Major Demo Update | Storage system, SFX, VFX, Balance updates and more...
Hello everyone, it has been a while since we pushed a new demo build, and we would like to apologize for the lack of updates in the probation version as well.
Please understand that working on the demo and the full game as well up the probation, bugs, and balance can be quite overwhelming for our solo-developer Stevie, so we are currently completely focused on the development of the main game right now while also providing you with an updated Demo. We would like to invite everyone to play the demo instead of the probation, since it is the most balanced so far and currently offers the most amount of changes and features. ❤️ We hope you understand the change we made, and we hope you keep playing Heretic's Fork!
You will find a really exciting new info related to storage system, so keep reading 👀
So without further ado, It's time to punish some sinners 🤘!

[h3] 👀 New/Important things:[/h3]
Developer Notes: Players now “Banish” cards instead of destroying them, removing them from the card pool. This was to add more functionality to the “destroy” mechanic, as it was underutilised. (honestly, might still be)
[h3]🛠️ Fixes/Changes:[/h3]
In addition to all these fixes and improvements we are making to the game, we invite each one of you who is interested in shaping the future of Heretic's Fork to please, kindly respond to this short Survey about the demo ❤️
Survey Link: https://docs.google.com/forms/d/1gCHz_kKsuneU_urIJ9IR29_WmEO3-47zx3MczJOUKqo
That's all for today, we hope you have a one hell of a week 🤘
[h3]Don’t forget to Follow our other Socials :[/h3]
🔱 Twitter: https://twitter.com/play_heretics
🔥 Discord: https://discord.com/invite/N4y2sGBm7x
🖤 Instagram: https://www.instagram.com/play_heretics
😈 TikTok: https://www.tiktok.com/@play_heretics
Please understand that working on the demo and the full game as well up the probation, bugs, and balance can be quite overwhelming for our solo-developer Stevie, so we are currently completely focused on the development of the main game right now while also providing you with an updated Demo. We would like to invite everyone to play the demo instead of the probation, since it is the most balanced so far and currently offers the most amount of changes and features. ❤️ We hope you understand the change we made, and we hope you keep playing Heretic's Fork!
You will find a really exciting new info related to storage system, so keep reading 👀
So without further ado, It's time to punish some sinners 🤘!

[h3] 👀 New/Important things:[/h3]
- The card in the top slot of the sacrifice area now persists through turns for all characters.
- Niya Biblyat has been replaced with John Fenriz
- Destroy has now been replaced by “Banish”.
Developer Notes: Players now “Banish” cards instead of destroying them, removing them from the card pool. This was to add more functionality to the “destroy” mechanic, as it was underutilised. (honestly, might still be)
- New round reward system.
- Steam friend highscores appear at the end of runs.
- New music tracks added by Gates of Chaos.
- At the end of a round, players can now choose 2 cards, instead of 1.
- A counter showing Sinners punished has been added.
- New music playlist system that allows the player to select what tracks will play during gameplay.
- Shift + click to store cards has changed to Right-Click.
- Shift + click to auto-use actives has changed to Right-Click.
- Added an option to use cards on click, instead of needing to drag.
- New UI for actives
[h3]🛠️ Fixes/Changes:[/h3]
- Burn Them All card effect now persists correctly
- Clone Card can no longer pick the same card twice.
- Blessed Card no longer offers the same card twice.
- Blessed card no longer offers Tier 1 cards.
- One Man Army is now unique.
- One Man Army no longer incorrectly affects tertiary damage (Actives, Proc Damage, etc.)
- Removed legacy dialogue from Klippy.
- Once a Unique card is used, it should no longer appear in the same run.
- Characters no longer start with a Structure by default.
- Reload card has been reworked.
- Praise Be has had its Tier increased.
- Niya’s ability now also draws 1 card when used.
- Niya’s ability now ignores her shield and only applies to her HP.
- Scourge now correctly increases hp gained from regen rate.
- Gravitational Pull active now correctly autocasts.
- Glass Cannon can no longer be used unless the player has a shield.
- Fixed the incorrect cost of a Divine Sight tier.
- Sharp has been renamed to “Puncture”.
- Hellfire Bomb active has had its damage reduced.
- Support for forced text line breaks in card descriptions.
- Fixed incorrect HP Regen from Extra Pump.
- Updated description of Rockstar card.
- Adjusted sound priorities (sounds should stop cutting off completely during longer runs)
- Reduced baseline music volume.
- Text for Controls has been updated.
