Jumping & Running from Roof to Roof
[h3]Settings & Story[/h3]

Following Hal Bruzer’s successful entry into Detroit Prison City, he finds himself situated among the rooftops. As he makes his way through the cityscape’s jungle of concrete, brick, and steel, he sees his eventual destination–the Detroit City Police (DCP) Headquarters–in the distance.

But waiting for him at the end of the Rooftops zone is the Hind D Warden! Armed with a forward nose gun, side missiles, and a dangerously skilled former military operative, this enemy will toy with Hal as it reigns fire (and grenades) from above!

[h3]Chain Walls and Security Eyes[/h3]
As Hal makes his way along the platforms and ladders, he’ll come across multiple chain walls that can be grabbed onto. Like the chain walls in the introductory mission on the train, Hal can move about the chain walls found throughout the Rooftops level.

However, there are some areas where Security Eyes are positioned. These “Eyes” will open when Hal gets too close, and they’ll spawn 8 smaller security spheres to contain any threats within them! Skilled players can either attack one security sphere at a time, or guide Hal’s chakram in a circular direction to dispatch multiple spheres in one throw!

[h3]Inspirations Taken[/h3]
In our previous post on Level Designs, lead game developer Programancer described Rooftops “to be very entry level.” With inspiration from bat skip in Castlevania, speedrunners can choose to “slide into a bullet to damage boost onto the platform and cut some time.”
Power Blade was also an influence in how the structure of Rooftops was designed–in Progamancer’s words, “where you can see a platform or area on a screen you can’t reach without navigating above or below.”
Also, don’t even think about making that jump, Hal!

Be sure to check back for more updates very soon!
You can wishlist Prison City and play the free demo available now!

Following Hal Bruzer’s successful entry into Detroit Prison City, he finds himself situated among the rooftops. As he makes his way through the cityscape’s jungle of concrete, brick, and steel, he sees his eventual destination–the Detroit City Police (DCP) Headquarters–in the distance.

But waiting for him at the end of the Rooftops zone is the Hind D Warden! Armed with a forward nose gun, side missiles, and a dangerously skilled former military operative, this enemy will toy with Hal as it reigns fire (and grenades) from above!

[h3]Chain Walls and Security Eyes[/h3]
As Hal makes his way along the platforms and ladders, he’ll come across multiple chain walls that can be grabbed onto. Like the chain walls in the introductory mission on the train, Hal can move about the chain walls found throughout the Rooftops level.

However, there are some areas where Security Eyes are positioned. These “Eyes” will open when Hal gets too close, and they’ll spawn 8 smaller security spheres to contain any threats within them! Skilled players can either attack one security sphere at a time, or guide Hal’s chakram in a circular direction to dispatch multiple spheres in one throw!

[h3]Inspirations Taken[/h3]
In our previous post on Level Designs, lead game developer Programancer described Rooftops “to be very entry level.” With inspiration from bat skip in Castlevania, speedrunners can choose to “slide into a bullet to damage boost onto the platform and cut some time.”

Also, don’t even think about making that jump, Hal!

Be sure to check back for more updates very soon!
You can wishlist Prison City and play the free demo available now!