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Patch Notes: 0.4.2

[h3]0.4.2[/h3]
  • Bugfix: Fix a bug where upgrade shortcut key is incorrectly applied for Wonder
  • QoL: Grand Bazaar now shows all active market trades
  • QoL: Allow partially claiming a trade in Caravansary (up to available storage)
  • QoL: Allowing setting custom font size scale in Options -> Theme (Experimental)
  • Bugfix: Fix a bug where Caravansary resource selection jumps around

Patch Notes: 0.4.1

[h3]0.4.1[/h3]
  • QoL: Support multiple chat windows
  • QoL: Save selected tab in Grand Bazaar and Statistics Building
  • Bugfix: Fix rounding issues causing Warehouse/Caravansary's distribute equally feature to function incorrectly

Patch 0.4.0: New Map, New Great People and New Steam Achievements

[h3]New Map: Memphis[/h3]
  • Great Sphinx: All Tier II or above buildings within 2 tiles get +N Consumption, Production Multiplier. N = Number of its adjacent buildings of the same type
  • Abu Simbel: Double the effect of Ramesses II. All Adjacent wonders get +1 Happiness
  • Nile River: Double the effect of Hatshepsut. All wheat farms get +1 Production and Storage Multiplier. All adjacent wheat farms get +5 Production and Storage Multiplier
  • Mount Sinai: When discovered, a great person of the current age is born. All buildings that produce faith get +5 Storage Multiplier


[h3]Wonders[/h3]
  • Statistics Office (Censor's Office) generates 1 explorer every minute which can be used to reveal an unexplored tile and its adjacent tiles
  • UI of Statistics Office (Censor's Office) has been redone. An "Empire" tab listing a detailed breakdown of empire value, science production has been added (Vethon)


[h3]New Great People[/h3]
  • Johannes Kepler: +1 Production Multiplier, Storage Multiplier for Shrine, Lens Workshop (Renaissance)
  • Georgius Agricola: +1 Production Multiplier, Storage Multiplier for Siege Workshop, Coal Mine (Renaissance)
  • Galileo Galilei: +1 Science From Idle Workers (Renaissance)
  • J. P. Morgan: +1 Storage Multiplier, Production Multiplier for Bond Market, Rifle Factory (Industrial)
  • Andrew Carnegie: +1 Storage Multiplier, Production Multiplier for Bank, Steel Mill (Industrial)
  • Louis Sullivan: +3 Builder Capacity Multiplier (Industrial)
  • Isambard Kingdom Brunel: +1 Production Multiplier, Storage Multiplier for Frigate Builder, Concrete Plant (Industrial)
  • William Shakespeare now boosts Actor's Guild instead of Printing House


[h3]Achievements[/h3]
  • Pax Romana: Rebirth with at least 1 Extra Great Person in Rome (Reach 64M Empire Value when rebirth)
  • Olympian: Rebirth with at least 1 Extra Great Person in Athens (Reach 64M Empire Value when rebirth)
  • Bronze: Reach Bronze Age in any city (granted when you unlock any technology in that age)
  • Iron: Reach Iron Age in any city (granted when you unlock any technology in that age)
  • Classical: Reach Classical Age in any city (granted when you unlock any technology in that age)
  • Medieval: Reach Middle Age in any city (granted when you unlock any technology in that age)
  • Renaissance: Reach Renaissance in any city (granted when you unlock any technology in that age)
  • Industrial: Reach Industrial in any city (granted when you unlock any technology in that age)
  • Eye of Horus: Rebirth with at least 1 Extra Great Person in Memphis (Reach 64M Empire Value when rebirth)


[h3]Bugfix[/h3]
  • Petra upgrade cost should not be affected by Zenobia
  • Fix broken UI when there are lots of caravansaries
  • Fix sometimes building input resources are turned off even before it is fulfilled
  • Market will not update when a new resource is unlocked
  • Statistics Building should not count Warehouse/Caranvasary


