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Patch Notes: 0.12.1

[h3]0.12.1[/h3]
  • Add Steam achievement - Lion of Babylon: Rebirth with at least 1 Extra Great Person in Babylon (Reach 64M Empire Value when rebirth)

Patch 0.12.0: Babylon

[h2]New Map: Babylon[/h2]

Babylon is a supporter pack map. Every week, one of the supporter map is available for all players (including free to play players)

[h3]Unique Wonders[/h3]
  • Ziggurat of Ur: Every 10 happiness (capped) provides +1 Production Multiplier to all buildings (max = number of unlocked ages / 2). Wonders (incl. Natural) no longer provide +1 Happiness. The effect can be turned off.
  • Tower of Babel: Provides +2 Production Multiplier to all buildings that has at least one working building located adjacent to the wonder
  • Wall of Babylon: All buildings get +N Storage Multiplier. N = number of unlocked ages / 2




[h3]Natural Wonders[/h3]
  • Zagros Mountains: All adjacent buildings that have less than 5 Production Multiplier get +2 Production Multiplier. Double the effect of Nebuchadnezzar II (Great Person)
  • Euphrates River: Every 10% of busy workers that in production (not transporting) provides +1 Production Multiplier to all buildings that do not produce workers (max = number of unlocked ages / 2). When the Hanging Garden is built next to it, the Hanging Garden gets +1 effect for each age after the Hanging Garden is unlocked. When discovered, spawn water on all adjacent tiles that do not have deposits


[h2]Other Changes[/h2]
  • Hagia Sophia now shows the name of 3 random supporter pack owners
  • Show Extra Great Person in Resource Panel
  • Add UI to indicate if a multiplier is dynamic
  • Fix a bug where dynamic multipliers are calculated incorrectly


Patch 0.11.0: Religion & QoL

Patch 0.11.0 introduces a new Religion system, plus two important QoL changes. Before going into the details, I am very happy to announce that more than 500 players have purchased the supporter pack! As mentioned before, one copy of the supporter pack is roughly equivalent to one day's server cost - this help fund the game's server for 500 days, until 1 July 2025!

[h2]Religion[/h2]
Religion
I
II
III
IV
V
Christianity
Unlock Church
Church Production Multiplier +1Unlock St Peter's Basilica
Church Production Multiplier +1, Knight Camp Production Multiplier +1
Church Production Multiplier +1, Knight Camp Production Multiplier +1, Bank Production Multiplier +1
Church Production Multiplier +1, Knight Camp Production Multiplier +1, Bank Production Multiplier +1,+2 Builder Capacity Multiplier
Islam
Unlock Mosque
Mosque Production Multiplier +1, Unlock Prophet's Mosque
Mosque Production Multiplier +1, Caravel Builder Production Multiplier +1
Mosque Production Multiplier +1, Caravel Builder Production Multiplier +1, Museum Production Multiplier +1
Mosque Production Multiplier +1, Caravel Builder Production Multiplier +1, Museum Production Multiplier +1,+1 Free Industrial Tech
Buddhism
Unlock Pagoda
Pagoda Production Multiplier +1, Unlock Great Dagon Pagoda
Pagoda Production Multiplier +1, Coint Mint Production Multiplier +1
Pagoda Production Multiplier +1, Coint Mint Production Multiplier +1, Gunpowder Mill Production Multiplier +1
Pagoda Production Multiplier +1, Coint Mint Production Multiplier +1, Gunpowder Mill Production Multiplier +1,+10 Happiness
Polytheism
Shrine Production Multiplier +1
Shrine Production Multiplier +1, Unlock Pantheon
Shrine Production Multiplier +1,School Production Multiplier +1
Shrine Production Multiplier +1, School Production Multiplier +1, Printing House Production Multplier +1
Shrine Production Multiplier +1, School Production Multiplier +1, Printing House Production Multplier +1,+2 Science Per Busy Worker




[h3]Changes due to Religion[/h3]
  • Luxor Temple now unlocks Religion (still provides +1 Science per busy worker)
  • St Peter's Basilica: All churches get +5 Storage Multiplier. Generate science based on faith production of all churches
  • Prophet's Mosque: Double the effect of Harun al-Rashid. Generate science based on faith production of all mosques
  • Great Dagon Pagoda: All pagodas are exempt from -1 happiness. Generate science based on faith production of all pagodas
  • Pantheon: All buildings within 2 tile range get +1 Worker Capaicity and Storage Multiplier. Generate science based on faith production of all shrines
  • Church: Music x1 + Poem x1 => Faith x3
  • Mosque: Cheese x1 + Opera x1 => Faith x4
  • Pagoda: Painting x1 + Furniture x1 => Faith x3
  • Cathedral no longer exists and will be removed from the map
  • Martin Luther: +1 Production Multiplier, Storage Multiplier for Church, School
  • Xuanzang: +1 Production Multiplier for Library, Pagoda
  • EV (Empire Value) of Faith has changed. The output of School and Research Lab are adjusted accordingly


