1. CivIdle
  2. News

CivIdle News

Patch 0.25 Will Be Released on Steam 4X Fest (11 Aug), And a Discount!

Patch 0.25 has been in beta for a while now - and there are loads of new content and improvements. Check out the draft patch notes for a sneak peek! The final patch notes will be available when the patch is live.

I am also happy to announce that Patch 0.25 will be available on 11 Aug, together with Steam 4X Fest. And the Supporter Pack will have a 20% discount. If you have been thinking about purchasing the supporter pack, wait until the discount is live!

Patch 0.25 is now live on beta branch

[h4]This is the draft patch notes of 0.25, which is currently live on beta branch. The content is subject to change and will be updated. You can switch to beta branch on Steam to access this patch. However, do not downgrade to stable branch until Patch 0.25 is released![/h4]



[h2]New Civilization: Brazilian[/h2]



[h2]Electrification Reworked[/h2]

The current electrification system is a bit underwhelming - it does not scale well with production multiplier. Here's how the new electrification system works:

  • Electrification gives "Building Level Boost" instead of increasing consumption and production multipliers
  • The additional levels do not affect Storage and Workers
  • Buildings that require power get +5 Building Level Boost as a base
  • Liberalism V now gives +5 Building Level Boost to all buildings




[h2]Construction Materials Reworked[/h2]

If you've reached Industrial Age, you must have encountered the problem: where do I get so much concrete? Concrete, as the "top end" of the construction material, is simply too cheap. Thus, the amount required for wonders can be hard to manage sometimes. In this patch, two new construction materials have been added:

  • Rebar: 5 Steel -> 1 Rebar (Unlocked by Railway, Industrial)

  • Reinforced Concrete: 5 Rebar + 5 Concrete -> 1 Reinforced Concrete (Unlocked by Electricity, Industrial)



And Concrete Plant's resource has been changed to:

  • Concrete: 5 Brick + 5 Sand + 5 Tool -> 1 Concrete


The following building's construction material has been changed:

  • Condo: from 3 Concrete to 3 Reinforced Concrete
  • Uranium Mine: from 1 Concrete to 1 Reinforced Concrete
  • Uranium Enrichment Plant: from 4 Concrete to 4 Reinforced Concrete
  • Hydro Dam: from 1 Concrete to 1 Reinforced Concrete
  • Nuclear Power Plant: from 16 Concrete to 16 Reinforced Concrete


The following wonders' construction material has been changed from Concrete to Reinforced Concrete:
  • Brandenburg Gate
  • Cristo Redentor
  • Tower Bridge


A new great person has been added that provides +1 Production and Storage multiplier to Rebar Plant and Reinforced Concrete Plant:

  • Joseph Monier (1823 ~ 1906)




[h2]Adaptive Great People[/h2]

Nine new great people have been added: one for each age (except for Stone Age). They provide +1 Production and Storage Multiplier for a select building unlocked in the corresponding age. Once a building is selected, it cannot be changed for the current run. Buildings that provide workers cannot be selected.



These new Great People are not eligible for Age Wisdom (they are not needed for Age Wisdom and Age Wisdom does not affect them). Broadway (Wonder) and Pamukkale (Natural Wonder) work for them.




[h2]Trade Alliance Change[/h2]

Trade Alliance is introduced in Patch 0.24. It is well received, however, using country flag as the alliance condition is less optimal. In this patch, the condition is now based on playing the same civilization. On the trade map, you can now see what civilization a player is playing. You can also see what age the player is at as well.

[h2]Swiss Bank Change[/h2]

  • Swiss Bank no longer needs to be built around warehouses. It can now convert resources from all player tradable resources (i.e. caravansary and its connected warehouses)
  • Swiss Bank can be electrified now
  • You can now disable Koti export of Swiss Bank: buildings will no longer pull Koti from Swiss Bank
  • Two new Cold Wars great people have been added: Friedrich Hayek provides +1 Production Multiplier for Swiss Bank and Paul Samuelson provides +1 Building Level Boost for Swiss Bank. Both great people are required for Cold Wars age wisdom and Cold Wars age wisdom also affects both.



You can see the detail breakdown of tradable resources, building level boosts and production multipliers in the Swiss Bank UI.



