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Patch 0.10.0: The Big Apple

[h2]New York[/h2]

New York is a compact map with several unique mechanisms. Technically it is included in the "Supporter Pack". However, every week, one of the premium cities is free to play, and there's currently only one premium map (New York) at the moment. In practice, everyone can try out New York, until more premium maps are introduced.

[h3]World Wonder[/h3]
  • The Met: After constructed, generate teleports that can be used to move buildings. All buildings within 2 tile range get +1 Production, Worker Capacity and Storage Multiplier
  • Broadway: A great person of the current age and a great person of the previous age are born. Select a great person and double his/her effect
  • Wall Street: All buildings that produce coin, banknote, bond, stock and forex within 2 tile range get +N production multiplier. N = Random value between 1 to 5 which is different per building and changes with every market refresh. Double the effect of John D. Rockefeller

[h3]Natural Wonder[/h3]
  • Shenandoah: Buildings unlocked in the current age get +1 Production, Worker Capacity and Storage Multiplier. Double the effect of J.P. Morgan
  • Niagara Falls: All warehouses, markets and caravansaries get +N storage multiplier. N = number of unlocked ages. Albert Einstein provides +1 Production Multiplier to Research Fund

[h3]Unique Buildings[/h3]
  • Research Fund: Banknote x1 + Bond x1 => Science x25940

[h3]Achievements[/h3]
  • The Big Apple: Rebirth with at least 1 Extra Great Person in New York (Reach 64M Empire Value when rebirth)


[h2]Empire Tradition[/h2]

Empire Tradition is unlocked by Construction (Iron Age) and Chogha Zanbil wonder. You can choose one of the following tradition for your current run. Each tradition has several upgrades that provide further boost.

[h3]Cultivation[/h3]
  • Aqueduct +1 Production Multiplier
  • Aqueduct +1 Production Multiplier, Paper Maker +1 Production Multiplier,
  • Aqueduct +1 Production Multiplier, Paper Maker +1 Production Multiplier, Library +1 Production Multiplier
  • Aqueduct +1 Production Multiplier, Paper Maker +1, Production Multiplier. Library +1 Production Multiplier, School +1 Production Multiplier, A great person of Renaissance Age is born

[h3]Commerce[/h3]
  • Stone Quarry +1 Production Multiplier
  • Stone Quarry +1 Production Multiplier, Brickworks +1 Production Multiplier
  • Stone Quarry +1 Production Multiplier, Brickworks +1 Production Multiplier, Gold Mining Camp +1 Production Multiplier
  • Stone Quarry +1 Production Multiplier, Brickworks +1 Production Multiplier, Gold Mining Camp +1 Production Multiplier, Coin Mint +1 Production Multiplier, All adjacent banks get free upgrade to level 30

[h3]Expansion[/h3]
  • Wheat Farm +1 Production Multiplier
  • Wheat Farm +1 Production Multiplier, Flour Mill +1 Production Multiplier
  • Wheat Farm +1 Production Multiplier, Flour Mill +1 Production Multiplier, Bakery +1 Production Multiplier
  • Wheat Farm +1 Production Multiplier, Flour Mill +1 Production Multiplier, Bakery +1 Production Multiplier, Apartment +1 Production Multiplier, Science From Busy Workers +1, Science From Idle Workers +1

[h3]Honor[/h3]
  • Logging Camp +1 Production Multiplier,
  • Logging Camp +1 Production Multiplier, Lumber Mill +1 Production Multiplier
  • Logging Camp +1 Production Multiplier, Lumber Mill +1 Production Multiplier, Siege Workshop +1 Production Multiplier
  • Logging Camp +1 Production Multiplier, Lumber Mill +1 Production Multiplier, Siege Workshop +1 Production Multiplier, Knight Camp +1 Production Multiplier, Double the effect of Zheng He (Great Person)


[h2]Balancing Change & QoL[/h2]
  • Promotion Great People: Now you can choose which great person to be promoted to (instead of a random choice from 3) when using a promotion great person
  • New Great Person Card design
  • Optimize Performance in large maps, especially when calculating offline production

Patch 0.9.0: More Great People

[h3]"Promotion" Great People[/h3]
These great people allow you to promote a great person of the same age to the next age (you choose 1 out of 3 choices)
  • Ashoka The Great (Classical Age)
  • Marco Polo (Middle Age)
  • Johannes Gutenberg (Renaissance)
  • Adam Smith (Industrial)
  • Pablo Picasso (World Wars)


