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v. 0.2 Demo update

Happy New Year everyone! Along with a bunch of bugfixes, this update brings you man's best friend and some important changes. One being that the weapons & items inventory has been capped to 10. While this won't really affect normal runs, you'll have to make some decisions on longer plays. Another thing I've wanted to do for a while was to have the mission maps actually have a mission. Now, instead of a time limit you'll have a particular task to accomplish on that map. You can try this out with the Farmlands that is included in the demo. Moreover, late-game challenge (endless) maps are a bit tougher and the warrior got minor debuffs.

v. 0.2 changes:
General
- New party member: Dog - hire this good boy from the town hall to fetch loot for you
- Party member price increases by 50 with each new recruit
- "Mission" maps do not have a target time anymore. In order to win these you have to complete a particular task/mission
- Map "goal" information has been added to the event log GUI
- Weapons & items have been limited to 10 in total
- Reanimate item cost increases by 100 with each subsequent purchase
- Endless mode enemies have extra health and damage after 20min
- Farmlands map is available from the start for new players
- Added a new music track when completing a map
- Weather effects can occur at the same time (e.g. rain and wind)
- Increased dagger initial damage from 0.5 to 0.8
- Warrior/Titus debuffs: Slower initial character speed, sword damage from 1.3 to 1.2 and attack rate from 1.3s to 1.4s
Bugs
- Shop and Elite Kill navigation were not working properly with a gamepad controller
- Weapon and item costs in shop were cheaper in certain circumstance
- Multi-Fire damage increase only affected AoE weapons
- Critical damage multiplier worked only for normal damage weapons
- Instant kill (on high Luck) was not accurate
- Weapons and items did not line up properly on the GUI left side
- Potential game crash if having character page open when level up happens
- Last shop slots displayed "Not enough Charisma" although having 100%
- Sold weapons & items did not return to shop rotation. Now they do, with the previous sell price and upgrade level
- Sold item effects were not removed
- Several timer displays only went to 59:59 before starting again from 0
- Party members were unaffected by the wind