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Horde Hunters News

v. 0.2.9

Hello. I've spent considerable time on one particular bug, that being the crash with the boss encounter. It's a tough one that I still haven't cracked. However, it doesn't seem to crash quite that often anymore so perhaps it helps some of you (it's quite random). Despite still dealing with this issue, I wanted to release a version because there's other fixes in this that players have come across. Please bare with me as I'm trying my best to work through them. I am on top of other comments and requests as well, but game stopping crashes take precedence. Thank you for all the support so far!

General
  • Gamepad cursor is fixed a bit shorter distance away from the player
  • Some performance improvements especially with a lot of enemies on screen
Bugs
  • Silent crash on Forest map with boss encounter (still not fully resolved!)
  • Crash when purchasing both farmer and woodcutter on Road map
  • Gamepad switching between the purchase items and the menu items, sometimes it fails to register
  • Gamepad rebinding clashed when switching "A" and "B" and causes navigation issues afterwards

v. 0.2.8

The previous version had a pretty big new bug by mistake so this fixes that. Apologies

Bugs
- Could not damage elites or boss during a boss battle

v. 0.2.7

Day 1 fixes!

General
  • New setting: Clouds and fog (default: On)
  • Apple Picker powerup renamed to Fruit Picker. It now applies to berries as well
  • Small performance improvements
Bugfixes
  • Bosses can spawn outside of the border in Road map
  • Issues with boss generation (crash potential) especially in Forest map. Maybe fixed?!
  • Projectile explosions were not affected by the reduced transparency setting
  • The "win with no power-ups" achievements were awarded despite having power-ups :/
  • Benjamin item did not shrink Merle's and Jarvis' ability

Early Access begins!

This post marks the start of the Horde Hunters Early Access journey! I hope you enjoy the game in its current state. I'm looking forward to making it even better with the help of the community.

[h2]How can you contribute?[/h2]

[h3]Poll[/h3]

Once you've played the game a while, you can take part in this poll regarding EA content.

https://take.quiz-maker.com/poll4709729x8373871F-147

[h3]Discord[/h3]

Join the community for discussions and chats around the game!

https://discord.gg/mvv4k8zBMC

[h3]Forums[/h3]

Give feedback on the Steam discussion forum.

https://steamcommunity.com/app/2178560/discussions/

Thank you,
Antti

v. 0.2.6 Demo update

Hello! This update brings many QOL, balance, performance and bug fixes. This may or may not be the final demo update as we kick off the Early Access tomorrow! Hope to see you then.

v. 0.2.6 changes:

General
- New setting: Confirm inventory weapon/item sells (default: On)
- New setting: Reduced projectile transparency (50%) (default: Off)
- Added arrows on map for mission locations to find them easier
- Added arrows on top of elites to notice them easier on the screen
- Added a bonus skull reward for every 5min until 60min of playtime. Old players get this too!
- Added a new tutorial tip to better introduce consumables to new players (comes up when you have more than 1 consumable and haven't used any yet)
- Map shows the player view area to get a better sense of scale and distance to places
- Level up has 2 reward groups to start with and 3 after an additional weapon (that is not maxed out)
- Level up has less of a chance for consumables and character stats
- Increased Chaos Stone damage from 1-2x to 1-3x
- Increased Calming Stone amount from 2.5s to 3s.
- Normal map extended time increased from 22min to 25min
- Dog sounds removed for repetitiveness
- Party member costs reduced
- Perception 50% bonus reveals the map instead of at 100%
- Bank has a fund limit (50 000)
- Enemy portal elite is 50% more powerful than a regular one
- Some scaling changes to enemy speed and health
- Farmlands mission target dropped from 15 to 12
- Bandit Camp gold drop rate is simplified to be double that to the normal amount
- "Try Again" button at the end of a run returns you to the power-up selection screen first
- Archer base attack rate switched back to what it was before (1.2->1.5s)
- Archer dash ability will stun enemies as well for 2s. Interval is now the same as with everyone else (5s)
- Town Hall is renamed to Barracks
- Party member amount is shown next to the inventory slot
- Weapons or items gotten for free will have a sell value of 50
- Gems and coins will now merge periodically for performance, and become bigger to indicate more value
- Some code tweaks for additional performance
Bugs
- Crash with Firestarter power-up when hovering over the Fire Bomb for details
- Game might freeze randomly up to 1-3s and then continue (hopefully fixed!)
- Scaling issues with ultrawide resolutions and other non 16:9 screens
- Pause/Unpause issues with map or character screen being open while level up happens
- Perception 100% bonus "reveal all supplies" wasn't working properly
- Apple Tree timer did not work properly when standing on it (broke this at some point by accident)
- Gems could merge with other rewards such as coins - woopsie!
- Church "weaken" worked on bosses as well
- Font artifacts on windowed