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v. 0.1.9 Demo update

Hello Hunters! This is the final update for the year which brings some general quality of life improvements along with a new mission type. Enjoy, and happy holidays.

v. 0.1.9 changes:
General
- New mission: Fire mission - Important buildings/resources may be caught on fire. Go put out the fire before the target burns down for good. Currently there's no way to recover burned down buildings!
- GUI changes;
- Added descriptions to smaller places as well such as gold ores and training dummies
- Reworked object circle graphics and their collisions to be more precise. Sizes are slightly larger too
- Items are no longer listed on the left side of the screen. The list was getting too long with all the weapons and items. Will have to come up with better UI solutions in the future, but for now all the gear is seen on the Character screen. Weapon DPS information has also been removed but is seen on the Character screen
- Fire Bomb changes;
- Increased to last from 3s to 5s
- Radius +50%
- When thrown will destroy only when it reaches the target distance
- Enemy portal changes;
- Added mission text when in circle
- Increased health over time
- Increased the XP reward a bit
- Endless score changes;
- Portals destroyed score increased from 100 to 250
- Missions completed score increased from 200 to 500
- Missions changes;
- Countdown timer is shown in the top left event log
- Other mission timers will pause when in the middle of a mission
- New weapon costs changed from 50 to 100
- Modified Air alert "line attack" to have more distance between the 2 rows
- Nicolaus's dash ability has a faster cooldown from 5s to 4s
- Slowed down miniboss's dash ability by 20%