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v. 0.2.4 Demo update

Hello! Some exciting things in this update including new weapons and items to play with. The level up rewards have been slightly changed so that you may also get new weapons and items that way. Dog companion has gone through some changes and you may feel that the game looks a tad bit better overall (maybe, hopefully).

v. 0.2.4 changes:

General
- New weapon: Fire Cape - Leave a trail of fire behind you
- New weapon: Super Ball - Colorful bouncy projectiles
- New item: Chaos Stone - Random 1-2x damage multiplier for consumables
- New item: Weighted Die - 2 free rerolls in blacksmith on every stock update
- New power-up: Health - Increase character base health
- Level up may also give you a new weapon or item instead of a character stat
- Dog modified: Dogs will also attack enemies along with fetching loot. A collar is added to your inventory that you may upgrade
- Dogs can be found on rescue missions as well
- Increased the overall contrast of the map graphics
- Changed the menu background art
- Consumable quantity is only shown for the currently selected one to reduce visual clutter. On pause all quantities are shown
- Added some new flowers and grass tiles to liven up the map
- Added a button hover sound
Bugs
- Fire Bomb projectile remained visible after reaching target
- Passive weapons were not removed after selling them
- Fixed a font issue where sometimes you had a strange line appear above a character
- Mission end reminder at 20s only worked when in visible area of said mission
- AI party members got stuck every now and then running in circles
- Fixed a saved map issue with accessing Farmlands
- You could click the inactive character and maps buttons