[h3]"Science" Great People[/h3]
Since the release of the Cold War era, several great people that boost science are missing - this version adds the missing great people.
  • Confucius, Issac Newton and Niels Bohr: +1/2/3 Science from All Workers if more than 50% of workers are busy and less than 50% of busy workers work in transportation
  • Alan Turing: +2 Science From Idle Workers (from +3)
  • John von Neumann: +3 Science From Busy Workers (World Wars)
  • Carl Friedrich Gauss: +0.5 Science from Idle Workers. +1.5 Science from Busy Workers (Industrial)
  • James Watson: +4 Science From Busy Workers (Cold War)
  • Richard Feynman: +4 Science from All Workers if more than 50% of workers are busy and less than 50% of busy workers work in transportation (Cold War)
  • Linus Pauling: +3 Science From Idle Workers (Cold War)


[h3]New Great People[/h3]
  • Charlie Chaplin: +4 Happiness (World Wars)
  • Frank Lloyd Wright: +4 Builder Capacity Multiplier (World Wars)
  • Bob Hope: +5 Happiness (Cold War)
  • I. M. Pei: +5 Builder Capacity Multiplier (Cold War)


[h3]Balancing[/h3]
  • Atomium: All buildings that produce science within 2 tile range get +5 Production Multiplier. Generate science that is equal to the science production within 2 tile range. When completed, generate one-time science equivalent to the cost of the most expensive unlocked technology


[h3]QoL & Bugfixes[/h3]
  • Show storage percentage in map
  • Show deficit resources on resource bar
  • Add bigger edge on map
  • Cancel/claim large trades will distribute the resources among all caravansaries and warehouses eligible for player trading (same as adding a trade)
  • Bugfix: fix a bug where the UI shows a trade can be filled but actually the trade cannot be filled when open the fill popup window


[h3]An Update on Monetization[/h3]
First of all, a big thank-you to all of you who've purchased the supporter pack: we have more than 300 people who've supported the game. One copy of the support pack (after Steam's share and tax) covers about a day's server cost, which means that we've secured about a year's server cost!

Currently, the supporter pack does not contain additional content. But as I previously mentioned, I will start to add content to the supporter pack once the base game is in a good state. Here's my plan:

  • The whole tech tree will be available in the base game (free)
  • The supporter pack will include additional maps (which will add new content & mechanisms)
  • Just like in Industry Idle, each week, one of the premium maps will be available for free-to-play as well


I feel this strikes the best balance of "providing value for the supporter pack" and "not making the game pay to win". If you have already purchased the supporter pack, there's no need to do anything: all the new content will be available for you when they are released.

If you have any feedback, head over to our Discord.

Patch Notes: 0.8.2

[h3]0.8.2[/h3]
  • Balance: Condo no longer requires Power
  • QoL: Add more tooltip in Building Power/Electrification
  • Bugfix: Fix a bug where Atomium is missing 2 tile highlight

Patch Notes: 0.8.1

[h3]0.8.1[/h3]
  • Bugfix: Fix a bug where Production Multipliers causes market to have incorrect transport
  • Bugfix: Fix a bug where there's an empty tooltip on Add Trade button in Caravansary
  • Content: Add Cold War Steam achievement
  • QoL: Censor's Office in Rome is renamed as Statistics Office (aligned with other maps)
  • QoL: Censor is renamed to Moderator
  • QoL: Update tech unlock and age unlock sound effects
  • QoL: Add a unique icon indicating a building is turned off
  • Bugfix: Fix a bug where buildings that are turned off still provide adjacent bonus (this affects Terracotta Army, Colossus Of Rhodes, Great Wall, Eiffel Tower, Sagrada Familia, Manhattan Project, Statue Of Liberty, Apollo Program and Great Sphinx)

Patch 0.8.0: Cold War

[h3]Cold War Tech Tree[/h3]
The Cold War tech tree has been greatly expanded compared to the original plan. It was planned to be a relatively short era with around 8 tech. Now it features 12 tech!

Not only that, The Cold War also features a large collection of great people. Normally, the production buildings are boosted by great people from the next era. But since we are reaching the end of the tech tree, most of the production buildings in the Cold War are boosted by the great people from the same era.

