Patch notes: 1.2.0
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Lastly, we're doing a Makeship campaign for a Riggs plushie!!!
Look at her. Incredible. I want one.
This campaign only goes until September 18th, so grab one while you can!!!
- Added a daily mode!
- Everyone playing that day’s daily share a crew, a ship, and a run seed. They also share 1-3 weird modifiers that make daily runs feel pretty different from normal runs!
- Dailies are scored! Compete with your friends on the Steam leaderboards!
- Daily runs are available after beating the game, OR by opting in early (and accepting that dailies may contain story/mechanic spoilers!)
- Here’s a few examples of daily modifiers:
- One character only!
- Enemy ship parts are randomly shuffled at the start of every fight!
- Start with extra health, but most fights take place in Solar Flare events- you’re gonna need the health
- Cards can only be upgraded to their B upgrade
- Start with a free boss artifact
- One character only!
- Ship health bars now have slightly darker ticklines every 5th tick, to make it easier to tell at a glance how much health an enemy has
- Made the card “Release” a dual card- you can now choose if the object you’re releasing is pointed TOWARD or AWAY from you
- Made it so getting the status “LOSE ALL YOUR EVADE NEXT TURN” plays a sad sound instead of a happy one
- Fixed some other really minor stuff that’s too boring to list
Lastly, we're doing a Makeship campaign for a Riggs plushie!!!

Look at her. Incredible. I want one.
This campaign only goes until September 18th, so grab one while you can!!!