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Demo Update (0.1.4B)

Fellow Hunters,

First of all thanks to everyone for playing! I've received lots of feedback to work on, and this patch fixes some of the bigger ones. It also makes the game easier as it was proven to be quite difficult.


[h2]Patch notes[/h2]

- Reduced the base range of the sentry (10m to 6m), the increased range perk now adds 4m.
- Reduced the scaling of the amount of zombies when with multiple players.
- Reduced the scaling of HP of zombies when with multiple players.
- Increased the delay of which the zombies attack from 0.7s to 1s. (Does not affect player controlled zombies)
- Disabled the zombies throwing limbs for now as it was problematic. (Does not affect player controlled zombies)
- Rebalanced the zombie spawn curve.
- Zombie starting base HP is now 80 (from 100) and ends up at 180 (from 200) at the end of the round. (Does not affect player controlled zombies)
- Added a delay in the attack hit-scan when a zombie would melee attack. (Does not affect player controlled zombies)


- AKM inventory ammo is increased from 200 to 300.
- F1 inventory ammo is increased from 200 to 240.
- R870 inventory ammo is decreased from 200 to 99.
- MP5 inventory ammo is increased from 200 to 300.
- UMP45 inventory ammo is increased from 200 to 320.
- Uzi inventory ammo is increased from 200 to 320. (Unobtainable in demo)
- P90 inventory ammo is increased from 200 to 500. (Unobtainable in demo)
- Double Barrelled shotgun has its damage vastly increased.
- M1911 now has unlimited ammo, but with reloading. This is to make sure you always have a way to deal damage to zombies. (In case you spend points on other things than ammo and ending up not having bullets and enough points)
- Flamethrower has its damage reduced from 1 dmg per tick to 0.75 dmg per tick.

- Updated the spawning system to pick one based on distance. If no spawns are far away enough from Hunters a random one will be picked.

- Added more lights to the Factory map when it's dark.
- Fixed a glitch spot on the Tropicana map.
- Fixed several glitch spots on the Factory map.
- Fixed several glitch spots on the Port map.
- Fixed a blur issue with windows on the Factory and Tropicana map.
- Fixed a bug where zombie corpses would pop up for frame when being reused.
- Fixed a bug where all players would unlock the skin in the Casino map when someone would win one on the slotmachine.


Some bigger changes are coming later this month. Stay tuned!

- Rinke

https://store.steampowered.com/app/2179490/Ravenous_Horde/
https://store.steampowered.com/app/3577400/Ravenous_Horde_Demo/