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Cividle 1.0: Out of Early Access

On my 12-hour flight back from holiday, I wrote a sentimental piece on the 1.0 release: how rough the initial early access was; how many times I thought about giving up, and how the community helped me push through. However, I couldn't find the draft after I got off the plane. So let me spare you all the sentiments and get straight to the practicalities.

To quote Winston Churchill, 1.0 is not the end. It is not even the beginning of the end — it is the end of the beginning. I already have several post-1.0 content updates planned, and I am splitting my time between CivIdle and Spaceship Idle until I run out of ideas for CivIdle.

If you enjoy the game and want to help me with the 1.0 release, you can:
  • Leave a review on Steam if you haven't
  • Tell a friend who might be interested in the game
  • Create content (video, livestream, guides) if that's your forte
  • Help new players in in-game chat and Discord

With the 1.0 release, you can also play the game on mobile phone: AppStore and Google Play. If you want to sync your progress from Steam to mobile devices, Cross Platform Cloud Save is now available for purchase as well — it will sync your save, account rank, and supporter pack to mobile devices.

Finally, it's a tradition for me to give away a free Supporter Pack key in the in-game chat when a new patch releases. And to celebrate the 1.0 release, I am giving away one key per day for a whole week! Keep an eye on the in-game chat.

For now, please enjoy the 1.0 patch notes.


[h2]New Civ: Australian[/h2]

[h3]Unique Effects[/h3]
A random Natural Wonder from other civilizations is spawned on the map

[h3]Unique Buildings[/h3]


Fusion Fuel Plant (Software): Nuclear Fuel Rod x10 => Fusion Fuel x1


Fusion Power Plant (Genetics): Fusion Fuel x2 => Power x1140


Sydney Opera House (Television): This wonder can be upgraded and each level increases the map size of the next rebirth by 1


Sydney Harbour Bridge (Hydroelectricity): This wonder can be upgraded and each level provides +1 Production Multiplier to all power plants


Great Ocean Road (Rocketry): This wonder can be upgraded and each level provides +1 Building Level Boost to Trade Tile Bonus buildings

[h3]Natural Wonders[/h3]


Great Barrier Reef: Each happiness provides +0.2*X Science Per Busy Worker and +0.1*X Science Per Idle Worker. X = Current Age (Stone Age = 1, Bronze Age = 2, Information Age = 10)


Uluru: All buildings that do not produce workers within 2-tile range gets +0.5*X Production Multiplier. X = number of different great people from this run

[h3]Unique Great People[/h3]

John Bradfield (World Wars): +1 Level to Sydney Harbour Bridge


Brian Schmidt (Information Age): +1 Production Multiplier, Storage Multiplier for Fusion Fuel Plant, Fusion Power Plant

[h3]Festival[/h3]

Moomba: Great Ocean Road also provides +1 Production Multiplier per level to Trade Tile Bonus buildings. Increase the range of Uluru to 3-tile

[h3]New Achievements[/h3]


Waltzing Matilda: Rebirth with at least 1 Extra Great Person when playing Australian (Reach 64M Empire Value when rebirth)


More Tiles More Fun: Rebirth with at least 2 extra tiles from Sydney Opera House


Rush To Future: Reach future with

Are We There Yet?: Rebirth with the game's patch >= 1.0

[h2]Map Size Change[/h2]
Map size has a lot of legacies: back in the days when Civilization was still called City, the map size roughly matched the size of the city. However, this is no longer true anymore. In this patch, the map size has been changed so that it roughly matches the country size. If you are in the middle of a run, the map size will stay unchanged until your next rebirth.

