Fight in the Freezer
Behind the locked warden door lies the preserved brain of an elite, criminal mastermind...who also happens to be a gamer!

[h3]Game, Set, PONG?![/h3]
That’s right! Pong. Hold on (quite literally) for dear life as you engage in the ultimate game of Pong. But this evil warden is neither a former military officer or a crazed gang leader on a menacing truck…This time, it’s someone–NO, something–even more sinister…
The brain of a gaming-obsessed criminal bent on always getting the highest score.
The Coolant Drive keeps the brain from overheating by creating an artificial polar vortex around itself, freezing its surroundings.

It's been said in the previous paragraph, but just in case you didn't already get the idea: If you happen to let go of the chain wall, or if you get hit by the energy ball and don't grab back on to the chain wall, you WILL fall into the bottomless pit below. And you WILL die. And you WILL use up one of Hal's Rests. And you WILL get frustrated being unable to grab back on to the chain wall.

[h3]Undying Skills[/h3]
Our intel is a bit dicey, but from what we’ve been able to gather, the Coolant Drive runs on the electrical nerve circuitry from the malevolent gamer’s brain within. While it’s active, the brain will automatically run calculations as it attempts to counter Hal’s returns.

Also, if you couldn’t already tell, you’ll want to enter this fight with your chakram fully upgraded to its maximum three icons in your inventory. With an upgraded chakram, you’ll be able to intercept the Coolant Drive’s serves and returns with a wider range. Use this to your advantage or, you know, just git gud with the normal chakram.
[h3]Only Babies Play on Easy and Modern[/h3]
We’d like to point out: If you challenge the Coolant Drive on multiple difficulties, you might wonder if the warden behaves differently depending on that setting. We’ll leave you to make a judgment call on that.
Some of our testers think so. They’re obviously pro gamers, too. All of them. For real, for real.
But we aren’t planning to preserve their brains………yet.

Anyway, we dare you to play this boss fight on Classic difficulty. You’ll have a great time.
FoR rEaL, fOr ReAl.

Thanks for checking out this update! We’ll have more to share with you next week as we get even closer to Prison City’s launch!
Wishlist Prison City and play the free demo available NOW!

[h3]Game, Set, PONG?![/h3]
That’s right! Pong. Hold on (quite literally) for dear life as you engage in the ultimate game of Pong. But this evil warden is neither a former military officer or a crazed gang leader on a menacing truck…This time, it’s someone–NO, something–even more sinister…
The brain of a gaming-obsessed criminal bent on always getting the highest score.
The Coolant Drive keeps the brain from overheating by creating an artificial polar vortex around itself, freezing its surroundings.

It's been said in the previous paragraph, but just in case you didn't already get the idea: If you happen to let go of the chain wall, or if you get hit by the energy ball and don't grab back on to the chain wall, you WILL fall into the bottomless pit below. And you WILL die. And you WILL use up one of Hal's Rests. And you WILL get frustrated being unable to grab back on to the chain wall.

[h3]Undying Skills[/h3]
Our intel is a bit dicey, but from what we’ve been able to gather, the Coolant Drive runs on the electrical nerve circuitry from the malevolent gamer’s brain within. While it’s active, the brain will automatically run calculations as it attempts to counter Hal’s returns.

Also, if you couldn’t already tell, you’ll want to enter this fight with your chakram fully upgraded to its maximum three icons in your inventory. With an upgraded chakram, you’ll be able to intercept the Coolant Drive’s serves and returns with a wider range. Use this to your advantage or, you know, just git gud with the normal chakram.
[h3]Only Babies Play on Easy and Modern[/h3]
We’d like to point out: If you challenge the Coolant Drive on multiple difficulties, you might wonder if the warden behaves differently depending on that setting. We’ll leave you to make a judgment call on that.
Some of our testers think so. They’re obviously pro gamers, too. All of them. For real, for real.
But we aren’t planning to preserve their brains………yet.

Anyway, we dare you to play this boss fight on Classic difficulty. You’ll have a great time.
FoR rEaL, fOr ReAl.

Thanks for checking out this update! We’ll have more to share with you next week as we get even closer to Prison City’s launch!
Wishlist Prison City and play the free demo available NOW!

Programancer: The first room is inspired by the bat skip in Castlevania, with the intention that speedrunners can coyote slide into a bullet to damage boost onto the platform and cut some time.
Programancer: Freeway was a bit difficult because I had to put in a lengthy stretch into a non-linear game- so I thought about ways to do that. Initially, it was just going to be a long freeway you walk along (boring), and then I thought about Mega Man 5’s Wave Man water bike segment and how cool it would be to have something like to start the level out with.
Programancer: And once that was set up, I thought it would be cool to do something different for the part after that, as well, so I took inspiration from Mega Man X’s intro stage with the freeway chunks dropping down after beating an enemy.
Programancer: Cold Storage’s premise was just “ a level themed around a giant central area that you have to vertically climb,” and then the grinders were a good fit for the auxiliary rooms leading up.
Programancer: The grinders on this level were an idea from Retroware’s president, and I implemented them into the route pretty early in the design.
Heavy Grenader:
Shieldnader:












