v. 0.3.9
Hello. This update's major changes are a new character to play with, new customization options for the starting weapon and some leaderboard changes.
[h2]New Character[/h2]
Please welcome Nasreq to the roster - a necromancer class character which raises the undead villagers to fight the horde!

[h2]New character customization[/h2]
The character customization option now includes an attack mode variation which tweaks the primary weapon starting stats. The selection may vary depending on the character. I haven't had the chance to test all the combinations thoroughly so please let me know if some feel too overpowered or too weak. Feel free to suggest new options as well!

[h2]Leaderboard changes[/h2]
See the weapons and items used along with the player's country.

[h2]Full changelog[/h2]
General
[h2]New Character[/h2]
Please welcome Nasreq to the roster - a necromancer class character which raises the undead villagers to fight the horde!

[h2]New character customization[/h2]
The character customization option now includes an attack mode variation which tweaks the primary weapon starting stats. The selection may vary depending on the character. I haven't had the chance to test all the combinations thoroughly so please let me know if some feel too overpowered or too weak. Feel free to suggest new options as well!

[h2]Leaderboard changes[/h2]
See the weapons and items used along with the player's country.

[h2]Full changelog[/h2]
General
- New character: Nasreg (Necromancer)
- New character customization: Weapon attack modes
- Burned down buildings can be repaired with gold. Blacksmith can now burn as well
- Timer no longer stops when inside mine
- Power-ups are individually saved for each character
- Power-ups used on the run are visible on the character screen
- User current and best score is displayed in the event log every minute on endless maps
- Leaderboards show the weapons and items used and player's country flag
- Accessibility button on main menu will display an asterisk if not using default settings
- Item descriptions are more clear
- Information panels will show a more accurate display of a numeric value
- Increased font sizes on Steam Deck by roughly 10%
- Some menu UI changes
- Nicolaus's and Merle's max character points were not accurate
- Existing enemies could slow down more than once with the 50% and 100% Agility bonus
- Mission timers were running (only in the event log) while inside the mine