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Cobalt Core News

1.2.5

[h2]Content[/h2]
  • [p]daily artifacts you’ve seen are now listed at the bottom of the codex[/p]
  • [p]added Polish and Ukrainian glyphs to our font to support fan translations[/p]
  • [p]A whole bunch of bugfixes, listed below[/p]
  • [p]quietly added a Mac version (let us know in the discord if you try it!)[/p]
[h2]Bugfixes[/h2]
  • [p]you can no longer start the rail cannon fight lodged inside the wall[/p]
  • [p]Rebound Reagent can no longer proc multiple times in a single fight if you save+quit+reload[/p]
  • [p]Dillian on enemy-shufflin' dailies can no longer shuffle his extend action to BEFORE he attacks, which let him shoot you in ways you wouldn't see coming[/p]
  • [p]Combustion Engine doesn't render its actions weird when you have hermes boots[/p]
  • [p]the status Engine Lock is now correctly labeled as “affected by Timestop” while you have Timestop[/p]
  • [p]the Janitorbot and the Rail Cannon now obey RNG seeding properly and have consistent starting positions[/p]
  • [p]you can now peek your draw/discard/exhaust pile during another UI (think Admin Deploy B or EXE cards)[/p]
  • [p]choosing a card from your hand (Admin Deploy B) now shows the cards in the same order they are in your hand[/p]
  • [p]Second Opinions now draws cards in the order they are in your draw pile - if your Jupiter’s Moons is on top of the draw pile, it will be drawn first - might matter if your hand is almost full[/p]
  • [p]fixed Boss Advantage / Draft Pick daily run modifier timing issue[/p]
  • [p]fixed upgrade arrow color if Only B Upgrades daily run modifier is up[/p]
  • [p]the game now attempts to view non-English leaderboard names in their appropriate fonts if possible, and falls back to replacing unknown characters with `?` (they used to just be blank)[/p]
  • [p]long leaderboard names now get an ellipsis[/p]
  • [p]fixed daily run modifiers not being saved if the game is closed via the X button right after starting a run, but before getting to the first fight[/p]
  • [p]fixed card tooltips appearing for a single frame when they're disabled while playing on a controller[/p]
  • [p]some optimizations related to artifacts[/p]
  • [p]some miniscule RNG changes (RNG no longer called if choosing 1 out of 1 items)[/p]

1.2.4

  • Nerfed Rail Cannon slightly. It no longer shoots a heavy missile on turn 1, and its Phase 1 attacks are now 2 damage, instead of 1x2 multihits
  • Fixed a bug in which you could get the same Zone 2 elite fight twice in certain rare situations

1.2.3

  • Re-added the Just One Character daily modifier to the daily pool
  • A few small bug fixes (including the bugs associated with the Just One Character artifact that made us remove it to begin with!)

Patch notes- 1.2.1

  • Temporarily removed the "just one character" daily modifier, as a few bugs have been found with it that'll take a little bit to fix. We'll have it back in the rotation in a week or two.

This does mean that today's daily seed has been rerolled and today's daily leaderboards have been refreshed. Sorry about that!