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From Concept to Creation: Programancer Dev Log #2

We’re back this week from our secret bunker in Prison City with another dev log featuring Programancer and his insights into the game’s journey and some of the references he’s made to various existing media…


[h3]Question #4: Can you describe the journey you took and how it feels taking the game from a concept to a nearly completed title at this point?[/h3]
Programancer: Technically, Prison City started as a very, very simple and vague idea–”What if there was an NES action approach-a-thon in the spirit of Mega Man, Power Blade, Shatterhand, etc., except every level you enter has a unique entrance sequence for the player?”- so in my head, the intro to the Rooftops level is what I would think about- the player coming in from a zipline and breaking through the window of a building before starting the level.


It wasn’t until RetrogradeJam 3 in 2022 that I had decided to flesh all of that out and see what I could come up with using (and updating) systems I had already refined from other projects I have made, and build a simple plot around it. Since then, it’s been a lot of thinking up cool ideas to introduce into levels and letting those ideas grow organically- some stayed the same, but many evolved into something emergent and different. Now that the game is nearly finished, it’s crazy looking back on how it has grown since it started as a 10-day jam game. Very surreal!

[h3]Question #5: Why “Detroit” Prison City?[/h3]
Programancer: I knew I wanted to set the game in a real world location, and, growing up in Michigan, it made sense to me to go with Detroit! It’s the setting for some of my favorite 80s movies- something I love to pay homage to- and I think it’s easily one of the most immediately recognizable cities in Michigan~


[h3]When asked about making references to existing media, Programancer gave an extensive list with some highlights including:[/h3]
1. The contact for Rooftops (I. Simon) is a reference to the following:
  • Iroquois Plisskin from Metal Gear Solid 2
  • Simon Quest from the Transylvania Adventure of Simon Quest (Programancer’s other title)

2. The boss for Rooftops (Hind D) is a reference to the following:
  • The Hind D in Metal Gear Solid
  • Liquid Snake in Metal Gear Solid
  • The Pilot's name is Dutch Eli, a reference to Eli from Metal Gear Solid (Liquid Snake), and Dutch from Predator

3. The boss for Freeway (Fury Rhoads) is a reference to the following:
  • Randy Rhoads from Black Sabbath
  • Lord Humungus from Mad Max 2
  • The title for Mad Max: Fury Road

That's a wrap for this week! Stay tuned for more updates from our secret bunker inside Prison City!

You can wishlist and play the free demo, available now!

From Concept to Creation: Programancer Dev Log #1

Taken from a hidden bunker somewhere in Prison City comes an exclusive insight into the mind of developer Programancer on his thoughts about his latest title in the works!

This week, Programancer answered a few questions about his inspirations for the game, programming challenges, and his favorite boss(es).


[h3]Question #1: What games inspired you to make Prison City?[/h3]
Programancer: Power Blade (obviously), Shatterhand, Vice: Project DOOM, Mega Man, and a distaste for Power Blade 2.


[h3]Question #2: What do you think were some of the most challenging elements in the game to program?[/h3]
Programancer: I’d definitely have to say the bosses! Some of them change the formula up a bit and while programming them wasn’t challenging in the literal sense, they did force me to think outside of the box for a lot of their creation and design. Lots of adjustments to code and patterns to get the feel just right for the battles.


[h3]Question #3: Do you have a favorite boss?[/h3]
Programancer: This changes for me depending on my mood, but it’s a toss up between Fury Rhoads and the penultimate boss of the game (that I dare not spoil!), but I have a soft spot for the Jumbotron, too.


Stay tuned for more updates! Next time we’ll go into depth about Programancer’s use of references to existing media, his journey as a developer, and why he chose to set the game in Detroit!

Wishlist and play the free demo of Prison City now!

Announcing the NEW Prison City DEMO!!

NEW DEMO NOW LIVE!!


[h2]Head on over to the store page and get the newest demo of Prison City![/h2]

https://store.steampowered.com/app/2179860/Prison_City/



[h2]We added new stages to the demo and refined the gameplay![/h2]







Prison City is a dystopian, action-packed side-scroller with tight mechanics and intricate level design. Battle techno-terrorists with your chakram and grenades, eat hot dogs for health, and locate contacts to help take down bosses. Releasing August 2023. Hopefully coming to ALL consoles, but it all starts with a Steam Wishlist!

[h2]WELL?? What are you waiting for?![/h2]

Prison City Steam Next Fest LIVE-STREAM

https://www.youtube.com/watch?v=BZ_k2kADH_8

Interested in learning more about Prison City, its development, and team behind it? Join us for a live-stream to celebrate all things Steam Next Fest with a demo release, new game art, and trailer!



ABOUT STEAM NEXT FEST
"Steam Next Fest returns February 6th to February 13th, 2023! Steam Next Fest is a multi-day celebration where fans can try out demos, chat with developers, watch livestreams, and learn about upcoming games on Steam. For developers, Steam Next Fest is an opportunity to get early feedback from players and build an audience for a future launch on Steam."


ABOUT PRISON CITY
Your sentence begins … in Prison City! As former cop Hal Bruzer, accept the Chief’s plea to raid Prison City’s security zones and end the Techno-Terrorists’ reign. Throw your chakram or grab some grenades, eat hot dogs to restore health, and locate contacts to obtain key cards to the wardens' safe rooms. Inspired by NES action titles, Prison City is a sidescrolling dystopian experience exploding with tight mechanics, intricate level design, and a satisfying narrative. Do rad things like:

  • Uncover hidden weapon and health upgrades,
  • Grapple through 8+ zones, ranging from Sewer, Factory, and Preserve,
  • "Play on Your Terms" - experience customizable gameplay and difficulty through a plethora of modifications, including health, damage, lives, and loot frequency,
  • Compete for "best time" with Warden (Boss) Rush mode,
  • Rock out to Raddland Studios’ (Retro City Rampage,Shakedown Hawaii) OST
  • and talk to a dolphin!?

Prison City Steam Next Fest LIVE-STREAM

https://www.youtube.com/watch?v=BZ_k2kADH_8

Interested in learning more about Prison City, its development, and team behind it? Join us for a live-stream to celebrate all things Steam Next Fest with a demo release, new game art, and trailer!



ABOUT STEAM NEXT FEST
"Steam Next Fest returns February 6th to February 13th, 2023! Steam Next Fest is a multi-day celebration where fans can try out demos, chat with developers, watch livestreams, and learn about upcoming games on Steam. For developers, Steam Next Fest is an opportunity to get early feedback from players and build an audience for a future launch on Steam."


ABOUT PRISON CITY
Your sentence begins … in Prison City! As former cop Hal Bruzer, accept the Chief’s plea to raid Prison City’s security zones and end the Techno-Terrorists’ reign. Throw your chakram or grab some grenades, eat hot dogs to restore health, and locate contacts to obtain key cards to the wardens' safe rooms. Inspired by NES action titles, Prison City is a sidescrolling dystopian experience exploding with tight mechanics, intricate level design, and a satisfying narrative. Do rad things like:

  • Uncover hidden weapon and health upgrades,
  • Grapple through 8+ zones, ranging from Sewer, Factory, and Preserve,
  • "Play on Your Terms" - experience customizable gameplay and difficulty through a plethora of modifications, including health, damage, lives, and loot frequency,
  • Compete for "best time" with Warden (Boss) Rush mode,
  • Rock out to Raddland Studios’ (Retro City Rampage,Shakedown Hawaii) OST
  • and talk to a dolphin!?