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Hotfix 0.0.40 & Storage functionality discussion

Hotfix 0.0.40


Changes:
* Reduced the Health of all enemies by 50%
* Repenters Damage (50 to 25)


In the previous update (0.0.39) we disabled card storage in the sacrifice area.

The full game is currently in development and we are using this opportunity to experiment with gameplay changes, this means that the player experience might change from update to update.

This doesn't mean that the card storage functionality is gone forever, It may return either in its previous form, or as a character ability. We are just experimenting to see how the game feels without it.

Personally, I'm excited to hear what you think about the change. There are many reasons why we are trialing it, but I'm hesitant to list them here because I don't want to create a bias towards or against the change.

One thing that is obvious is that it makes the game harder, that's not the intention of the change so we have reduced the enemy HP to hopefully mitigate that aspect.

Please let us know what you think of the game without the storage mechanic in play. Your feedback is really appreciated.

The best place to give direct feedback and have a discussion about the change is in the discord. (I'm in there all day and try to be as active as a solo developer can be.)

Thanks for all your support,
Stevie