  • Roman: 40 -> 45
  • Greek: 40 (no change)
  • Egyptian: 50 -> 40
  • Chinese: 50 (no change)
  • American: 30 -> 50
  • Babylonian: 35 -> 40
  • Japanese: 35 -> 40
  • German: 40 (no change)
  • English: 40 (no change)
  • French: 50 -> 40
  • Ottoman: 50 (no change)
  • Brazilian: 50 (no change)
  • Indian: 40 -> 45


[h2]Wonder Changes[/h2]
  • Matrioshka Brain: Now the production multiplier affects Clone Lab
  • Golden Gate Bridge: Now requires Reinforced Concrete instead of Steel
  • Swiss Bank: Now appear in trade tile bonus. Swiss Bank can now move Koti from Tradable Resources into Swiss Bank (i.e. choose Koti as the input resources for Swiss Bank)


[h2]Bigger Storage[/h2]

The following tech will now provide +100% Base Storage for Market, Warehouse and Caravansary:
  • Enlightenment
  • Railway
  • Assembly
  • Globalization
  • Robotics

Level Boost now affects Warehouse/Caravansary's import capacity

New Wonder: Port of Singapore (Globalization) - This wonder can be upgraded and each level provides +1 Production (affects Resource Transport Capacity) and Storage Multiplier to Market, Warehouse and Caravansary

[h2]Better Exploration[/h2]

Exploration technology (Renaissance) will unlock cartographer - sending a cartographer cost Science and will explore all tiles on the map.
Explorer Range upgrade has been moved into earlier techs:
  • 2 Range (Geography -> Writing)
  • 3 Range (Steam Engine -> Construction)
  • 4 Range (Aviation -> Democracy)


[h2]Faster Performance[/h2]
  • Player Trade Map: view culling has been implemented for the player trade map, and now it should be much smoother when panning or zooming in.
  • Player Trade Pathfinding: pathfinding is very CPU-intensive. Before it is done on the main thread, which causes UI to freeze. In this patch, it has been rewritten to be done on a Web Worker, which is JavaScript's way to utilize multi cores. The total time to find a path will not change much, but it will no longer freeze the UI.


[h2]Holiday Specials[/h2]

It's holiday seasons again and holiday themed wonders are available again!



When completed, a great person of the current age is born. This wonder can be upgraded and each additional upgrade provides an extra great person. When choosing great people from this wonder, 4 choices are provided. This wonder can only be constructed in December



Rockefeller Center Christmas Tree: +3 Happiness for each unlocked age. This natural wonder can only be discovered in December



Lapland: When discovered, reveal the whole map. All buildings within 2-tile range get +N Production Multiplier, N = number of unlocked ages. This natural wonder can only be discovered in December

[h2]Server Backups[/h2]

In this patch, I've added a server backup option that will backup your permanent great people and age wisdom to server when you rebirth. When you recover from server backup, your current run will be reset (including Center Pompidou). So you should only use it when you don't have access to local backups (like on mobile devices). You can access this feature in Options -> Gameplay -> Server Backup

[h2]More QoLs[/h2]

Now you can watch resources in Statistics Office. Your watched resources will appear on a dedicated Tab on the top left. Mouse over the tab will show more details.



Manage Great People has been revamped:
  • Add a filter for "adaptive" great people in "Manage Great People"
  • Add a button that upgrades all great people eligible for age wisdom
  • Add a button that undoes all upgrades for great people eligible for age wisdom
  • Add a button that upgrades all great people that can be upgraded


Add "Destroy all resources" feature to destroy the resources in a building



Add "EV Impact After Tariff" when filling a trade. This will show the actual net EV impact after filling a trade



Add a feature to destroy Player Tradable resources



Add "Quick UI Mode" for Warehouse/Caravansary: when you select or deselect a resource, the per cycle and max amount will be redistributed among the selected resources automatically. This will be the default option for new players



Progress Towards Next Great Person and Warp now shows estimated time on hover



Add Trade Map Stats that shows players by flag, civilization and age. It replaces the old side panel



Allowing customization of top bar sections. You can hide sections that you don't use so that it fits into a smaller screen



Cheers,
FishPond

Road To 1.0

Hello, before the usual draft patch notes, I have some news for you. The next patch won't be 0.28 - it will be 1.0. Yes, I am bringing CivIdle out of early access with the next patch! This is mainly a paperwork telling Steam that I think the game has reached the quality of a "full release". It doesn't mean the end of content updates - in fact, I already have a post 1.0 content patch planned.

