v. 0.6.3
Hello. This update took longer than usual as I had some delays with assets. On the plus side it's a much bigger update with new maps, run modifiers and other goodies.
[h2]Mountain maps[/h2]
Welcome to the treacherous snowy mountains! I had to rework the enemy AI a bit for this one to get the landscapes I wanted but I think it was worth it. It may be my favorite map thus far with a good amount of challenge. I hope you enjoy.
There's 3 variations of this:
[h2]Run modifiers[/h2]
You'll notice new rune structures on most of the maps. Completing the quest you will be offered a run modifier to choose for your next run. I won't spoil what these are but I'm hoping you'll be pleasantly surprised what's on offer... Let me know if you think of any fun additions to it!
[h2]Terror in the desert[/h2]
After watching the new Dune movie in theaters I just knew what the desert maps needed. Can you guess what it is?
[h2]Misc[/h2]
Some bug fixes, QOL features and balance adjustments as usual. Take a look at the full changelog for more details.
[h3]Full changelog:[/h3]
General
[h2]Mountain maps[/h2]
Welcome to the treacherous snowy mountains! I had to rework the enemy AI a bit for this one to get the landscapes I wanted but I think it was worth it. It may be my favorite map thus far with a good amount of challenge. I hope you enjoy.
There's 3 variations of this:
- Normal Mountains map
- Stormy Mountains mission map
- Endless Mountains map for leaderboard
[h2]Run modifiers[/h2]
You'll notice new rune structures on most of the maps. Completing the quest you will be offered a run modifier to choose for your next run. I won't spoil what these are but I'm hoping you'll be pleasantly surprised what's on offer... Let me know if you think of any fun additions to it!
[h2]Terror in the desert[/h2]
After watching the new Dune movie in theaters I just knew what the desert maps needed. Can you guess what it is?
[h2]Misc[/h2]
Some bug fixes, QOL features and balance adjustments as usual. Take a look at the full changelog for more details.
[h3]Full changelog:[/h3]
General
- New Mountains map (+9 achievements)
- New Stormy Mountains mission map (+2 achievements)
- New Endless Mountains map
- New Power-up: Energy - Character base energy charge
- New Rune structures appearing on maps
- Desert maps have a new resident terror lurking about
- Enemies will get scared of the bear
- Removed older leaderboard entries before the difficulty modifier changes
- Added a distinct colour for items classified as "Strong" and "Weak". Also made the green & red arrows a bit larger on the info panel
- Leader power-up max level lowered from 25% to 20%
- Speed power-up max level lowered from 25% to 20%
- Indication arrows (on top of elites, rabbit, water) are drawn on top so they don't get lost
- Ginseng effect changed from 5x to 2x but lasts longer (12.5s to 15s)
- Initial Church Healing cost lowered
- Church Cleanse and Weaken prices depend on the enemy activity on screen
- Church has a new buy option: Divinity (fires straight away)
- Bandit Camp and Library multiplier scales over time (better early on)
- Obelisks and Blood Moon can appear a bit sooner
- Weighted Dice reroll amounts are randomised
- Endless maps difficulty not as hard early on
- Player invincibility timer is shown
- Run mode is automatically toggled off when there's not enough energy for it
- Tutorial (Training Grounds map) is simplified yet more extensive
- Maps will start in a paused state while zoomed out
- There's more blood and extra enemy hit sounds
- Added Thailand and China flags to leaderboard
- Added player movement sounds
- Leader power-up bonuses were not shown in the weapon info panel
- Leader power-up bonus was not applied to Priest
- Old weapon penalty percentage (-20%) was still applied to some weapons
- Hover effect was broken in some of the character screen weapons
- Several consumables had 2 quantity in upgrades screen
- Church Cleanse did not clear special enemies (non-elites)
- XP, Ability and Healthbar borders did not scale properly in some resolutions
- Chickens targeted disabled elites (such as in challenge missions)
- Cycling through consumables and weapons in shop with gamepad was not intuitive
- Party member cost had mistakenly dropped very low