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  3. v. 1.0.7

v. 1.0.7

Hello. I looked into fixing a couple of bugs but jumped to change a few other things as well. Not surprising one bit. The weekly early bird multiplier didn't last for long but hopefully in this new incarnation it will fare better.

General
  • "Early Bird" weekly multiplier bonus changed to a "Daily Bonus" - a random base total multiplier between 1.01-1.2x is set daily for the weekly challenge
  • Weekly challenges can have fixed seeds i.e. everyone will play the exact same map with same building locations etc. (yes, next week we'll totally give this a go!)
  • All party members stick a bit closer to player and will sooner join the group if left behind
  • Cat will attack enemy that is closest to player (used to be random)
Bugs
  • Game crash "bool argument is unset" on normal maps if elites exists when boss battle begins
  • Early bird multiplier bonus applied to all maps not just the weekly one
  • Wishbone extra reward was lost if you chose to level up later
  • Wishbone extra reward increased every time when using reroll
  • Wishbone extra reward could be rewarded on reroll despite not having extra reward before
  • End screen level up rewards stat was skewed due to adding other events to it
  • Investment Seminar local event could popup when the bank is out of funds