[h2]Trade Server Stability[/h2]

Recently, when I wake up in the morning, I’m greeted with 30~40 server load warning emails. After some investigation, it appears that there are often huge bursts of player trades happening within a short period of time. Player trades are quite expensive to run: they require the server to perform pathfinding, calculate tariffs, and notify the trade tile owner about incoming tariff revenue. The recently introduced trade/tariff merging features only add to the server load.

A short burst of trades can cause the server to become stuck at 100% CPU usage for a while, which impacts overall stability and results in a negative experience for other players. About 60~70% of these trades involve accounts without a Supporter Pack. It is possible that a large percentage of them are “alt accounts,” but it’s impossible to know for sure - and impossible to ban alt accounts either.

The trade server has been kept afloat by the generous Supporter Pack owners (around 1% of all players), and it's not financially viable to upgrade the server to accommodate the all these trade bursts. To ensure trade server stability, I am adding a rate limit on player trades.
  • For Accounts with Supporter Pack: 1 trade per 5 seconds
  • For Accounts without Supporter Pack: 1 trade per 60 seconds

The rate limit only affects the number of trades (including add and filling a trade, but not claiming a trade) and does not affect the trade value, so it shouldn’t cause a significant gameplay difference. This will help smooth out these bursts over a longer period of time, mitigating the 100% CPU issue, and thus improve the trade server stability and sustainability.

[h4]Now enjoy the draft patch notes for 1.0 (Currently in Beta)[/h4]

[h2]New Civ: Australian[/h2]

[h3]Unique Effects[/h3]
A random Natural Wonder from other civilizations is spawned on the map

[h3]Unique Buildings[/h3]


Fusion Fuel Plant (Software): Nuclear Fuel Rod x10 => Fusion Fuel x1


Fusion Power Plant (Genetics): Fusion Fuel x2 => Power x1140


Sydney Opera House (Television): This wonder can be upgraded and each level increases the map size of the next rebirth by 1


Sydney Harbour Bridge (Hydroelectricity): This wonder can be upgraded and each level provides +1 Production Multiplier to all power plants


Great Ocean Road (Rocketry): This wonder can be upgraded and each level provides +1 Building Level Boost to Trade Tile Bonus buildings

[h3]Natural Wonders[/h3]


Great Barrier Reef: Each happiness provides +0.2*X Science Per Busy Worker and +0.1*X Science Per Idle Worker. X = Current Age (Stone Age = 1, Bronze Age = 2, Information Age = 10)


Uluru: All buildings that do not produce workers within 2-tile range gets +0.5*X Production Multiplier. X = number of different great people from this run

[h3]Unique Great People[/h3]

John Bradfield (World Wars): +1 Level to Sydney Harbour Bridge


Brian Schmidt (Information Age): +1 Production Multiplier, Storage Multiplier for Fusion Fuel Plant, Fusion Power Plant

[h3]Festival[/h3]

Moomba: Great Ocean Road also provides +1 Production Multiplier per level to Trade Tile Bonus buildings. Increase the range of Uluru to 3-tile

[h3]New Achievements[/h3]


Waltzing Matilda: Rebirth with at least 1 Extra Great Person when playing Australian (Reach 64M Empire Value when rebirth)


More Tiles More Fun: Rebirth with at least 2 extra tiles from Sydney Opera House


Rush To Future: Reach future with

Are We There Yet?: Rebirth with the game's patch >= 1.0

[h2]Map Size Change[/h2]
Map size has a lot of legacies: back in the days when Civilization was still called City, the map size roughly matched the size of the city. However, this is no longer true anymore. In this patch, the map size has been changed so that it roughly matches the country size. If you are in the middle of a run, the map size will stay unchanged until your next rebirth.

