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Bunny Game News

Bunny Game - Patch 0.1.2

We released a new patch that makes some improvements based on Early Access feedback.

  • Fixed some sounds that were missing distance modifier
  • Fixed an issue where VOIP default value was at 50% -> increased to 100%
  • Added microphone volume slider to the settings
  • Added a new UI to inform you if the lobby in the search is behind/ahead of you in game version
  • New translations for new UI elements

Bunny Game - Patch 0.1.1

Time to share the latest updates we've made to Bunny Game. We've squashed some bugs, made fonts work better with different languages, and improved the spectator mode. Also, Steam invites are now more reliable, and traitors can't take out other traitors anymore. Plus, we've spruced up the visuals a bit. Enjoy!

  • Steam invites will work now if the lobby is open.
  • Added new visual for the mouse cursor
  • Improved water effect
  • Fixed player getting stuck on running animation in rare cases after death
  • Fixed a flaw in jelly effect
  • Fixed some missing translations
  • Fixed some fonts not working properly with Russian, Chinese and Japanese
  • Fixed being able to pick-up player ragdolls while carrying carrot
  • Fixed a spot where players could get stuck
  • Fixed spectator mode see-through effect
  • Traitors can no longer assassinate other traitors
  • Player names are visible after death now
  • Update grass count across all graphics quality levels

Bunny Game is out in Early Access!

We are thrilled to announce the Early Access release of our first game on Steam. Our journey began with a simple concept at a game jam. Through countless iterations, we refined our mechanics, turning the game into a unique multiplayer experience.

As we release into Early Access, we invite you to dive in and share your experiences, suggestions, and insights. Your input will be invaluable as we continue to evolve and refine the game into something truly special.

Thank you for your support, enthusiasm, and being part of our game's community. The development of this game has been an intense journey, one that challenged us to push the boundaries of what we thought was achievable for a 2-person team. It's an exciting time for us, and we can't wait to hear what you think. Join us in exploring this game’s potential and help shape its future.

Bunny Game - Playtest #1

Hey everyone,

We now begin the sign-ups for our #1 Playtest, which will start February 9th and last for a whole week.

Sign-up here:

https://store.steampowered.com/app/2180890/Bunny_Game/


We are continuously working with the feedback we've received from many of you to polish the game.
I am very excited to share that many new features and QoL improvements are waiting in store for you.

  • Introduction of Positional VoIP - Talk with others in-game!
  • Resurrection system - Death is inevitable, but it's not always the end :)
  • Better tutorial
  • Reworked lobby system
  • More interesting and challenging tasks
  • Randomized / procedural spawns
  • Hotkey remapping
  • A lot of bug fixes, optimizations, and polishing rough edges


[h4]You Are Invited![/h4]




Take care,

Nocebo

Demo Hotfix #2

Hello everyone,

Another hotfix is now live for Bunny Game.

Thank you for playing the demo - this is what allows us to make the game better.


[h4]CHANGES[/h4]
  1. The escape ladder will now appear after main task is completed. Side quests no longer need to be completed.
  2. Rebalance task requirements.
  3. Added new animated label to tasks window, that appears once tasks are completed.
  4. Fix issues with public lobbies not closing properly sometimes.
  5. Fix backend issues surrounding lobby UI refresh system
  6. Fix bunny paw decals sometimes staying after other player disconnects.
  7. Added game icon.