosphere and immersion have prepared me for this next step.[/p][p]This upcoming project is built with a clear vision: To create a more refined experience — one that expands on everything I’ve learned and pushes the boundaries of mood-driven RPG design.[/p][p][/p][h2]What to expect[/h2][p]While details will be revealed over time, players can look forward to:[/p]- [p]A darker fantasy world with a stronger narrative focus[/p]
- [p]Keep the banter and comedy of the character interactions[/p]
- [p]Full game release instead of episodic releases with chapters[/p]
- [p]Alien environments and sound design[/p]
- [p]New gameplay systems built on lessons from Ruza's development[/p]
- [p]A refined visual and UI identity built by new tools[/p]