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Demo Update - Patch 0.2.0

[p]Fellow Hunters,[/p][p][/p][p]In preparation for the full release this November, the demo is now updated to the last balancing / optimisation build. Things like achievements and the store are disabled (as they don't belong in a demo).[/p][p]This is the last demo update before the full release. (Unless major bugs arise)[/p][p]At release the demo will be taken down as the game is free to play.[/p][p][/p][p][/p][h2]Patch notes (0.2.0)[/h2]
  • [p]Added a minigun for the last hunter. (Has unlimited ammo but needs to reload. Also can be upgraded at the booth.)[/p]
  • [p]Added the ability to disable explosion screen shake.[/p]
  • [p]Added achievements. (Localized too in all languages shown on the store page.)[/p]
  • [p]Added controller support and rebinding of those keys. (Playstation icons are still to be added! It's showing Xbox icons exclusively for now.)[/p]
  • [p]Added more perks. (all non-demo ones as they're lvl 20+)[/p]
  • [p]Added the landmine special equipment.[/p]
  • [p]Added map objectives (personalized) which give 1k xp per completion.[/p]
  • [p]Added the store to the game. (Disabled in demo)[/p]
[p][/p]
  • [p]Optimized the foliage which mainly affects the Tropicana map.[/p]
  • [p]Optimized the rain, fire and grenade particles.[/p]
  • [p]Reduced lightning intensity on all maps.[/p]
  • [p]Optimized the lighting on 3rd person guns. (The other hunters' guns you see.)[/p]
  • [p]AI Zombies now have some randomized values regarding navigation, they won't huddle together anymore.[/p]
  • [p]Oil Rig now has better arrows on the floor/walls to guide you a bit.[/p]
  • [p]Gore particles and objects now fly less far.[/p]
  • [p]You can now press escape to go back a screen.[/p]
  • [p]AI Zombies now has reduced melee range and stopping range. (They now stop within 1m of you instead of 2m.)[/p]
  • [p]AI Zombies now wait a bit when they're in range of doing damage to let you get away.[/p]
  • [p]AI Zombie amount has been drastically increased, and their hp is reduced.[/p]
  • [p]AI Zombies now will explode your face off when you are in a spot where they can't reach with their arms. (But can by exploding.)[/p]
  • [p]Added the store stuff and outfit support.[/p]
  • [p]Some textures had their size reduced. (More to come in the future.)[/p]
  • [p]Traps now have an icon on the minimap, and icons now always face upwards.[/p]
  • [p]Upgrading a weapon is now more clear to what it does. (10% increased damage per tier)[/p]
  • [p]Made it more clear that when a round is over who has won.[/p]
  • [p]Saving of player data happens at the end of the round now or when you quit.[/p]
  • [p]Door prices have been increased as more zombies are on available to kill.[/p]
  • [p]Grenades and landmines don't damage the owner any more.[/p]
[p][/p]
  • [p]Fixed an internal bug with the water on Oil Rig. (Which affected the server.)[/p]
  • [p]Fixed another memory leak. (Very tiny, but over the course of weeks/months it would add up for servers.)[/p]
  • [p]Fixed a bug where your total score would show up as 0 on the end screen. (Just a visual bug)[/p]
  • [p]Fixed a bug where sometimes the values on the end screen would be the placeholder values.[/p]
  • [p]Fixed a bug where AI zombies would sometimes hit harder than expected.[/p]
  • [p]Fixed various glitch spots.[/p]
  • [p]Fixed a crash that would happen if another player had a secondary or special weapon equipped and a primary weapon skin that was not the default.[/p]
  • [p]Fixed a bug where reloading/swapping weapons when doing healing/throwing grenades would bug out stuff. (I assume this is fixed, I couldn't reliably replicate it as it had to do with packet order sending.)[/p]
  • [p]Fixed some light baking issues on several maps.[/p]
[p][/p][p]Thank for all the support so far! A little of 2 months to go which can now be focussed on more content.[/p][p]- Rinke[/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p]