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Horde Hunters News

v. 0.3.4

Hello. This is a bit of a maintenance mixed bag patch. Soon we'll have something a bit more juicier in the works.

General
  • Fire missions will mention the building on the event log
  • All XP gems that merge increase in size. Vanishing effect also added red and orange gems as it was missing
  • Game will pause when dying and having the Reanimated item
  • The power-up selection screen will show if the selected map has no use for said power-up
  • Road map is a bit wider mostly for performance reasons
Bugs
  • Potential crash with "Trying to set a surface target that does not exist"
  • Infinite supply of apples when buying wine with exactly 5 apples left
  • Mission timers run (on the event log only) during a boss fight
  • Shop discounts did not remain when toggling the freeze items button
  • Frequent Buyer Card does not shorten the current shop timer
  • Elites (including boss) may get deactivated if thrown outside the view area far enough during boss battle
  • Ending a run when having the Reanimated item brings you back to the game
  • Game may crash with "JSON parse error" if save files have become corrupt
  • Enemies may suddenly not spawn at all (potentially fixed)
  • Enemy flickering may still happen at times (potentially fixed)

v. 0.3.3

Hello. Just a small release to fix a couple of issues that seemed to occur quite often with players.

Bugs
  • Enemies or obstacles may end up flickering on and off
  • Crash with error "Cannot apply sqrt to NaN"

v. 0.3.2

Yesterday's version had a severe bug which is why it was reverted back to the previous version within hours. Apologies. This version fixes that, and brings in a couple of new things as well that have been requested by the community.

General
  • New setting: Hotkeys for consumables (keys 1-9) [default: Off]
  • New function: Reorder consumables through the Character screen
  • New function: Highlight important reward items (e.g. consumables and skulls) on the map
Bugs
  • An eventual crash with projectiles (v. 0.3.1)
  • Key binding texts seen on screen did not update in real-time if swapping controls on the fly

v. 0.3.1

Good news! I'm fairly confident that the big crash bug I (and many of you) have been dealing with is finally fixed. Along with that I've added a few QOL things that were requested. Hopefully now that the launch week troubles are behind, we can finally look into the future with some real additions. Stay tuned!

General
  • New setting: Apply transparency to party members as well (default: Off)
  • Projectile transparency setting is now a slider (10-100%)
  • Setting sliders can be reset to their default value with mouse right click. Master sound level moved as the first choice as well in order
  • Map info panel lists all of the achievements that have not been completed yet
  • Character info panel shows total runtime
  • Slightly fewer weather effects on average
  • Minor performance improvements
Bugs
  • Silent crash on Forest map with boss encounter and similar silent crashes elsewhere are hopefully resolved
  • Level up and elite kill reward may happen at the same time causing issues
  • Enemy projectiles were affected by the lowered transparency setting

v. 0.3.0

Hello. Another day, another attempt at the boss encounter crash. Is it fixed? I don't think so. Is it better?
Maybe. On the bright side of all this, I've made a bunch of performance improvements again as I go through the codebase looking for answers. Thanks for understanding.

General
  • Pressing the spacebar closes the Elite Kill Reward screen. Let me know if you'd like this used anywhere else
  • Some performance improvements yet again
Bugs
  • Silent crash on Forest map with boss encounter (still not fully resolved!)
  • Multiple meteorites were ending in wrong places, often outside screen