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Patch 0.23: French + Easter Bunny + Trade Expansion

I am happy to announce that Patch 0.23 is now available to all players. This patch is one of the biggest: a new civilization, a holiday event, significant player trade expansion, plus new achievements - it has stuff for everyone!

Also, before the patch notes, I'd like to address an often asked question. As you probably know, I have started to work on Spaceship Idle, a spiritual successor to this game. However, that doesn't mean I am done with CivIdle, not yet at least. I still have some ideas for content that I'd like to bring to the game. And I have been backporting lots of the design I have for Spaceship Idle to CivIdle (trade diplomacy being one of them).

https://store.steampowered.com/app/3454630/Spaceship_Idle/

As I am the only developer and only working on my free time, I have extremely limited resources - and I need to spend it wisely. I plan to make a playable build of Spaceship Idle soon-ish, therefore, Patch 0.24 will take longer than usual, most likely after the alpha test of Spaceship Idle. The alpha test of Spaceship Idle will be announced in our Discord Server and will first open for experienced players of CivIdle and Industry Idle. If you are interested, hop onto our server and watch for the announcement. And if alpha test is not for you, you can always wishlist it on Steam to get notified when the game is available.

[h2]New Civilization: French[/h2]

[h3]World Wonders[/h3]
  • Louvre: For every 10 Extra Great People at Rebirth, one great person from all unlocked ages is born
  • Centre Pompidou: Once constructed, all buildings get +1 Production and +2 Storage Multiplier. The wonder will persist if the current run reaches Information Age and the next run is a different civilization. The wonder gets +1 level at rebirth for each run that reaches Information Age with a unique civilization. Each level provides +1 Production and +2 Storage Multiplier. The value of this wonder is excluded from total empire value and British Museum cannot transform into this wonder
  • Mont Saint-Michel: Generate Culture from Idle Workers. Provide +1 Storage Multiplier to all buildings within 2-tile range. This wonder can be upgraded using the generated Culture and each level provides addtional +1 Storage Multiplier
  • Arc de Triomphe: Every 1 happiness (capped) provides +1 builder capacity to all buildings

[h3]Natural Wonders[/h3]
  • Dune of Pilat: In each age, double the age wisdom for the previous age

[h3]Festival[/h3]
  • Bastille Day: Double the effect of Centre Pompidou and Arc de Triomphe. Double the Culture generation from Mont Saint-Michel

[h3]Great People[/h3]
  • Voltaire: +2 Production Multiplier, Storage Multiplier for Museum

[h2]Holiday Event[/h2]
  • Easter Bunny: Once constructed, 10% of the extra Great People at Rebirth from this run will carry forward to the next run and are born after building the Easter Bunny in the new run. This wonder can only be constructed during April


[h2]Trade Expansion[/h2]
  • Account with higher ranks can occupy more tiles adjacent to the home tile (1 extra tile for Quaestor, 2 for Aedile, 3 for Praetor and 4 for Consul)
  • Each trade tile will provides +5 Production Multiplier to a certain building and will be shuffled every week
In addition to the above, I have also made a proposal to the community to further expand this into a "trade diplomacy" system:

[h3]Proposed Stage 2[/h3]
  • Occupying a tile for 24h generates 0.2 army. Your own tile always generates 1 army for 24h
  • Each army can be used to occupy an empty adjacent tile, or defend an existing tile
  • If a tile is empty, it can be occupied with 1 army. If a tile is occupied by another player, it can be occupied with X+1 army, X = current army defending this tile
  • A player's home tile cannot be occupied, and all occupied tiles will be emptied if a player rebirth or move to a new tile

[h3]Proposed Stage 3[/h3]
  • A bonus pool of GPs will be divided among players according to the tiles occupied at the end of the week, before the tile bonus is reshuffled


If you are interested in the discussion, you can find the thread on Discord.

[h2]QoL[/h2]
  • Add more custom colors for supporter pack owners


This patch also contains a bunch of QoL improvements contributed by community member @Vethon
  • Filter trades by multiple player names
  • Stop moving the map when selecting deficits from resource bar
  • Option to turn off all full buildings of a certain type
  • Building count title bar
  • Remember resource search on Statistics Building
  • Grand Bazaar Search
  • Cancel all upgrade
  • Fix crash when deleting caravans with England
  • Always show your own trades when filtering
  • Building batch upgrade state
  • Broadway QoL improvements


[h2]Achievements[/h2]
  • Vive la France: Rebirth with at least 1 Extra Great Person when playing French (Reach 64M Empire Value when rebirth)
  • Wonderful Empire: Rebirth with at least 50 world wonders
  • The Great Upgrade: Rebirth with at least one building that is higher than level 40
  • Apprentice: Rebirth with at least 100 Extra Great Person
  • Scholar: Rebirth with at least 500 Extra Great Person
  • Savant: Rebirth with at least 1000 Extra Great Person
  • Professor: Rebirth with at least 1500 Extra Great Person
  • Luminary: Rebirth with at least 2000 Extra Great Person
  • Sage: Rebirth with at least 2500 Extra Great Person
  • Omniscient: Rebirth with at least 3000 Extra Great Person


This patch notes do not contain an April Fools' Joke. The fact that Patch 0.23 is released on April 1 is purely coincidental