- Fixed an issue where the error prompt (i.e.; “Not enough Charges!”) was appearing off-screen.
- Actives recharge rate now appears in the stat list.
- Music tracks are now shuffled on launch.
- “Luck” has had its baseline amount reduced.
- Reduced the cost of the Bless card.
- Fixed gamespeed not updating between stages.
- Sped up and adjusted animations that grab from card collection.
- The name of cards is now displayed when hovering over used items.
- Reduced cost and quality of Blessed card.
- Fixed an issue with card alignment in the reward screen.
- Fixed an issue where re-rolling a Tier 5 card would reset game speed.
- Scourge is now unique.
- Hot Potato is now unique.
- Fixed an issue with text boundaries for highscores.
- Game should now correctly utilise laptop GPU instead of integrated graphics.
- New animation and SFX after run ends, for credits earned.
- Fixed an issue where Unholy MG range was not updating correctly.
- Centred the back button in the pause menu.
- Particles are correctly cleaned up between rounds and stages. (Strictly a performance optimisation)
- Sniper Garrison units now leave the area before shooting, to prevent them from stacking up.
- Removed game version appearing in 2 locations.
- Hovering over cards for 2 seconds now displays their tooltips.
- All cards which mention “sacrifice or destroy” have been replaced with “Banish” to reflect the mechanic change.
- Changed text that refers to both Towers and Garrisons to“Structures”.
- Fixed an issue that caused duplicate cards being added to the deck from the collection.
- Recycle card has been buffed to compensate for the new Banish mechanic.
- Removed the duplicate credits display in the character select screen and centred the title.
- Fixed the Summoner card not giving correct stats.
- Character names now appear in the pause menu.
- Fixed an issue that caused the menu to become unresponsive on Day 24.
- Fixed issues with unlockable files.
- Fixed incorrect audio directions.
- New sounds added for; fire, enemy escape, pentagram/curse spawn, repenter spawn.
- Changed splash tutorial text to reference structures, banishing cards, and the card in the top slot not discarding between rounds.
- Updated client icon
- Collection updated (can sort by card type, and it orders by unlocked first.)
- Updated scrollbar in the collection and the task list to be draggable
- The title when hovering over an item is coloured according to its quality
- Changed an annoying cared swipe sound that hurt my ears
- When running on steamdeck autouse cards is on by default
- Various VFX updates on card-use
- Sinner death animations
- Fixed rainbow effect not persisting through stages
- Changed/added banish effect of Blessing of Protection
- Changed/added banish effect of Blood Clot
- Fixed Spank card damage
- Increased the card options when upgrading legendaries by 1
- Burning light is no longer unique, and doesn't get burned on use.
- Reduced card quality of burning light
- Fixed an issue where tutorial text was the incorrect colour
- Added missing sounds for click various places in the UI (mainly splash tutorial and pause menu)
- Redesigned the UI of the event display that occur on the rounds (blips on the right of screen)
- Luck is now explained under the rune that increases it
- Redesigned UI for active abilities
- Updated tutorial screenshot
- Changed loss animation slightly
- Changed all hellfire damage sprites to standardise their colours
- OMA can now be used even when it won't currently apply its effect
- Tooltips for actives now support line breaks
- Actives now show their name and rarity in the tooltips
- New sprites for sin spotter projectiles and impact
- Changed damage number visuals (border, brightened all the colours)
- Damage numbers now appear above all enemies
- Reduced the amount of sounds that can play at once
- A damage taken number appears on the tower when taking damage
- A heal number appears on the health bar when healing
- If hitting an enemy with negative damage, the number no longer appears, and doesn't apply any damage. (used to heal the sinner!)
- Fixed an issue with laptops running the game on their onboard GFX card.
- Enemies in Endless and Demo increase damage each stage
In addition to all these fixes and improvements we are making to the game, we invite each one of you who is interested in shaping the future of Heretic's Fork to please, kindly respond to this short Survey about the demo ❤️
Survey Link: https://docs.google.com/forms/d/1gCHz_kKsuneU_urIJ9IR29_WmEO3-47zx3MczJOUKqo
That's all for today, we hope you have a one hell of a week 🤘
[h3]Don’t forget to Follow our other Socials :[/h3]
🔱 Twitter: https://twitter.com/play_heretics
🔥 Discord: https://discord.com/invite/N4y2sGBm7x
🖤 Instagram: https://www.instagram.com/play_heretics
😈 TikTok: https://www.tiktok.com/@play_heretics