  • Roman: 40 -> 45
  • Greek: 40 (no change)
  • Egyptian: 50 -> 40
  • Chinese: 50 (no change)
  • American: 30 -> 50
  • Babylonian: 35 -> 40
  • Japanese: 35 -> 40
  • German: 40 (no change)
  • English: 40 (no change)
  • French: 50 -> 40
  • Ottoman: 50 (no change)
  • Brazilian: 50 (no change)
  • Indian: 40 -> 45


[h2]Wonder Changes[/h2]
  • Matrioshka Brain: Now the production multiplier affects Clone Lab
  • Golden Gate Bridge: Now requires Reinforced Concrete instead of Steel
  • Swiss Bank: Now appear in trade tile bonus. Swiss Bank can now move Koti from Tradable Resources into Swiss Bank (i.e. choose Koti as the input resources for Swiss Bank)


[h2]Bigger Storage[/h2]

The following tech will now provide +100% Base Storage for Market, Warehouse and Caravansary:
  • Enlightenment
  • Railway
  • Assembly
  • Globalization
  • Robotics

Level Boost now affects Warehouse/Caravansary's import capacity

New Wonder: Port of Singapore (Globalization) - This wonder can be upgraded and each level provides +1 Production (affects Resource Transport Capacity) and Storage Multiplier to Market, Warehouse and Caravansary

[h2]Better Exploration[/h2]

Exploration technology (Renaissance) will unlock cartographer - sending a cartographer cost Science and will explore all tiles on the map.
Explorer Range upgrade has been moved into earlier techs:
  • 2 Range (Geography -> Writing)
  • 3 Range (Steam Engine -> Construction)
  • 4 Range (Aviation -> Democracy)


[h2]Faster Performance[/h2]
  • Player Trade Map: view culling has been implemented for the player trade map, and now it should be much smoother when panning or zooming in.
  • Player Trade Pathfinding: pathfinding is very CPU-intensive. Before it is done on the main thread, which causes UI to freeze. In this patch, it has been rewritten to be done on a Web Worker, which is JavaScript's way to utilize multi cores. The total time to find a path will not change much, but it will no longer freeze the UI.


[h2]Holiday Specials[/h2]

It's holiday seasons again and holiday themed wonders are available again!



When completed, a great person of the current age is born. This wonder can be upgraded and each additional upgrade provides an extra great person. When choosing great people from this wonder, 4 choices are provided. This wonder can only be constructed in December



Rockefeller Center Christmas Tree: +3 Happiness for each unlocked age. This natural wonder can only be discovered in December



Lapland: When discovered, reveal the whole map. All buildings within 2-tile range get +N Production Multiplier, N = number of unlocked ages. This natural wonder can only be discovered in December

[h2]Server Backups[/h2]

In this patch, I've added a server backup option that will backup your permanent great people and age wisdom to server when you rebirth. When you recover from server backup, your current run will be reset (including Center Pompidou). So you should only use it when you don't have access to local backups (like on mobile devices). You can access this feature in Options -> Gameplay -> Server Backup

[h2]More QoLs[/h2]

Now you can watch resources in Statistics Office. Your watched resources will appear on a dedicated Tab on the top left. Mouse over the tab will show more details.



Manage Great People has been revamped:
  • Add a filter for "adaptive" great people in "Manage Great People"
  • Add a button that upgrades all great people eligible for age wisdom
  • Add a button that undoes all upgrades for great people eligible for age wisdom
  • Add a button that upgrades all great people that can be upgraded


Add "Destroy all resources" feature to destroy the resources in a building



Add "EV Impact After Tariff" when filling a trade. This will show the actual net EV impact after filling a trade



Add a feature to destroy Player Tradable resources



Add "Quick UI Mode" for Warehouse/Caravansary: when you select or deselect a resource, the per cycle and max amount will be redistributed among the selected resources automatically. This will be the default option for new players



Progress Towards Next Great Person and Warp now shows estimated time on hover



Add Trade Map Stats that shows players by flag, civilization and age. It replaces the old side panel



Allowing customization of top bar sections. You can hide sections that you don't use so that it fits into a smaller screen