Also, if you are using a high DPI screen, now the game will show HD textures! This should have been done versions ago, but I don't have a high DPI screen, so it's a bit hard for me to test this. Also a rare bug that causes offline time warp compensation not being correctly issued has been fixed.



[h3]Cold War Wonders[/h3]
  • Atomium: All buildings that produce science within 2 tile range get +5 Production Multiplier. Generate science based on science production within 2 tile range
  • CN Tower: All movie studios, radio stations and TV stations are exempt from -1 Happiness. All buildings unlocked in World Wars and Cold War get +N Production, Worker Capacity and Storage Multiplier. N = Difference between the tier and the age of the building
  • Space Needle: +1 Happiness for each wonder constructed
  • Apollo Program: All rocket factories get +2 Production, Worker Capacity and Storage Multiplier. Satellite factories, spaceship factories and nuclear missile silos get +1 Production Multiplier for each adjacent rocket factory


[h3]Cold War Buildings[/h3]
  • Satellite Factory: Rocket x2 => Satellite x1
  • Airplane Factory: Biplane x2 => Airplane x1
  • Silicon Smelter: Sand x5 => Silicon x1
  • Nuclear Power Plant: Nuclear Fuel Rod x2 => Power x65
  • Condo: Pizza x3 => Worker x510
  • Fighter Jet Plant: Airplane x1 + Artillery x1 => Fighter Jet x2
  • Nuclear Missile Silo: Atomic Bomb x1 + Rocket x1 => Nuclear Missile x1
  • Semiconductor Fab: Silicon x10 + Copper x10 => Semiconductor x1
  • TV Station: Radio x2 + Movie x10 => Television x1
  • Forex Market: Banknote x2 + Bond x2 => Forex x1
  • Spacecraft Factory: Rocket x2 + Satellite x2 + Airplane x2 => Spacecraft x1
  • Nuclear Submarine Yard: Submarine x2 + Nuclear Missile x2 => Nuclear Submarine x1
  • Aircraft Carrier Yard: Battleship x1 + Fighter Jet x10 => Aircraft Carrier x1
  • Computer Factory: Semiconductor x5 + Plastics x5 + Aluminum x5 => Computer x1
  • Optical Fiber Factory: Cable x10 + Glass x10 + Plastics x10 => OpticalFiber x1


[h3]Cold War Great People[/h3]
  • Chester W. Nimitz: +1 Production Multiplier for Battleship Builder, Hydro Dam
  • Enrico Fermi: +1 Production Multiplier for Nuclear Power Plant, Submarine Yard
  • Frank Whittle: +1 Production Multiplier for Airplane Factory, Fighter Jet Plant
  • George C. Marshall: +1 Production Multiplier for Embassy, Forex Market
  • J. Robert Oppenheimer: +1 Production Multiplier for Uranium Enrichment Plant, Atomic Facility
  • Philo Farnsworth: +1 Production Multiplier for TV Station, Nuclear Missile Silo
  • Robert Noyce: +1 Production Multiplier for Semiconductor Fab, Silicon Smelter
  • Sergei Korolev: +1 Production Multiplier for Satellite Factory, Spacecraft Factory
  • Walt Disney: +1 Production Multiplier for Movie Studio, Radio Station
  • Wernher von Braun: +1 Production Multiplier for Rocket Factory, Artillery Factory
  • Elvis Presley: Cold War Wild Card Great Person




[h3]Great People Changes[/h3]
  • Amelia Earhart: +1 Production Multiplier for Biplane Factory, Gas Power Plant (changed from Wildcard)
  • Henry Ford: +1 Production Multiplier for Car Factory, Plastics Factory (New)
  • Mahatma Gandhi: New World Wars Wild Card Great Person
  • René Descartes: +2 Production Multiplier for School
  • Xuanzang: +2 Production Multiplier for Library


[h3]Balancing Changes[/h3]
  • Library: Paper x3 => Science x 105
  • Atomic Theory (World Wars) provides +1 Production Multiplier to Research Lab


[h3]Bugfix[/h3]
  • Investigate player trade map path finding #220
  • "Max All Fills" should not overfill a trade #218
  • Check managed imports of warehouses when built next to markets #228
  • Fix a bug where sometimes connection timeout causes warp in Petra not being correctly compensated


[h3]QoL[/h3]
  • Tracking productions from wonders #219
  • Show science production per cycle in the resource bar
  • Use high resolution textures in high DPI screens