v. 1.1.2
Hello. This update brings several controller fixes among a few other ones. I managed to also squeeze some much needed extra frames for late-game performance.
As you may have noticed this week doesn't have a weekly prize anymore. I'm halting the weekly competition prizes for the time being. It was a fun few weeks for sure although it very much ended up being a race between 2 players; JHG and blank. Congrats to you both for really min-maxing the game. In the meantime I've cooked up a special competition for a new demo version but more on that in a separate post.
General
As you may have noticed this week doesn't have a weekly prize anymore. I'm halting the weekly competition prizes for the time being. It was a fun few weeks for sure although it very much ended up being a race between 2 players; JHG and blank. Congrats to you both for really min-maxing the game. In the meantime I've cooked up a special competition for a new demo version but more on that in a separate post.
General
- Changed the end title when aborting a run
- Controller: You can now hover disabled menu items in all buildings and pressing the cancel key should jump you to the "Done" button
- Enemy spawn interval slightly increased on endless late-game
- During elite challenge missions enemy spawn numbers reduced significantly
- Gear screen will show synergy icons better for weapons and items
- Some performance improvements. Also hit numbers are automatically toggled on/off at below or over 60fps
- "Weekly" or "Weekly competition" is now simply named "Competition"
- Controller: Shop upgrades menu allowed left/right movement making the selection a bit wonky sometimes especially with the analog stick
- Controller: Shop upgrades would sometimes skip a menu item when switching between the menus a lot
- Controller: Power-ups would scroll when using the bottom menu buttons
- Controller: Power-ups would sometimes get "lost" when switching between the menus a lot
- Elite challenge missions had some issues still with elites running away scared for a long time while the mission area got smaller
- Mining gets cancelled when using the spoon item
- Bandit Camp, Library and Tower would play the event end/fail sound when not visible on screen anymore creating some confusion whether you failed a mission somewhere. The timers would also not properly reset if going off screen
- Power-up buy button only showed the number of skulls needed when having enough to buy
- Weapon penalties did not reset properly between runs