v. 0.1.6 Demo update
Hello. This update brings a number of balance changes big and small. In addition there's a new "challenge" type map that has no time limit and gives you a score for a global leaderboard. This will most likely need some fine-tuning so looking forward to your feedback from it.
v. 0.1.6 changes:
General
- New "challenge" maps: Custom seed maps with no time limit. Get as far as you can and compete in the global leaderboards with your score
- Enemies spawn more frequently. At the same time the level up experience and xp/gold ratio from enemies have been adjusted
- Weapon projectile upgrades are also available on level up (this is a big reason why Nicolaus/Ranger felt weak)
- Elite kill animation screen removed. Particle effects have been added to the rewards screen
- Villagers that fight for you will change position periodically
- Villager hire changed from 120 to 200 gold
- Increased mission visibility on map
- Missions no longer give instant level up as a reward
- Mission success requirements increased a bit
- Better visual feedback when player takes damage
- Items are a bit more expensive overall
- Condensed power-up and accessibility information on end screen
- Bank timer will increase by 30s with each use
- Healing Pond timer increased from 90s to 120s
- Bandit Camp enemy gold drop rate is 50% instead of 100% and gold worth is lowered from 25% to 10%
- Bandit power-up level increase lowered from 5% to 3%
- Blood Transfusion Set healing amount lowered from 0.3 to 0.2 per kill
Bugs
- Potential crash with older save file since the default character changed
- Accessibility checks weren't properly taken into account with no powerup achievements
- Gamepad item selection wasn't accurate in level up screen
v. 0.1.6 changes:
General
- New "challenge" maps: Custom seed maps with no time limit. Get as far as you can and compete in the global leaderboards with your score
- Enemies spawn more frequently. At the same time the level up experience and xp/gold ratio from enemies have been adjusted
- Weapon projectile upgrades are also available on level up (this is a big reason why Nicolaus/Ranger felt weak)
- Elite kill animation screen removed. Particle effects have been added to the rewards screen
- Villagers that fight for you will change position periodically
- Villager hire changed from 120 to 200 gold
- Increased mission visibility on map
- Missions no longer give instant level up as a reward
- Mission success requirements increased a bit
- Better visual feedback when player takes damage
- Items are a bit more expensive overall
- Condensed power-up and accessibility information on end screen
- Bank timer will increase by 30s with each use
- Healing Pond timer increased from 90s to 120s
- Bandit Camp enemy gold drop rate is 50% instead of 100% and gold worth is lowered from 25% to 10%
- Bandit power-up level increase lowered from 5% to 3%
- Blood Transfusion Set healing amount lowered from 0.3 to 0.2 per kill
Bugs
- Potential crash with older save file since the default character changed
- Accessibility checks weren't properly taken into account with no powerup achievements
- Gamepad item selection wasn't accurate in level up screen