[h4]This is the draft patch notes of 0.25, which is currently live on beta branch. The content is subject to change and will be updated. You can switch to beta branch on Steam to access this patch. However, do not downgrade to stable branch until Patch 0.25 is released![/h4]

[h2]New Civilization: Brazilian[/h2]

[h2]Electrification Reworked[/h2]
The current electrification system is a bit underwhelming - it does not scale well with production multiplier. Here's how the new electrification system works:
- Electrification gives "Building Level Boost" instead of increasing consumption and production multipliers
- The additional levels do not affect Storage and Workers
- Buildings that require power get +5 Building Level Boost as a base
- Liberalism V now gives +5 Building Level Boost to all buildings

[h2]Construction Materials Reworked[/h2]
If you've reached Industrial Age, you must have encountered the problem: where do I get so much concrete? Concrete, as the "top end" of the construction material, is simply too cheap. Thus, the amount required for wonders can be hard to manage sometimes. In this patch, two new construction materials have been added:
- Rebar: 5 Steel -> 1 Rebar (Unlocked by Railway, Industrial)
- Reinforced Concrete: 5 Rebar + 5 Concrete -> 1 Reinforced Concrete (Unlocked by Electricity, Industrial)
And Concrete Plant's resource has been changed to:
- Concrete: 5 Brick + 5 Sand + 5 Tool -> 1 Concrete
The following building's construction material has been changed:
- Condo: from 3 Concrete to 3 Reinforced Concrete
- Uranium Mine: from 1 Concrete to 1 Reinforced Concrete
- Uranium Enrichment Plant: from 4 Concrete to 4 Reinforced Concrete
- Hydro Dam: from 1 Concrete to 1 Reinforced Concrete
- Nuclear Power Plant: from 16 Concrete to 16 Reinforced Concrete
The following wonders'
construction material has been changed from
Concrete to
Reinforced Concrete:
- Brandenburg Gate
- Cristo Redentor
- Tower Bridge
A new great person has been added that provides +1 Production and Storage multiplier to Rebar Plant and Reinforced Concrete Plant:
- Joseph Monier (1823 ~ 1906)

[h2]Adaptive Great People[/h2]
Nine new great people have been added: one for each age (except for Stone Age).
They provide +1 Production and Storage Multiplier for a select building unlocked in the corresponding age. Once a building is selected, it cannot be changed for the current run. Buildings that provide workers cannot be selected.

These new Great People are
not eligible for Age Wisdom (they are not needed for Age Wisdom and Age Wisdom does not affect them). Broadway (Wonder) and Pamukkale (Natural Wonder) work for them.

[h2]Trade Alliance Change[/h2]
Trade Alliance is introduced in Patch 0.24. It is well received, however, using country flag as the alliance condition is less optimal. In this patch, the condition is now based on
playing the same civilization. On the trade map, you can now see what civilization a player is playing. You can also see what age the player is at as well.
[h2]Swiss Bank Change[/h2]
- Swiss Bank no longer needs to be built around warehouses. It can now convert resources from all player tradable resources (i.e. caravansary and its connected warehouses)
- Swiss Bank can be electrified now
- You can now disable Koti export of Swiss Bank: buildings will no longer pull Koti from Swiss Bank
- Two new Cold Wars great people have been added: Friedrich Hayek provides +1 Production Multiplier for Swiss Bank and Paul Samuelson provides +1 Building Level Boost for Swiss Bank. Both great people are required for Cold Wars age wisdom and Cold Wars age wisdom also affects both.
You can see the detail breakdown of tradable resources, building level boosts and production multipliers in the Swiss Bank UI.

[h2]More Achievements[/h2]
The following achievements have been added:

[h2]New Honorary Account Rank[/h2]
Two new account ranks have been added:

When you've reached 1500 hours of play time and 1500 Effective Great People Level, you will receive Caesar Rank.
When you've reached 2000 hours of play time and 2000 Effective Great People Level, you will receive Augustus Rank.
These two ranks are honorary at the moment: they have the same privileges as
Consul[h2]Light Tile Improvement[/h2]
There were lots of hard coded "white" color in code that does not work well with the new light tile. I have gone through all of them so that they will render appropriate color based on light or dark tile.
[h2]Effective Great People Level Bugfix[/h2]
In previous versions, effective great people level are calculated incorrectly: Civ-specific, Wildcard and Promotion great people are not required to upgrade Age Wisdom, yet they are counted into Age Wisdom when calculating effective great people level. This has been fixed and you might notice some changes in your effective great people level. Account ranks are not retrospectively fixed so if your new effective great people level is below the threshold with this change, you will keep your old rank.
[h2]Performance Optimization[/h2]
It's been a while since I've done performance optimization. The performance keeps degrading as more features are added. In this patch, I have shipped several optimizations that should work out of the box and hopefully will reduce the stutter that happens every second.
Cheers,
FishPond