Patch 0.23: French Civ + Easter Bunny + Trade Diplomacy (Beta)

Patch 0.23 has now landed on beta. This patch contains lots of changes so beta will run slightly longer. Please report bugs on Discord

[h2]New Civilization: French[/h2]

  • Louvre: For every 10 Extra Great People at Rebirth, one great person from all unlocked ages is born
  • Centre Pompidou: Once constructed, all buildings get +1 Production and +2 Storage Multiplier. The wonder will persist if the current run reaches Information Age and the next run is a different civilization. The wonder gets +1 level at rebirth for each run that reaches Information Age with a unique civilization. Each level provides +1 Production and +2 Storage Multiplier. The value of this wonder is excluded from total empire value and British Museum cannot transform into this wonder
  • Mont Saint-Michel: Generate Culture from Idle Workers. Provide +1 Storage Multiplier to all buildings within 2-tile range. This wonder can be upgraded using the generated Culture and each level provides addtional +1 Storage Multiplier
  • Arc de Triomphe: Every 1 happiness (capped) provides +1 builder capacity to all buildings
  • Dune of Pilat: In each age, double the age wisdom for the previous age
  • Bastille Day: Double the effect of Centre Pompidou and Arc de Triomphe. Double the Culture generation from Mont Saint-Michel (Festival)
  • Voltaire: +2 Production Multiplier, Storage Multiplier for Museum (Unique Great People)


[h2]Holiday Event[/h2]

  • Easter Bunny: Once constructed, 10% of the extra Great People at Rebirth from this run will carry forward to the next run and are born after building the Easter Bunny in the new run. This wonder can only be constructed during April


[h2]Trade Diplomacy[/h2]

  • Account with higher ranks can occupy more tiles adjacent to the home tile (1 extra tile for Quaestor, 2 for Aedile, 3 for Praetor and 4 for Consul)
  • Each trade tile will provides +5 Production Multiplier to a certain building and will be shuffled every week


Patch Notes: 0.22.2

[h2]0.22.2[/h2]

QoL: Add a way to disable floating mode: you need to run the game with --disable-floating-mode argument



Please note that the in-game patch notes incorrectly says 0.22.1, which will be fixed in the next patch.

Also, plans for Patch 0.23 has been released, you can read the most up to date version here. I have attached the version as of writing as follows:

[h3]New Civilization: French[/h3]

  • Louvre: For every 10 Extra Great People at Rebirth, one great person from all unlocked ages is born
  • Centre Pompidou: Once constructed, all buildings get +1 Production and Storage Multiplier. The wonder will persist if the current run reaches Information Age and the next run is a different civilization. The wonder gets +1 level at rebirth for each run that reaches Information Age with a unique civilization. The value of this wonder is excluded from total empire value and British Museum cannot transform into this wonder
  • Mont Saint-Michel: Generate Culture from Idle Workers. Provide +1 Storage Multiplier to all buildings within 2-tile range. This wonder can be upgraded using the generated Culture and each level provides addtional +1 Storage Multiplier
  • Arc de Triomphe: Every 1 happiness (capped) provides +1 builder capacity to all buildings
  • Dune of Pilat: In each age, double the age wisdom for the previous age
  • Bastille Day: Double the effect of Centre Pompidou and Arc de Triomphe. Double the Culture generation from Mont Saint-Michel


[h3]Holiday Event[/h3]

  • Easter Bunny: Once constructed, 10% of the extra Great People at Rebirth from this run will carry forward to the next run and are born after building the Easter Bunny in the new run


If you have feedback and suggestions regarding Patch 0.23, join our Discord server. Beta releases will also be announced on Discord.

And lastly, in case you've missed it, I've started to work on my next game: Spaceship Idle. If this is a game that interests you, please help wishlist it on Steam!

https://store.steampowered.com/app/3454630/Spaceship_Idle/

Patch Notes: 0.22.1

  • QoL: Add a player trade filter to show only resources that you have
  • QoL: Rotate game log files to prevent them from taking too much disk space
  • QoL: Add a button to cancel all upgrades of the same building type (@Vethon)

Patch 0.22: Player Trade Optimization

[h2]Player Trade[/h2]

Since Patch 0.21 (English Civ), There has been a lot more player trades than usual, which causes extra load on the server. To ensure the server can survive this, I have done lots of optimizations (both the server and the client) and decided to release this patch (0.22) ahead of schedule and move the planned content to 0.23

  • Optimize filling a player trade that is faster on the client and reduces server load
  • Add options to fill 50%/95% of a trade
  • The server has merged existing pending trades. So instead of thousands of trades, now you should have one trade per resource. The fill by column should show "System". This is a one time migration and might be done again later


[h2]Balance[/h2]

  • East India Company provides 0.5 Production Multiplier per level (decreased from 1)


[h2]Floating Mode[/h2]

  • The brand new "floating mode" that allows you to minimize the game to a floating window on your desktop: you can work on other stuff and keep an eye on your empire! You can even turn festival on/off and adjust warp speed




[h2]Bugfix[/h2]

  • Fix a bug where the Poseidon misses Worker Capacity Multiplier
  • Fix a bug where wonders that are being upgraded (i.e. Matrioshka Brain) do not show up in Statistics Building