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Patch 0.27: Halloween Special + QoL

[h2]New and Reworked Wonders[/h2]

Let's start this patch notes with new and reworked wonders. Bran Castle is the new Halloween special wonder. Alps, Great Sphinx and United Nations have been reworked.

[h3]Bran Castle[/h3]



Bran Castle: Produce X workers. X = workers produced within 3 tile rage. If there are enough workers, will also employ X workers as vampires. Vampires don't produce or transport resources but are counted as busy workers. Bran Castle's level is determined by total workers and each level provides +1 Science Per Idle Worker and +2 Science Per Busy Worker. This wonder can only be constructed during Halloween (10.15 ~ 11.15)

[h3]Make Alps Great Again[/h3]



Alps: Every 10th level of a building gets +1 Production Multiplier
Festival: Alps gives +1 Building Level Boost for every 10th level of a building

[h3]Make Great Sphinx Even Greater[/h3]



Great Sphinx: All Tier II or above buildings within 2 tiles get +N Production Multiplier. N = Number of its adjacent buildings of the same type
Festival: Great Sphinx provides +N Building Level Boost to all Tier II or above buildings within 2 tiles. N = Number of its adjacent buildings of the same type

[h3]United Nations[/h3]



United Nations now costs Tank, Politics and Diplomacy to construct and upgrade, which should make it easier to manage, and more thematic.

[h2]Player Trade UI Rework[/h2]

Player Trade is a very popular feature. The old UI is embedded in the Caravansary panel, which is already very crowded, and it's also very slow. The new UI is now a separate window, with completely rewritten code - It should be much faster! Now you can quickly bring up the trade window from the top panel.



And when you hang out in the game chat and saw a player promotes their trades, you can click on a new button to quickly bring out the trade window showing trades from that player.



Trade filters have also been improved with more options.



There are many more small improvements for you to discover!

[h2]Pending Trade Merge[/h2]

The trade server has been updated and now it will merge multiple partial fills into one trade per resource. This will make it easier to claim pending trades - and will help reduce the server load.

[h2]Batch Build[/h2]

Tired of building 100 Space Centers over and over? Now you can build within 1~9 tile range of the selected tile with one click. Buildings will only be constructed on empty and explored tiles.



[h2]Near Future Plan[/h2]

As I mentioned on the Discord server, this patch is a spin-off from the original Patch 0.27 - because I don't have time to finish the planned content before Halloween, I've decided to prioritize the Halloween content and release a "smaller" patch instead. As I am also working on Spaceship Idle, and I will be travelling in November, the next content patch (0.28) will most likely be released in mid-November if I manage to get it done during my trip, or end-November if otherwise. So enjoy this Halloween special patch and I hope to see you in the next one!

https://store.steampowered.com/app/3454630/Spaceship_Idle_Design_Build_Explore__Battle/

Cheers,
FishPond

CivIdle is Featured in Finnish Games Week 2025

Hi all,

CivIdle is currently featured in Finnish Games Week 2025, and the Supporter Pack is on discount

https://store.steampowered.com/app/2788080/CivIdle__Supporter_Pack/
If you've missed Steam Autumn Sale, you have a few more days to pick up the Supporter Pack on discount. You are also welcomed to check out other games made in Finland: https://store.steampowered.com/sale/finnishgamesweek2025

...which includes Industry Idle and Spaceship Idle 😊

https://store.steampowered.com/app/3454630/Spaceship_Idle_Design_Build_Explore__Battle/
https://store.steampowered.com/app/1574000/Industry_Idle/

Patch 0.26.1: Bugfixes

  • Fix a bug where Ludwig van Beethoven fails to boost Cologne Cathedral
  • Fix a bug where Level Boost great people can be selected in Zugspitze (since it does not work with Level Boost great people)
  • Move the vote button on the left side of United Nations. Fix the layout overflow when side panel is less than 450px
  • Move the default level settings above the tutorial settings in Gameplay Options.
  • Fix a bug where Wonder Completed popup hides the Choose Great People popup
  • Reimplement the select of Swiss Bank so that it works on macOS

Patch 0.26: Level Boost Great People, Indian, Warp and UN Rework and Tutorial

[h2]Level Boost Great People[/h2]
6 new Information Age great people have been added - they provide level boost to Information Age wonders:
  • William Shepherd: +1 Level to International Space Station
  • Lee Kuan Yew: +1 Level to Marina Bay Sands
  • Emmanuelle Charpentier: +1 Level to Palm Jumeirah
  • Dan Alderson: +1 Level to Alderson Disk
  • Freeman Dyson: +1 Level to Dyson Sphere
  • Vera Rubin: +1 Level to Matrioshka Brain
  • Pelé: +1 Level to Itaipu Dam (Brazilian exclusive)
  • Ludwig van Beethoven: +1 Level to Cologne Cathedral (German exclusive)


They are not required to upgrade Age Wisdom, and Age Wisdom does not affect them. Zenobia (Classical Age) is now a Level Boost Great People as well, which means Classical Age Wisdom will no longer affect Zenobia - the shards you've spent on the upgrade will be refunded