[h2]QoL[/h2]
  • Allow picking multiple permanent Great People when rebirth. You have to choose the pick per roll before rebirth. The max pick per roll is floor(GP Amount / Total Available GP). Currently there are 92 great people
  • Allow unlocking a tech and its prerequisites with a single click, provided there's enough science
  • Allow adjusting scroll sensitivity in Options -> Theme
  • Support batch applying resource import settings for Warehouse and Caravansary
  • Add a new tutorial page listing common pitfalls to avoid
  • Add "Run Out" timer in deficit resources popover in resource bar


[h2]Bugfix & Balancing[/h2]
  • Manhattan Project requires Nuclear Fuel Rod instead of Uranium
  • Skyscraper provides +1 Production Multiplier for Research Fund (New York)
  • Hagia Sophia no longer consumes Faith and provides +5 Happiness instead. It also provides extra happiness to avoid production halt during the game bootstrap
  • Fix a bug where Hagia Sophia's bonus is applied before it is completed
  • Fix a bug where Grand Bazaar's effect is applied before it is completed
  • Fix a bug where Great People in World War era are missing storage multiplier

Patch Notes: 0.10.1

[h3]0.10.1[/h3]

Bugfix: Fix a bug where weekly free city shows incorrect information
QoL: Change the font of tech tree to improve readability when the font size is small
QoL: Update language files for Chinese, Korean and French

Patch 0.10.0: The Big Apple

[h2]New York[/h2]

New York is a compact map with several unique mechanisms. Technically it is included in the "Supporter Pack". However, every week, one of the premium cities is free to play, and there's currently only one premium map (New York) at the moment. In practice, everyone can try out New York, until more premium maps are introduced.

[h3]World Wonder[/h3]
  • The Met: After constructed, generate teleports that can be used to move buildings. All buildings within 2 tile range get +1 Production, Worker Capacity and Storage Multiplier
  • Broadway: A great person of the current age and a great person of the previous age are born. Select a great person and double his/her effect
  • Wall Street: All buildings that produce coin, banknote, bond, stock and forex within 2 tile range get +N production multiplier. N = Random value between 1 to 5 which is different per building and changes with every market refresh. Double the effect of John D. Rockefeller

[h3]Natural Wonder[/h3]
  • Shenandoah: Buildings unlocked in the current age get +1 Production, Worker Capacity and Storage Multiplier. Double the effect of J.P. Morgan
  • Niagara Falls: All warehouses, markets and caravansaries get +N storage multiplier. N = number of unlocked ages. Albert Einstein provides +1 Production Multiplier to Research Fund

[h3]Unique Buildings[/h3]
  • Research Fund: Banknote x1 + Bond x1 => Science x25940

[h3]Achievements[/h3]
  • The Big Apple: Rebirth with at least 1 Extra Great Person in New York (Reach 64M Empire Value when rebirth)


[h2]Empire Tradition[/h2]

Empire Tradition is unlocked by Construction (Iron Age) and Chogha Zanbil wonder. You can choose one of the following tradition for your current run. Each tradition has several upgrades that provide further boost.

[h3]Cultivation[/h3]
  • Aqueduct +1 Production Multiplier
  • Aqueduct +1 Production Multiplier, Paper Maker +1 Production Multiplier,
  • Aqueduct +1 Production Multiplier, Paper Maker +1 Production Multiplier, Library +1 Production Multiplier
  • Aqueduct +1 Production Multiplier, Paper Maker +1, Production Multiplier. Library +1 Production Multiplier, School +1 Production Multiplier, A great person of Renaissance Age is born

[h3]Commerce[/h3]
  • Stone Quarry +1 Production Multiplier
  • Stone Quarry +1 Production Multiplier, Brickworks +1 Production Multiplier
  • Stone Quarry +1 Production Multiplier, Brickworks +1 Production Multiplier, Gold Mining Camp +1 Production Multiplier
  • Stone Quarry +1 Production Multiplier, Brickworks +1 Production Multiplier, Gold Mining Camp +1 Production Multiplier, Coin Mint +1 Production Multiplier, All adjacent banks get free upgrade to level 30

[h3]Expansion[/h3]
  • Wheat Farm +1 Production Multiplier
  • Wheat Farm +1 Production Multiplier, Flour Mill +1 Production Multiplier
  • Wheat Farm +1 Production Multiplier, Flour Mill +1 Production Multiplier, Bakery +1 Production Multiplier
  • Wheat Farm +1 Production Multiplier, Flour Mill +1 Production Multiplier, Bakery +1 Production Multiplier, Apartment +1 Production Multiplier, Science From Busy Workers +1, Science From Idle Workers +1

[h3]Honor[/h3]
  • Logging Camp +1 Production Multiplier,
  • Logging Camp +1 Production Multiplier, Lumber Mill +1 Production Multiplier
  • Logging Camp +1 Production Multiplier, Lumber Mill +1 Production Multiplier, Siege Workshop +1 Production Multiplier
  • Logging Camp +1 Production Multiplier, Lumber Mill +1 Production Multiplier, Siege Workshop +1 Production Multiplier, Knight Camp +1 Production Multiplier, Double the effect of Zheng He (Great Person)


[h2]Balancing Change & QoL[/h2]
  • Promotion Great People: Now you can choose which great person to be promoted to (instead of a random choice from 3) when using a promotion great person
  • New Great Person Card design
  • Optimize Performance in large maps, especially when calculating offline production