Patch Notes: 0.27.1

  • Fix a bug where turn off all warehouses with full storage button does not work
  • Fix a typo: it should be "Intrinsic Ratio" instead of "Intrinstic Ratio". Intrinstic is not a word
  • Fix a bug where Red Fort building level boost does not apply to markets
  • Fix a bug where Bran Castle counts buildings that are being upgraded
  • Add a popup when Supporter Pack is purchased (require a game restart on Steam)

Patch 0.27: Halloween Special + QoL

[h2]New and Reworked Wonders[/h2]

Let's start this patch notes with new and reworked wonders. Bran Castle is the new Halloween special wonder. Alps, Great Sphinx and United Nations have been reworked.

[h3]Bran Castle[/h3]



Bran Castle: Produce X workers. X = workers produced within 3 tile rage. If there are enough workers, will also employ X workers as vampires. Vampires don't produce or transport resources but are counted as busy workers. Bran Castle's level is determined by total workers and each level provides +1 Science Per Idle Worker and +2 Science Per Busy Worker. This wonder can only be constructed during Halloween (10.15 ~ 11.15)

[h3]Make Alps Great Again[/h3]



Alps: Every 10th level of a building gets +1 Production Multiplier
Festival: Alps gives +1 Building Level Boost for every 10th level of a building

[h3]Make Great Sphinx Even Greater[/h3]



Great Sphinx: All Tier II or above buildings within 2 tiles get +N Production Multiplier. N = Number of its adjacent buildings of the same type
Festival: Great Sphinx provides +N Building Level Boost to all Tier II or above buildings within 2 tiles. N = Number of its adjacent buildings of the same type

[h3]United Nations[/h3]



United Nations now costs Tank, Politics and Diplomacy to construct and upgrade, which should make it easier to manage, and more thematic.

[h2]Player Trade UI Rework[/h2]

Player Trade is a very popular feature. The old UI is embedded in the Caravansary panel, which is already very crowded, and it's also very slow. The new UI is now a separate window, with completely rewritten code - It should be much faster! Now you can quickly bring up the trade window from the top panel.



And when you hang out in the game chat and saw a player promotes their trades, you can click on a new button to quickly bring out the trade window showing trades from that player.



Trade filters have also been improved with more options.



There are many more small improvements for you to discover!

[h2]Pending Trade Merge[/h2]

The trade server has been updated and now it will merge multiple partial fills into one trade per resource. This will make it easier to claim pending trades - and will help reduce the server load.

[h2]Batch Build[/h2]

Tired of building 100 Space Centers over and over? Now you can build within 1~9 tile range of the selected tile with one click. Buildings will only be constructed on empty and explored tiles.



[h2]Near Future Plan[/h2]

As I mentioned on the Discord server, this patch is a spin-off from the original Patch 0.27 - because I don't have time to finish the planned content before Halloween, I've decided to prioritize the Halloween content and release a "smaller" patch instead. As I am also working on Spaceship Idle, and I will be travelling in November, the next content patch (0.28) will most likely be released in mid-November if I manage to get it done during my trip, or end-November if otherwise. So enjoy this Halloween special patch and I hope to see you in the next one!

https://store.steampowered.com/app/3454630/Spaceship_Idle_Design_Build_Explore__Battle/

Cheers,
FishPond

CivIdle is Featured in Finnish Games Week 2025

Hi all,

CivIdle is currently featured in Finnish Games Week 2025, and the Supporter Pack is on discount

https://store.steampowered.com/app/2788080/CivIdle__Supporter_Pack/
If you've missed Steam Autumn Sale, you have a few more days to pick up the Supporter Pack on discount. You are also welcomed to check out other games made in Finland: https://store.steampowered.com/sale/finnishgamesweek2025

...which includes Industry Idle and Spaceship Idle 😊

https://store.steampowered.com/app/3454630/Spaceship_Idle_Design_Build_Explore__Battle/
https://store.steampowered.com/app/1574000/Industry_Idle/