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Patch Notes: 0.8.2

[h3]0.8.2[/h3]
  • Balance: Condo no longer requires Power
  • QoL: Add more tooltip in Building Power/Electrification
  • Bugfix: Fix a bug where Atomium is missing 2 tile highlight

Patch Notes: 0.8.1

[h3]0.8.1[/h3]
  • Bugfix: Fix a bug where Production Multipliers causes market to have incorrect transport
  • Bugfix: Fix a bug where there's an empty tooltip on Add Trade button in Caravansary
  • Content: Add Cold War Steam achievement
  • QoL: Censor's Office in Rome is renamed as Statistics Office (aligned with other maps)
  • QoL: Censor is renamed to Moderator
  • QoL: Update tech unlock and age unlock sound effects
  • QoL: Add a unique icon indicating a building is turned off
  • Bugfix: Fix a bug where buildings that are turned off still provide adjacent bonus (this affects Terracotta Army, Colossus Of Rhodes, Great Wall, Eiffel Tower, Sagrada Familia, Manhattan Project, Statue Of Liberty, Apollo Program and Great Sphinx)

Patch 0.8.0: Cold War

[h3]Cold War Tech Tree[/h3]
The Cold War tech tree has been greatly expanded compared to the original plan. It was planned to be a relatively short era with around 8 tech. Now it features 12 tech!

Not only that, The Cold War also features a large collection of great people. Normally, the production buildings are boosted by great people from the next era. But since we are reaching the end of the tech tree, most of the production buildings in the Cold War are boosted by the great people from the same era.

Also, if you are using a high DPI screen, now the game will show HD textures! This should have been done versions ago, but I don't have a high DPI screen, so it's a bit hard for me to test this. Also a rare bug that causes offline time warp compensation not being correctly issued has been fixed.



[h3]Cold War Wonders[/h3]
  • Atomium: All buildings that produce science within 2 tile range get +5 Production Multiplier. Generate science based on science production within 2 tile range
  • CN Tower: All movie studios, radio stations and TV stations are exempt from -1 Happiness. All buildings unlocked in World Wars and Cold War get +N Production, Worker Capacity and Storage Multiplier. N = Difference between the tier and the age of the building
  • Space Needle: +1 Happiness for each wonder constructed
  • Apollo Program: All rocket factories get +2 Production, Worker Capacity and Storage Multiplier. Satellite factories, spaceship factories and nuclear missile silos get +1 Production Multiplier for each adjacent rocket factory


[h3]Cold War Buildings[/h3]
  • Satellite Factory: Rocket x2 => Satellite x1
  • Airplane Factory: Biplane x2 => Airplane x1
  • Silicon Smelter: Sand x5 => Silicon x1
  • Nuclear Power Plant: Nuclear Fuel Rod x2 => Power x65
  • Condo: Pizza x3 => Worker x510
  • Fighter Jet Plant: Airplane x1 + Artillery x1 => Fighter Jet x2
  • Nuclear Missile Silo: Atomic Bomb x1 + Rocket x1 => Nuclear Missile x1
  • Semiconductor Fab: Silicon x10 + Copper x10 => Semiconductor x1
  • TV Station: Radio x2 + Movie x10 => Television x1
  • Forex Market: Banknote x2 + Bond x2 => Forex x1
  • Spacecraft Factory: Rocket x2 + Satellite x2 + Airplane x2 => Spacecraft x1
  • Nuclear Submarine Yard: Submarine x2 + Nuclear Missile x2 => Nuclear Submarine x1
  • Aircraft Carrier Yard: Battleship x1 + Fighter Jet x10 => Aircraft Carrier x1
  • Computer Factory: Semiconductor x5 + Plastics x5 + Aluminum x5 => Computer x1
  • Optical Fiber Factory: Cable x10 + Glass x10 + Plastics x10 => OpticalFiber x1


[h3]Cold War Great People[/h3]
  • Chester W. Nimitz: +1 Production Multiplier for Battleship Builder, Hydro Dam
  • Enrico Fermi: +1 Production Multiplier for Nuclear Power Plant, Submarine Yard
  • Frank Whittle: +1 Production Multiplier for Airplane Factory, Fighter Jet Plant
  • George C. Marshall: +1 Production Multiplier for Embassy, Forex Market
  • J. Robert Oppenheimer: +1 Production Multiplier for Uranium Enrichment Plant, Atomic Facility
  • Philo Farnsworth: +1 Production Multiplier for TV Station, Nuclear Missile Silo
  • Robert Noyce: +1 Production Multiplier for Semiconductor Fab, Silicon Smelter
  • Sergei Korolev: +1 Production Multiplier for Satellite Factory, Spacecraft Factory
  • Walt Disney: +1 Production Multiplier for Movie Studio, Radio Station
  • Wernher von Braun: +1 Production Multiplier for Rocket Factory, Artillery Factory
  • Elvis Presley: Cold War Wild Card Great Person




[h3]Great People Changes[/h3]
  • Amelia Earhart: +1 Production Multiplier for Biplane Factory, Gas Power Plant (changed from Wildcard)
  • Henry Ford: +1 Production Multiplier for Car Factory, Plastics Factory (New)
  • Mahatma Gandhi: New World Wars Wild Card Great Person
  • René Descartes: +2 Production Multiplier for School
  • Xuanzang: +2 Production Multiplier for Library


[h3]Balancing Changes[/h3]
  • Library: Paper x3 => Science x 105
  • Atomic Theory (World Wars) provides +1 Production Multiplier to Research Lab


[h3]Bugfix[/h3]
  • Investigate player trade map path finding #220
  • "Max All Fills" should not overfill a trade #218
  • Check managed imports of warehouses when built next to markets #228
  • Fix a bug where sometimes connection timeout causes warp in Petra not being correctly compensated


[h3]QoL[/h3]
  • Tracking productions from wonders #219
  • Show science production per cycle in the resource bar
  • Use high resolution textures in high DPI screens

Patch Notes: 0.7.3

[h3]0.7.3[/h3]
  • Bugfix: Fix a bug where setting managed import as default will prevent new warehouses being built/upgraded
  • Bugfix: Fix a bug where construction priority ranged-apply does not work for buildings being constructed
  • Bugfix: Reduce the glibc version dependency (from 2.33 to 2.31) for Linux build
  • QoL: Add Total Empire Value Per Cycle Per Great People Level in Home Building -> Rebirth

Patch Notes: 0.7.2

[h3]0.7.2[/h3]
  • Bugfix: Fix a fog and deposit visual glitch introduced in 0.7.1
  • QoL: Backup folder has been moved to make it work in Linux. You can access the latest path in Help -> About