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Cobalt Core News

Patch notes: 1.0.2

BALANCE CHANGES:

  • Table Flip and its upgrades are all 1 energy cheaper
  • Quick Thinking B now draws +1 card, but exhausts
  • Math.Max B no longer gives -1 energy next turn, but exhausts
  • 00-A Mining Drill now caps at 9 shots per cannon


GRAPHICAL CHANGES:

  • Gave 00-A Mining Drill a unique pilot
  • Put back a pixel that went missing


BUG FIXES:

  • Progress bar fixes!
  • Artifact #87 is correctly marked in the codex now. (If you’ve already seen the game’s finale, you may need to do it again to properly mark this as seen.)
  • three cards have been removed from the codex temporarily, as they're not accessible at this moment
  • added one card to the codex that should have been there already
  • Event #26 has been correctly added to the pool
  • In total, this should mean players can properly get 100% on all progress bars now
  • Spawning objects inside of a wall now immediately destroys them
  • Fixed a bug that caused Scrap Armor to sometimes not trigger correctly
  • Shield and Temp Shield are no longer considered statuses.
  • Mechanically, the only impact of this is that Boost’s “add X to your next status” will not be added to Shield or Temp Shield
  • Fixed a crash from doubling Total Cache Wipe’s effect with Zero Doubler. Feel free to double this card all you like, now
  • Fixed a weird niche bug where Buried Relic’s self-boost could sometimes be unstunnable

Patch notes: 1.0.1

Bug fixes and UI tweaks:

  • Power Diversion now, correctly, does not nerf Strafe or Payback shots
  • Nanofiber Hull + Heal Booster now correctly heals you for 2 at the end of every combat
  • Salvage Arm no longer incorrectly triggers when shooting drones with shields
  • Pressing Q/E no longer uses droneshift if there are no drones to shift
  • The card Glissade is no longer missing from the codex
  • A few character shouts trigger less often. (Yes, Max, we know we have Jet Thrusters.)
  • Controller tooltips now remember if you've turned them on/off between combats.
  • (To prevent early players missing that they're toggleable, they will still turn themselves back on until you've beat zone 1 once.)
  • Changed a few internal things to make modding a little bit easier
  • Made credits easier to exit (and fixed messaging on click + hold)

Cobalt Core is Available Now!

Today's the day! Cobalt Core is finally here!

We have been SO excited to share Cobalt Core with you all, and for launch week, you can pick it up with a 10% launch discount!

If you wanted a chance to ask the devs any questions, you can also join us today for a live stream at 2PM PST // 5PM EST on the Brace Yourself Games Twitch channel.

SEE YOU THERE!

[previewyoutube][/previewyoutube]

Cobalt Core Next Fest Dev Stream!

Join the developers as they play through the Cobalt Core demo and answer some questions!

FTL meets Slay The Spire in this Steam Next Fest demo

We recommended a dozen Steam Next Fest demos out the gate but that barely scratched the surface of the demo-o-rama. So after diving back into the demo pile myself, I have another recommendation for you: adventuring across the galaxy in roguelikelike spaceship deck-building dungeon-crawler Cobalt Core. If you enjoy Slay The Spire and FTL, do have a look, though I might argue that FTL's follow-up, Into The Breach seems a stronger influence. Ah, play the demo and see for yourself!


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