1. Horde Hunters
  2. News
  3. v. 0.5.9

v. 0.5.9

Hello. This update brings a new mission map, camera improvements and various general gameplay improvements.

[h2]Road Town mission map[/h2]

The Road never had its own mission map so here it is! It's quite a tense experience since it's a smaller map and the enemies never deactivate (like they do on all other maps). Hope you like it.

[h2]Camera Improvements[/h2]

The camera has been tweaked a little bit to hopefully provide a smoother experience both graphically and gameplay wise. There's a new setting that gives you 3 different ways to move the camera with the player.

[h2]General Improvements[/h2]

The character Charisma has admittedly been one of the weaker stats. It's now hopefully more beneficial by having the chance to scare enemies away!

Shop upgrades area has a new Bulk Discount button to buy all offerings at once.

Read below for more...

[h3]Full changelog[/h3]

General
  • New mission map: Road Town (2 new achievements)
  • New setting: Camera - "Smooth" (default), "Player Aim", "Static" (previous default)
  • Camera movement is slightly more accurate and should help with the the occasional graphics flickering
  • Charisma (CHA) increases for the chance to scare enemies away
  • Shop upgrades area has a new Bulk Discount option to buy all with -10% and free reroll
  • Mine enemy damage will come from the number of enemies inside the radius (1 health per enemy)
  • Enemy loot dropped from Bandit Camp and Library will pull to the player
  • Bandit power-up max amount increased from 15% to 40%. Camp gives additional 5% gold worth as well
  • Roads maps may have Agave plants
  • Road speed multiplier dropped from 120% to 110%
  • Initial repair cost dropped from 50 to 25 gold
  • Elite death explosion will bypass shields
  • Undead party member attack rate decreased
  • Added Portugal and Spain flags to leaderboard
Bugs
  • Enemy spawning issues with some game speed settings
  • Tutorial could soft-lock if leveling up before the end screen appears
  • Portal and teleport left you vulnerable during the jump
  • Undead party member attack had knockback although it shouldn't