v. 0.1.1 Demo update
Hello. Just a small update to fix a couple of bugs and make the level up rewards a bit more substantial.
v. 0.1.1 changes:
General
- Level up rewards are more generous and will give you 3 things: 1 character stat, 1 weapon upgrade or consumable, 1 weapon upgrade or consumable
- Lowered Titus character's required unlock kill amount from 5000 to 3000
- Added additional text to enemy portal and village rescues messages about checking the map for location
Bugs
- Game crash on obj_projectile "Variable obj_enemy._id not set before reading it"
- Villager rescue did not grant full level's worth of XP (only filled the current XP meter)
v. 0.1.1 changes:
General
- Level up rewards are more generous and will give you 3 things: 1 character stat, 1 weapon upgrade or consumable, 1 weapon upgrade or consumable
- Lowered Titus character's required unlock kill amount from 5000 to 3000
- Added additional text to enemy portal and village rescues messages about checking the map for location
Bugs
- Game crash on obj_projectile "Variable obj_enemy._id not set before reading it"
- Villager rescue did not grant full level's worth of XP (only filled the current XP meter)