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  3. v. 0.6.3

v. 0.6.3

Hello. This update took longer than usual as I had some delays with assets. On the plus side it's a much bigger update with new maps, run modifiers and other goodies.

[h2]Mountain maps[/h2]



Welcome to the treacherous snowy mountains! I had to rework the enemy AI a bit for this one to get the landscapes I wanted but I think it was worth it. It may be my favorite map thus far with a good amount of challenge. I hope you enjoy.

There's 3 variations of this:
  1. Normal Mountains map
  2. Stormy Mountains mission map
  3. Endless Mountains map for leaderboard

[h2]Run modifiers[/h2]

You'll notice new rune structures on most of the maps. Completing the quest you will be offered a run modifier to choose for your next run. I won't spoil what these are but I'm hoping you'll be pleasantly surprised what's on offer... Let me know if you think of any fun additions to it!

[h2]Terror in the desert[/h2]

After watching the new Dune movie in theaters I just knew what the desert maps needed. Can you guess what it is?

[h2]Misc[/h2]

Some bug fixes, QOL features and balance adjustments as usual. Take a look at the full changelog for more details.

[h3]Full changelog:[/h3]

General
  • New Mountains map (+9 achievements)
  • New Stormy Mountains mission map (+2 achievements)
  • New Endless Mountains map
  • New Power-up: Energy - Character base energy charge
  • New Rune structures appearing on maps
  • Desert maps have a new resident terror lurking about
  • Enemies will get scared of the bear
  • Removed older leaderboard entries before the difficulty modifier changes
  • Added a distinct colour for items classified as "Strong" and "Weak". Also made the green & red arrows a bit larger on the info panel
  • Leader power-up max level lowered from 25% to 20%
  • Speed power-up max level lowered from 25% to 20%
  • Indication arrows (on top of elites, rabbit, water) are drawn on top so they don't get lost
  • Ginseng effect changed from 5x to 2x but lasts longer (12.5s to 15s)
  • Initial Church Healing cost lowered
  • Church Cleanse and Weaken prices depend on the enemy activity on screen
  • Church has a new buy option: Divinity (fires straight away)
  • Bandit Camp and Library multiplier scales over time (better early on)
  • Obelisks and Blood Moon can appear a bit sooner
  • Weighted Dice reroll amounts are randomised
  • Endless maps difficulty not as hard early on
  • Player invincibility timer is shown
  • Run mode is automatically toggled off when there's not enough energy for it
  • Tutorial (Training Grounds map) is simplified yet more extensive
  • Maps will start in a paused state while zoomed out
  • There's more blood and extra enemy hit sounds
  • Added Thailand and China flags to leaderboard
  • Added player movement sounds
Bugs
  • Leader power-up bonuses were not shown in the weapon info panel
  • Leader power-up bonus was not applied to Priest
  • Old weapon penalty percentage (-20%) was still applied to some weapons
  • Hover effect was broken in some of the character screen weapons
  • Several consumables had 2 quantity in upgrades screen
  • Church Cleanse did not clear special enemies (non-elites)
  • XP, Ability and Healthbar borders did not scale properly in some resolutions
  • Chickens targeted disabled elites (such as in challenge missions)
  • Cycling through consumables and weapons in shop with gamepad was not intuitive
  • Party member cost had mistakenly dropped very low