v. 1.0.3
Hello. Here's some more post-launch bugfixes, a couple of balance tweaks and perhaps a useful new feature.
General
General
- New Reroll+ feature on level up (1.5x cost to normal): Refresh with only character class compatible weapons
- Jester will also be proficient with all the secondary weapon class type weapons and receive no penalties from them
- Scare feature improved. This used to work more or less as a once-off global feature with sometimes unexpected results. Now weapons or abilities with scare are applied independently from each other and each should work at least once per enemy
- Endless mode enemy kill multiplier changes as time goes by:
- 0.25x before 10min (this used to be default for all kills)
- 0.5x before 20min
- 0.75x before 30min
- 1x after 30min
- 0.25x before 10min (this used to be default for all kills)
- Some events and difficulty scaling did not trigger on all of the higher game speeds
- Unmask scare ability was not working reliably
- You could enter the mine in the middle of Dwarf's smash ability causing enemies to stop moving indefinitely