[h2]More Achievements[/h2]

The following achievements have been added:



[h2]New Honorary Account Rank[/h2]

Two new account ranks have been added:



When you've reached 1500 hours of play time and 1500 Effective Great People Level, you will receive Caesar Rank.

When you've reached 2000 hours of play time and 2000 Effective Great People Level, you will receive Augustus Rank.

These two ranks are honorary at the moment: they have the same privileges as Consul

[h2]Light Tile Improvement[/h2]

There were lots of hard coded "white" color in code that does not work well with the new light tile. I have gone through all of them so that they will render appropriate color based on light or dark tile.

[h2]Effective Great People Level Bugfix[/h2]

In previous versions, effective great people level are calculated incorrectly: Civ-specific, Wildcard and Promotion great people are not required to upgrade Age Wisdom, yet they are counted into Age Wisdom when calculating effective great people level. This has been fixed and you might notice some changes in your effective great people level. Account ranks are not retrospectively fixed so if your new effective great people level is below the threshold with this change, you will keep your old rank.

[h2]Performance Optimization[/h2]

It's been a while since I've done performance optimization. The performance keeps degrading as more features are added. In this patch, I have shipped several optimizations that should work out of the box and hopefully will reduce the stutter that happens every second.

Cheers,
FishPond

Experimental macOS Support



I have good news for y'all macOS gamers! CivIdle has an experimental macOS build available - if you install Steam on macOS, Steam should automatically pick it up.

The build is Intel (x64) but should work on Apple Silicon Macs as well (via Rosetta 2). Unfortunately, I don't own an Apple Silicon Mac so it's unlikely that I will be able to provide an Apple Silicon build. In fact, the only Mac I currently own is more than 8 years old and had been broken for more than 3 years. I've just recently managed to get it working again, see the photo evidence below:



So until my Mac gives up again, enjoy the macOS build!

Cheers,
FishPond

Patch 0.24: Ottoman, Swiss Bank, Trade Ally, New Visuals and QoL

[h5]Patch 0.24 is now live. Because there are new resources introduced in this patch, you need to update to use player trade and see trade tile bonus. Trade tile bonus will be re-rolled and trade tile cooldown has been reset.[/h5]

[h2]New Civilization: Ottoman[/h2]

A new Civilization Ottoman has been added, featuring 1 unique building, 2 unique wonders and 3 unique natural wonders.



[h2]New Wonder: Swiss Bank[/h2]
Swiss Bank is unlocked by Monetary System (Cold War) and allows you to convert a chosen resource from adjacent warehouses to Koti (10 million in Sanskrit) - a tradeable resource that is worth 10M value. Each level of Swiss Bank add 1 Koti conversion per cycle, which is affected by Production Multiplier. Swiss Bank can store unlimited amount of Koti.



[h2]Reworked Wonder: Mausoleum at Halicarnassus[/h2]
Old: A transport costs no workers if it is currently within 2 tile range of the Mausoleum
New: Transports from or to buildings within 2 tile range do not cost workers

[h2]Trade Tile Expansion[/h2]
In this patch, apart from trade tile entitlement from account rank, an owned/occupied tile generates 0.005 tile point per hour (up to 7 days from the first claimed tile). Each tile point can be used to occupy one trade tile. So with this change, players from different ranks all get more trade tiles!



[h2]Trade Neighbor & Ally[/h2]
You get +1 Production Multiplier for each neighbor's tile, and +2 Production Multiplier for each ally's tile. To become an ally with your neighbor, choose the same flag (except for the Earth flag) as them. Players with the Earth flag are neutral and cannot be allied with.



[h2]Highlight Trade Tile Bonus[/h2]
This is the most requested feature since the introduction of trade tile bonus. Now you can not only highlight all tiles with a certain bonus, but also cycle through them.



You can also highlight multiple buildings at the same type - so you can pick the best spot for your empire.



[h2]New Tile Visual[/h2]
While working on Spaceship Idle, I have backported several engine improvements back to CivIdle. One of them is support for new tile visuals. I've added several options (some of them require supporter pack), including light tiles, in case that's your preference. Also, players with Aedile or above rank can now link GIFs in chat.



