v. 0.2.6 Demo update
Hello! This update brings many QOL, balance, performance and bug fixes. This may or may not be the final demo update as we kick off the Early Access tomorrow! Hope to see you then.
v. 0.2.6 changes:
General
- New setting: Confirm inventory weapon/item sells (default: On)
- New setting: Reduced projectile transparency (50%) (default: Off)
- Added arrows on map for mission locations to find them easier
- Added arrows on top of elites to notice them easier on the screen
- Added a bonus skull reward for every 5min until 60min of playtime. Old players get this too!
- Added a new tutorial tip to better introduce consumables to new players (comes up when you have more than 1 consumable and haven't used any yet)
- Map shows the player view area to get a better sense of scale and distance to places
- Level up has 2 reward groups to start with and 3 after an additional weapon (that is not maxed out)
- Level up has less of a chance for consumables and character stats
- Increased Chaos Stone damage from 1-2x to 1-3x
- Increased Calming Stone amount from 2.5s to 3s.
- Normal map extended time increased from 22min to 25min
- Dog sounds removed for repetitiveness
- Party member costs reduced
- Perception 50% bonus reveals the map instead of at 100%
- Bank has a fund limit (50 000)
- Enemy portal elite is 50% more powerful than a regular one
- Some scaling changes to enemy speed and health
- Farmlands mission target dropped from 15 to 12
- Bandit Camp gold drop rate is simplified to be double that to the normal amount
- "Try Again" button at the end of a run returns you to the power-up selection screen first
- Archer base attack rate switched back to what it was before (1.2->1.5s)
- Archer dash ability will stun enemies as well for 2s. Interval is now the same as with everyone else (5s)
- Town Hall is renamed to Barracks
- Party member amount is shown next to the inventory slot
- Weapons or items gotten for free will have a sell value of 50
- Gems and coins will now merge periodically for performance, and become bigger to indicate more value
- Some code tweaks for additional performance
Bugs
- Crash with Firestarter power-up when hovering over the Fire Bomb for details
- Game might freeze randomly up to 1-3s and then continue (hopefully fixed!)
- Scaling issues with ultrawide resolutions and other non 16:9 screens
- Pause/Unpause issues with map or character screen being open while level up happens
- Perception 100% bonus "reveal all supplies" wasn't working properly
- Apple Tree timer did not work properly when standing on it (broke this at some point by accident)
- Gems could merge with other rewards such as coins - woopsie!
- Church "weaken" worked on bosses as well
- Font artifacts on windowed
v. 0.2.6 changes:
General
- New setting: Confirm inventory weapon/item sells (default: On)
- New setting: Reduced projectile transparency (50%) (default: Off)
- Added arrows on map for mission locations to find them easier
- Added arrows on top of elites to notice them easier on the screen
- Added a bonus skull reward for every 5min until 60min of playtime. Old players get this too!
- Added a new tutorial tip to better introduce consumables to new players (comes up when you have more than 1 consumable and haven't used any yet)
- Map shows the player view area to get a better sense of scale and distance to places
- Level up has 2 reward groups to start with and 3 after an additional weapon (that is not maxed out)
- Level up has less of a chance for consumables and character stats
- Increased Chaos Stone damage from 1-2x to 1-3x
- Increased Calming Stone amount from 2.5s to 3s.
- Normal map extended time increased from 22min to 25min
- Dog sounds removed for repetitiveness
- Party member costs reduced
- Perception 50% bonus reveals the map instead of at 100%
- Bank has a fund limit (50 000)
- Enemy portal elite is 50% more powerful than a regular one
- Some scaling changes to enemy speed and health
- Farmlands mission target dropped from 15 to 12
- Bandit Camp gold drop rate is simplified to be double that to the normal amount
- "Try Again" button at the end of a run returns you to the power-up selection screen first
- Archer base attack rate switched back to what it was before (1.2->1.5s)
- Archer dash ability will stun enemies as well for 2s. Interval is now the same as with everyone else (5s)
- Town Hall is renamed to Barracks
- Party member amount is shown next to the inventory slot
- Weapons or items gotten for free will have a sell value of 50
- Gems and coins will now merge periodically for performance, and become bigger to indicate more value
- Some code tweaks for additional performance
Bugs
- Crash with Firestarter power-up when hovering over the Fire Bomb for details
- Game might freeze randomly up to 1-3s and then continue (hopefully fixed!)
- Scaling issues with ultrawide resolutions and other non 16:9 screens
- Pause/Unpause issues with map or character screen being open while level up happens
- Perception 100% bonus "reveal all supplies" wasn't working properly
- Apple Tree timer did not work properly when standing on it (broke this at some point by accident)
- Gems could merge with other rewards such as coins - woopsie!
- Church "weaken" worked on bosses as well
- Font artifacts on windowed