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Horde Hunters News

v. 0.4.1

Hello. This update took a bit longer than usual due to a couple of reasons. Firstly, I took some time off and went on a holiday. Secondly, because there's significant changes made to the game's progression loop which required a lot more testing than usual. The biggest thing you'll notice is that the level up system has been renewed together with new mission rewards to choose from. There's no more blacksmith and in general the flow of the game should feel a lot more fluid. It's almost a whole new experience and I hope you like it!

General
  • New mission/structure: Black Obelisk - Each one will increase new enemy health by 25%
  • New structure: Sacrificial Pool - Sacrifice 90% of your health for a reward
  • Leveling up is faster and the reward system has been renewed
  • Blacksmith has been removed
  • Portal consumable now lets you choose any place on the map to jump to
  • Frequent Buyer Card now gives 15% discount on all weapon upgrades
  • Charisma stat gives more discounts and better party member hire prices
  • Missions let you choose a reward after successful completion
  • Missions won't immediately end when going outside the mission area. Instead, you have 3 seconds to return back to the area
  • Fire missions will have at least a minimum of 3 water to collect
  • Total number of active missions are visible on the event log
  • Elites have a larger icon and the name "Elite" on them for better visibility
  • Elites will push player away if being in close proximity for too long (to prevent kiting)
  • Elite "healer" can increase enemy health beyond the previous maximum
  • Church initial prices are lower but increase every time a service is used
  • Tower default radius is bigger
  • Bandit Camp and Library will go on cooldown when leaving the area
  • Bandit Camp enemy gold worth increased from 10% to 25%
  • Ranger's Bow starts with 1 piercing, default range increased and range is no longer an upgrade
  • Warrior's Sword 100% bonus damage changed from 2 to 1
  • Stun damage upgrade changed from 0.4 to 0.3
  • Bank max funds changed from 50k to 25k
  • In-game Character page shows ability information as well
  • New message above player if trying to use ability when it's blocked by elite
  • New players receive 10 skulls after their first run. The old system of rewarding skulls for playtime has been removed
  • Added leaderboard flags for Taiwan, France, Ukraine, Canada, South Africa, Venezuela and Malaysia
Bugs
  • Enemy portals did not always sync properly in the event log timer
  • Enemy Portals were not counted towards endless total score
  • Elites tend to get stuck on towers often
  • Several calculation issues when game runs over 60 minutes
  • Game crash on leaderboard if browsing to a map without a user score in it

v. 0.4.0

Hello. Just a small update to fix a potential crash.

General
- Added a description for power-ups on the in-game Character screen
- Added a hover tooltip on level up explaining you get all the items in the selected group

Bugs
- Possible game crash on leaderboard submission at game end

v. 0.3.9 Hotfix

No version change. Just a quick bugfix!

Bugs
  • Mine could get set on fire while inside it, locking the player there unable to get out. Tragic really, but not an intended feature!

v. 0.3.9

Hello. This update's major changes are a new character to play with, new customization options for the starting weapon and some leaderboard changes.

[h2]New Character[/h2]

Please welcome Nasreq to the roster - a necromancer class character which raises the undead villagers to fight the horde!



[h2]New character customization[/h2]

The character customization option now includes an attack mode variation which tweaks the primary weapon starting stats. The selection may vary depending on the character. I haven't had the chance to test all the combinations thoroughly so please let me know if some feel too overpowered or too weak. Feel free to suggest new options as well!



[h2]Leaderboard changes[/h2]

See the weapons and items used along with the player's country.



[h2]Full changelog[/h2]

General
  • New character: Nasreg (Necromancer)
  • New character customization: Weapon attack modes
  • Burned down buildings can be repaired with gold. Blacksmith can now burn as well
  • Timer no longer stops when inside mine
  • Power-ups are individually saved for each character
  • Power-ups used on the run are visible on the character screen
  • User current and best score is displayed in the event log every minute on endless maps
  • Leaderboards show the weapons and items used and player's country flag
  • Accessibility button on main menu will display an asterisk if not using default settings
  • Item descriptions are more clear
  • Information panels will show a more accurate display of a numeric value
  • Increased font sizes on Steam Deck by roughly 10%
  • Some menu UI changes
Bugs
  • Nicolaus's and Merle's max character points were not accurate
  • Existing enemies could slow down more than once with the 50% and 100% Agility bonus
  • Mission timers were running (only in the event log) while inside the mine

v. 0.3.8

Hello. This update took a bit longer than expected, but it just might be the biggest one yet! Lots of goodies and changes in this, see the detailed changelog below.

General
  • Game build is compiled to native code resulting in a roughly 100% performance boost (your mileage may vary though)
  • Leaderboards have been moved to a custom system that allows more details over run such as the character used and time played. All leaderboards have been reset with a new seed
  • New melee weapon: Tomahawk Axe
  • New melee weapon: War Fan
  • New magic weapon: Fire Staff
  • New magic weapon: Acid Rain
  • New item: Monocle - Increased critical hit chance for all weapons (50%)
  • New item: Power Bracelet - +25-100% damage for all player weapons within the Aura
  • New item: Safety Bracelet - +25-100% damage resistance within the Aura
  • New item: Time Bracelet - +25-100% enemy slowdown within the Aura
  • Modified weapon: Fire Cape changed to inflict DPS damage
  • Modified weapon: Shield 100% bonus changed to double range instead of size
  • Modified weapon: Staff initial attack rate changed from 1.5s to 1.7s
  • Modified weapon: Light Wand initial attack rate changed from 2.5s to 3s
  • Modified item: Frequent Buyer Card now also gives 10% discount on everything
  • Modified item: Weighted Dice now also gives a free reroll on level up. Shop rerolls dropped from 2 to 1
  • Modified power-up: Miner no longer does increased damage to gold ores, but a shorter time is spent in Mine
  • Modified power-up: Speed has an additional level
  • The setting "Enter buildings automatically" no longer exists. Buildings are accessed with a key (if required). Directions to enter buildings and start missions have been moved on top of the player
  • Mine no longer depletes and is now entered. Gold amount depends on how long you stay in. Player has 2s invulnerability when exiting mine
  • Healing Pond also recharges ability fully
  • Titus no longer has a speed debuff
  • Nicolaus has no charisma bonus anymore, but increased perception instead
  • Jester is not penalized for whatever type the secondary weapon is and can carry other weapons of that type without penalties
  • All characters start with 2 consumables instead of 1
  • All characters' movement speed is faster by default. Agility no longer increases movement speed
  • More than one fire or destroy mission can appear at the same time in late-game and they also have a shorter timer
  • Enemy portals have increased health and nearby enemies get 10% faster when portal is attacked for the first time
  • Elite fireball quantity, damage and size will increase indefinitely as time goes on. Projectile speed is slower but hit detection is more accurate to player (was a lot more forgiving before)
  • Endless enemy kill multiplier changed from 1x to 0.5x
  • Endless time multiplier changed from 5x to 6x
  • Flyby enemies will have a shield after 15min of playtime
  • Some adjustments to enemy speed, life and damage over time
  • Flying enemies are faster than ground units
  • Terrain movement speed is displayed on screen (if not 100%)
  • Some variation in tree and boulder sizes
  • "Ability Blocked" changed to "Ability Blocked by Elite" for player to understand what's happening
Bugs
  • Jester's secondary weapon and consumable were not random in endless maps due to fixed seed
  • Filthy Rags gives weapon penalties despite not having a type
  • Crash on game start if save file was somehow empty
  • Fire Cape effect did not adhere to the projectile transparency setting