v. 1.0.8
Hello. This update brings a lot of item buffs and other balance improvements. All of these are basically a result from the heated weekly competitions which brings the metagame to the surface!
General
General
- Item buff: Heatseeker - Can also stun elites for 3s
- Item buff: Golden Heart - The gold amount will now increase on each use
- Item buff: Treasure Map - Does not expire anymore, fixed gold amounts but also gives consumable(s)
- Item buff: Poor Man's Trinket - Additional damage bonus with more gear of that level (includes weapons and items)
- Item buff: Salt - Additional max health on each use
- Item buff: Calming Stone - Longer lasting consumables by percentage amount (used to be fixed amount of seconds)
- Item buff: Iron Plates - Also chance to absorb damage completely
- Item buff: Pirate Hat - Also increases the duration of Wine and Ale
- Item buff: Frequent Buyer Card - Also gives cashback on all level up purchases
- Item buff: Farmers Oats, Axe Sharpening Stone, Dog Treat, Cat Nail File, Priest Beads - Additional bonus with bigger party
- Item buff: Blood Transfusion Set has better base value (0.1 -> 0.15)
- Item buff: Chaos Stone has better base value (2 -> 3)
- Item buff: Diploma has better base value (5 -> 10)
- Party member special items are always available on loot rotation and not only when you own said party member
- Elite sorcerer's pentagram (the one that curses you) won't work inside the Protective Dome anymore
- Player gets 2s invincibility whenever pushed back by force e.g. by elite or explosion
- Suicider enemies will show a red circle indicator for the bomb radius briefly before explosion
- The so called "one-shot protection" feature (save from a death blow dealing at least 10 damage) cooldown reduces with higher max health. New message shows when it happens and what the current cooldown is
- Weapon maxed out "damage" upgrade is greater for melee weapons - 10% instead of 5%
- Superball critical damage removed (was 1.5x)
- Added more specific description for poison damage
- Previous weekly winner is not eligible for the daily bonus multiplier
- Vortex placement was not working with a controller
- Elite challenge missions could be created too close to Road wall making the space too tight
- Challenge mission elite could spawn another challenge mission when pushed too far from the original one
- Dog bonus "Loot Worth +15%" was not working
- Altar sacrifice for gold did not count for total collected gold stat (and score)