Heretic's Fork SMALL UPDATE
Hey Heretics!
We’re excited to release a small update that fixes and improves some bugs.
Bug Fixes:
Gamepad vibration support added (with an option to disable it in settings)
Max rune count reduced to 8, you don't get a new rune at the start of an endless run anymore
Fixed a rare crash when you arrive to endless mode with 3 or fewer tower slots
Master Gilbo now doesn't have his initial tower choices locked if previous run was started with garrison(s)
Fixed leaderboards for Gilbo
Killed sinners won't longer increase the counter after HP reaches zero
Refund card logic fixed. Now the level of a returned structure is always correct
Fixed various issues with shift saving system, including emergency endless mode save
Loaded shift won't longer crash if you have an Acorn active ability
Synergist card effect now stacks and toggles properly (it is destroy-on-use now though)
Fixed tons of minor UI issues. Now every element is in it's place, no matter how much time you change stages
Fixed a rare issue when Sunder towers might force the sound system to go crazy
Fixed some issues for Japanese font
Thanks for your support, and see you soon!
We’re excited to release a small update that fixes and improves some bugs.
Bug Fixes:
Gamepad vibration support added (with an option to disable it in settings)
Max rune count reduced to 8, you don't get a new rune at the start of an endless run anymore
Fixed a rare crash when you arrive to endless mode with 3 or fewer tower slots
Master Gilbo now doesn't have his initial tower choices locked if previous run was started with garrison(s)
Fixed leaderboards for Gilbo
Killed sinners won't longer increase the counter after HP reaches zero
Refund card logic fixed. Now the level of a returned structure is always correct
Fixed various issues with shift saving system, including emergency endless mode save
Loaded shift won't longer crash if you have an Acorn active ability
Synergist card effect now stacks and toggles properly (it is destroy-on-use now though)
Fixed tons of minor UI issues. Now every element is in it's place, no matter how much time you change stages
Fixed a rare issue when Sunder towers might force the sound system to go crazy
Fixed some issues for Japanese font
Thanks for your support, and see you soon!