[h3]QoL[/h3]
  • Rework building defaults: now building defaults will carry over when you rebirth and will be applied to your building once you unlock the relevant technology
  • Optimize player trade map performance
  • Allow changing the side panel width in Options -> Theme
  • Warehouse/Caravansary will list all your currently unlocked resources, this is to stop the list from jumping around
  • Upgrade x5 is now Upgrade to Next 5. And "Upgrade to Next 10" will always appear even if the next 5 and next 10 level are the same (and the shortcut will always work)
  • Petra's speed up will be set to 1x once Warp runs out. This is to prevent Petra from immediately running when logging into the game thus being able to upgrade its storage

Patch Notes: 0.3.1

[h3]0.3.1[/h3]
Bugfix: Fix a bug where Warehouse Autopilot does not take production multiplier into account
Bugfix: Fix a bug where player trades fail to find a path even if there's a valid one
QoL: Add an option to use mirror server in case you have trouble connecting to the main server

Patch 0.3.0: Sea Trade, Warehouse + Market Rework, New Content and Balancing

An earlier 0.3.0 build has a visual glitch that sometimes does not reveal fogs and tiles correctly. This has been fixed, please make sure you are on 0.3.0 Build 182

[h3]New Content[/h3]
  • Wonder: Grand Bazaar: Manage all your markets. Adjacent caravansaries get +5 Production and Storage Multiplier. Adjacent markets get different trades (Education)
  • Great Person: Zenobia - +1h Petra Warp Storage (Classical)
  • Building: Concrete Plant - 1 Brick + 2 Sand + 1 Tool -> 1 Concrete (Steam Engine)
  • Gunpowder Mill's visual has been revamped


[h3]Warehouse Enhancement[/h3]
  • Export Below Max Amount: Allow other buildings to transport a resource from this building even when its amount is below the max amount
  • Export to the Same Type: allow other buildings of the same type to transport a resource from this building
  • Autopilot Setting: Require Storage < Cap - autopilot will only transport resources whose amount in storage is below the cap


[h3]Player Trade Rework[/h3]
  • You can fill a trade from multiple caravansaries at once
  • Show tiles with active trades on the world map
  • Sea Trades (unlocked by Geography with 1% Tariff. Optics reduces tariff to 0.5%. Capitalism reduces tariff to 0.1%)
  • Production multipliers will now apply to Caravansary and Warehouse - it will increase the resource transport capacity


[h3]Market Rework[/h3]
  • All markets will have the same trades, different markets still have different price fluctuations
  • Market trade amount will be based on the value of the buy and sell resources
  • Markets will have less price fluctuation, which will be based on the tier difference between the buy and sell resources Selling a low-tier resource and buying a high-tier resource will result in positive price fluctuation and vice versa
  • Market trades will update immediately after a new resource has been unlocked


[h3]Balancing[/h3]
  • Oxford University: Each building upgrade in your empire provides +5 Science per cycle (from +1 Science per cycle)
  • Wonder building time is be more streamlined: wonders from the same era have similar build time, with earlier wonders take significantly less time to build. Read more details
  • Construction and upgrade costs of Tier I, II and III buildings have been adjusted. They now require a small amount of materials other than their input for construction and upgrade


[h3]Wonder Construction Cost Adjustment[/h3]
  • Hagia Sophia: costs Knight instead of Brick
  • Angkor Wat: cost Marble instead of Stone
  • Oxford University: cost Philosophy instead of Marble
  • Saint Basil's Cathedral: cost Gunpowder and Lens instead of Faith and Gold
  • Forbidden City: cost Banknote and Marble instead of Paper and Poem
  • Himeji Castle: fix the cost of Galleon and Frigate (it was incorrect before)
  • Rijksmuseum: cost Newspaper, Culture and Concrete instead of Painting
  • Summer Palace: cost Gatling Gun instead of Brick
  • Neuschwanstein: cost Rifle, Bond and Cannon instead of Dynamite, Brick and Marble
  • Brandenburg Gate: cost Politics and Concrete instead of Brick and Marble


[h3]Gameplay[/h3]
  • Streamline Construction/Upgrade Flow: You can adjust the building upgrade level when a building is being constructed. The building will be upgraded immediately after being constructed. Because of this change, the upgrade priority has been removed - both construction and upgrade will take construction priority instead.
  • Optimize performance when switching between game scenes (City View -> Tech Tree -> Trade World Map)