1. Cobalt Core
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  3. Patch notes: 1.2.0

Patch notes: 1.2.0

[h2]CONTENT:[/h2]
  • Added a daily mode!
  • Everyone playing that day’s daily share a crew, a ship, and a run seed. They also share 1-3 weird modifiers that make daily runs feel pretty different from normal runs!
  • Dailies are scored! Compete with your friends on the Steam leaderboards!
  • Daily runs are available after beating the game, OR by opting in early (and accepting that dailies may contain story/mechanic spoilers!)
  • Here’s a few examples of daily modifiers:
    • One character only!
    • Enemy ship parts are randomly shuffled at the start of every fight!
    • Start with extra health, but most fights take place in Solar Flare events- you’re gonna need the health
    • Cards can only be upgraded to their B upgrade
    • Start with a free boss artifact
[h2]MISC:[/h2]
  • Ship health bars now have slightly darker ticklines every 5th tick, to make it easier to tell at a glance how much health an enemy has
  • Made the card “Release” a dual card- you can now choose if the object you’re releasing is pointed TOWARD or AWAY from you
[h2]BUGFIXES:[/h2]
  • Made it so getting the status “LOSE ALL YOUR EVADE NEXT TURN” plays a sad sound instead of a happy one
  • Fixed some other really minor stuff that’s too boring to list


Lastly, we're doing a Makeship campaign for a Riggs plushie!!!
Look at her. Incredible. I want one.
This campaign only goes until September 18th, so grab one while you can!!!