[h2]New Achievements[/h2]
The following achievements has been added to Steam



[h2]Save Improvement[/h2]
This is also backported from Spaceship Idle. Previously, the save system can occasionally corrupt the save file. Even though there's an automatic backup system, hopefully this improvement will make the backup system redundant.

[h2]UI Improvement[/h2]
There are several UI improvements: construction page has a shinny grid view, tech page now have building icons and rebirth modal has been reworked. A quick tab has been added next to the chat bar and new shortcut options has been added to the menu. It's a bit hard to list all of them so I'll leave it to you to discover.





Finally, some updates on Spaceship Idle. Now that CivIdle 0.24 is shipped, I am planning some big overhaul of the fundamental gameplay system. If you want to follow the latest development, join our Discord server and wishlist the game!

https://store.steampowered.com/app/3454630/Spaceship_Idle_Design_Build_Explore__Battle/

Patch 0.24 is Now Live on Beta Branch

[h3]This is the draft patch notes of 0.24, which is currently live on beta branch. The content is subject to change and will be updated. You can switch to beta branch on Steam to access this patch. However, do not downgrade to stable branch until Patch 0.24 is released![/h3]



[h2]New Civilization: Ottoman[/h2]

A new Civilization Ottoman has been added, featuring 1 unique building, 2 unique wonders and 3 unique natural wonders.



[h2]New Wonder: Swiss Bank[/h2]
Swiss Bank is unlocked by Monetary System (Cold War) and allows you to convert a chosen resource from adjacent warehouses to Koti (10 million in Sanskrit) - a tradeable resource that is worth 10M value. Each level of Swiss Bank add 1 Koti conversion per cycle, which is affected by Production Multiplier. Swiss Bank can store unlimited amount of Koti.



[h2]Reworked Wonder: Mausoleum at Halicarnassus[/h2]
Old: A transport costs no workers if it is currently within 2 tile range of the Mausoleum
New: Transports from or to buildings within 2 tile range do not cost workers

[h2]Trade Tile Expansion[/h2]
In this patch, apart from trade tile entitlement from account rank, an owned/occupied tile generates 0.005 tile point per hour (up to 7 days from the first claimed tile). Each tile point can be used to occupy one trade tile. So with this change, players from different ranks all get more trade tiles!



[h2]Trade Neighbor & Ally[/h2]
You get +1 Production Multiplier for each neighbor's tile, and +2 Production Multiplier for each ally's tile. To become an ally with your neighbor, choose the same flag (except for the Earth flag) as them. Players with the Earth flag are neutral and cannot be allied with.



[h2]Highlight Trade Tile Bonus[/h2]
This is the most requested feature since the introduction of trade tile bonus. Now you can not only highlight all tiles with a certain bonus, but also cycle through them.



You can also highlight multiple buildings at the same type - so you can pick the best spot for your empire.



[h2]New Tile Visual[/h2]
While working on Spaceship Idle, I have backported several engine improvements back to CivIdle. One of them is support for new tile visuals. I've added several options (some of them require supporter pack), including light tiles, in case that's your preference. Also, players with Aedile or above rank can now link GIFs in chat.



[h2]New Achievements[/h2]
The following achievements has been added to Steam



[h2]Save Improvement[/h2]
This is also backported from Spaceship Idle. Previously, the save system can occasionally corrupt the save file. Even though there's an automatic backup system, hopefully this improvement will make the backup system redundant.

[h2]UI Improvement[/h2]
There are several UI improvements: construction page has a shinny grid view, tech page now have building icons and rebirth modal has been reworked. A quick tab has been added next to the chat bar and new shortcut options has been added to the menu. It's a bit hard to list all of them so I'll leave it to you to discover.





Finally, some updates on Spaceship Idle. The game has just participated in a Steam Next Fest and I've received lots of valuable feedback, particularly from Industry Idle / CivIdle players. I've made plans to introduce several changes in the coming patch, which you can read more about here. The demo will be kept up and updated even after Steam Next Fest - think of it as an open beta. If you are interested to be part of the development, join our Discord server and wishlist the game!

https://store.steampowered.com/app/3454630/Spaceship_Idle_Design_Build_Explore__Battle/