[h3]"Promotion" Great People[/h3]
These great people allow you to promote a great person of the same age to the next age (you choose 1 out of 3 choices)
- Ashoka The Great (Classical Age)
- Marco Polo (Middle Age)
- Johannes Gutenberg (Renaissance)
- Adam Smith (Industrial)
- Pablo Picasso (World Wars)

[h3]"Science" Great People[/h3]
Since the release of the Cold War era, several great people that boost science are missing - this version adds the missing great people.
- Confucius, Issac Newton and Niels Bohr: +1/2/3 Science from All Workers if more than 50% of workers are busy and less than 50% of busy workers work in transportation
- Alan Turing: +2 Science From Idle Workers (from +3)
- John von Neumann: +3 Science From Busy Workers (World Wars)
- Carl Friedrich Gauss: +0.5 Science from Idle Workers. +1.5 Science from Busy Workers (Industrial)
- James Watson: +4 Science From Busy Workers (Cold War)
- Richard Feynman: +4 Science from All Workers if more than 50% of workers are busy and less than 50% of busy workers work in transportation (Cold War)
- Linus Pauling: +3 Science From Idle Workers (Cold War)

[h3]New Great People[/h3]
- Charlie Chaplin: +4 Happiness (World Wars)
- Frank Lloyd Wright: +4 Builder Capacity Multiplier (World Wars)
- Bob Hope: +5 Happiness (Cold War)
- I. M. Pei: +5 Builder Capacity Multiplier (Cold War)

[h3]Balancing[/h3]
- Atomium: All buildings that produce science within 2 tile range get +5 Production Multiplier. Generate science that is equal to the science production within 2 tile range. When completed, generate one-time science equivalent to the cost of the most expensive unlocked technology
[h3]QoL & Bugfixes[/h3]
- Show storage percentage in map
- Show deficit resources on resource bar
- Add bigger edge on map
- Cancel/claim large trades will distribute the resources among all caravansaries and warehouses eligible for player trading (same as adding a trade)
- Bugfix: fix a bug where the UI shows a trade can be filled but actually the trade cannot be filled when open the fill popup window
[h3]An Update on Monetization[/h3]
First of all, a big thank-you to all of you who've purchased the supporter pack: we have
more than 300 people who've supported the game. One copy of the support pack (after Steam's share and tax) covers about a day's server cost, which means that we've secured about a year's server cost!
Currently, the supporter pack does not contain additional content. But as I previously mentioned, I will start to add content to the supporter pack once the base game is in a good state. Here's my plan:
- The whole tech tree will be available in the base game (free)
- The supporter pack will include additional maps (which will add new content & mechanisms)
- Just like in Industry Idle, each week, one of the premium maps will be available for free-to-play as well
I feel this strikes the best balance of "
providing value for the supporter pack" and "
not making the game pay to win". If you have already purchased the supporter pack, there's no need to do anything: all the new content will be available for you when they are released.
If you have any feedback,
head over to our Discord.