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CivIdle News

Patch Notes: 0.1.149

[h3]0.1.149[/h3]
Bugfix: Fix a bug where rebirth is only effective after restarting the game

Apologize for the inconvenience. If you run into issues regarding rebirth, please upgrade to this version ASAP.

Patch Notes: 0.1.148

[h3]0.1.148[/h3]
QoL: Add Max Transport Distance in Transport Preference
QoL: Add Save And Exit in Help menu
Bugfix: Fix a bug where buildings that are turned off no longer count in Total Empire Value

Patch Notes: 0.1.145/146/147

[h3]0.1.147[/h3]
Bugfix: Fix Apply All does not work for Building Transport Preference
Content: Added Portuguese BR (@ifeellovevenus), Turkish (@RiftGameDev), and Traditional Chinese (@HarchuN)
[h3]0.1.146[/h3]
Bugfix: Fix erroneous Trial Run flag caused by server crash
[h3]0.1.145[/h3]
QoL: Add Transport Preference to buildings (unlocked by Housing tech) - you can specify how a building transports resources needed for its production. This is also available when constructing/upgrading a building. For Warehouse and Caravansary, you can also override the preference for individual resource
Content: Limit Tribune's chat message to 200 characters, Quaestor or above to 800 characters
Bugfix: Fix a longer player name will break Caravansary UI

Patch Notes: 0.1.144

[h3]0.1.144[/h3]
QoL: Favorite buildings - you can add a building to your favorite and access it in the favorite menu in the resource bar



Also, I am aware that the current mid-late game balance has a lot of room for improvement. I will take a look at this in the next balancing patch. We have a giant thread on Discord about balancing, please feel free to chime in: https://discord.com/channels/631551126377857044/1210338409797787698

I have read through all the 175 posts (as of writing) of the giant Discord thread about balancing. I think I agree with lots of issues pointed out there. I will gradually address them in the coming patches.

This weekend's patch will be focused on new content. And I want to reassure you guys that the current late game "time wall" is not what I intended - I don't ever want to monetize on the game time (like microtransaction games) - I want players to go and explore late game content because I have spent lots of time making them! It pains me that lots of people are stuck on early loops and miss the late-game goodness.

Patch Notes: 0.1.143

[h3]0.1.143[/h3]
QoL: Now if you construct or upgrade a building, all the resources will be transported in parallel by default. Builder Capacity will be equally shared among them. If a resource has been fully transported, transportation will be turned off and its capacity allocated to other resources. You can also manually turn off specific resource transportation



QoL: Streamline wonder UI in Home building
Content: Update French and Russian translation
Content: Add German translation (@KaterKarlo)
Content: Add Korean translation (@dmamdmamdm)
Content: Update English language file (@Shane)