[h2]New Civ: Indian[/h2]
  • Red Fort: +1 Building Level Boost to all buildings within 3-tile range. This wonder can be upgraded and each additional level provides an extra +1 Building Level Boost
  • Ganges River: Each type of building (except buildings that produce workers) within 1-tile radius gets +N Production Multiplier, N = level of Age Wisdom for the age in which the building is unlocked
  • Sundarbans: All Age Wisdoms get +50% effect
  • Sanchi Stupa: Transports from or to buildings within 2-tile range are immediate
  • Qutb Minar: When completed, a great person is born - it can come from any age except the current one. This wonder can be upgraded, and each additional upgrade causes another great person to be born, which can come from any age except the current one. When choosing great people from this wonder, 2 choices are provided
  • Festival: Diwali: Increase the range of Ganges River to 2-tile. Increase the range of Sanchi Stupa to 3-tile. Increase the range of Red Fort to 5-tile
  • Rabindranath Tagore: +2 Production Multiplier, Storage Multiplier for Embassy
  • Akbar The Great: +1 Level to Red Fort


[h2]Warp Speed Improvement Backport[/h2]
The warp speed improvement from Spaceship Idle has been backported to CivIdle: now when running at a higher warp speed, only the extra speed will cost warp.
e.g.:
  • At 2x speed, it will cost 1/2 warp per game second (1 warp per wall clock second, previously 2 warp per wall clock second)
  • At 3x speed, it will cost 2/3 warp per game second (2 warp per wall clock second, previously 3 warp per wall clock second)
  • At 4x speed, it will cost 3/4 warp per game second (3 warp per wall clock second, previously 4 warp per wall clock second)


[h2]United Nations Rework[/h2]
  • General Assembly votes now are guaranteed to have one building from each age.
  • General Assembly now only boosts Production Multiplier and the multiplier is now dynamic (i.e. does not affect storage)
  • United Nations can now be upgraded, each level provides +1 to General Assembly multipliers


[h2]New Building: Gas Plastics Plant[/h2]
  • 2x Natural Gas -> 1x Plastics
  • Henry Ford will also boost Gas Plastics Plant
  • Due to this change, the empire value of Plastics has been slightly increased (from 179 to 186)



[h2]New Achievements[/h2]


[h2]New Tutorial[/h2]
CivIdle has a lot of deep mechanisms, which can be overwhelming for new players. I've added a "step by step" tutorial, that will guide new players through the first run and introduce some important concept along the way. For players who prefer manual style intro, the new player guide is a good read.



[h2]"Todo" Tabs[/h2]
Running an empire is no easy task - there are lots of things to consider. A new "Todo" tabs system has been added that will remind you of the important actions to take.



They are also color coded: red, amber and green, to indicate the urgency. Clicking the message will take you to the corresponding UI directly.



If you feel a certain message causes too much noise, you can turn it off.

[h2]Wonder Constructed / Natural Wonder Discovered Popup[/h2]
Sometimes it's easy to miss that you've constructed a wonder, or a natural wonder has been discovered. Not any more with a newly added popup! You can also turn them off if you feel they cause too much noise.



[h2]Other QoL & Balancing for New Players[/h2]
  • Default Stockpile Input Capacity is now 2 (changed from 1)
  • Default Max Stockpile is now 25 (changed from 5)
  • Default Production Priority is now 3 (changed from 1)
  • Default Construction Priority is now 2 (changed from 1)
  • Add "Default Wonder Construction Priority" and default to 1
  • Add "Default Production Priority For Buildings That Produce Workers" and default to 4
  • Add a link to Supporter Pack on Steam in Help -> Supporter Pack
  • Housing now unlocks Production Priority (previously unlocked by Herding)
  • Herding now unlocks Transport Preference (previously unlocked by Housing)
  • Construction cost of Statistics Office has been greatly reduced
  • Upgradable Wonders can now upgrade multiple levels (like upgrading a normal building). Greedy Transport does not apply to wonders (Thanks to community member @Lydia)
  • Improve building upgrade logic when builder capacity is higher than cost when Greedy Transport is on. Previously the amount transported per cycle is capped at the cost, even though there are spare builder capacity. In this version, when Greedy Transport is on, the amount transported per cycle is capped at builder capacity, which should result in faster upgrades in general (Thanks to community member @Lydia)



[h2]Trade Tile Reservation Change[/h2]
  • Tribune: 1 day (no change)
  • Quaestor: 3 days (from 7 days)
  • Aedile: 5 days (from 14 days)
  • Praetor: 7 days (from 21 days)
  • Consul: 9 days (from 28 days)
  • Caesar: 9 days (from 28 days)
  • Augustus: 9 days (from 28 days)

Patch 0.26 is now live on beta branch

[h4]This is the draft patch notes of 0.26, which is currently live on beta branch. The content is subject to change and will be updated. You can switch to beta branch on Steam to access this patch. However, do not downgrade to stable branch until Patch 0.26 is released![/h4]



[h2]Level Boost Great People[/h2]
6 new Information Age great people have been added - they provide level boost to Information Age wonders:
  • William Shepherd: +1 Level to International Space Station
  • Lee Kuan Yew: +1 Level to Marina Bay Sands
  • Emmanuelle Charpentier: +1 Level to Palm Jumeirah
  • Dan Alderson: +1 Level to Alderson Disk
  • Freeman Dyson: +1 Level to Dyson Sphere
  • Vera Rubin: +1 Level to Matrioshka Brain
  • Pelé: +1 Level to Itaipu Dam (Brazilian exclusive)
  • Ludwig van Beethoven: +1 Level to Cologne Cathedral (German exclusive)


They are not required to upgrade Age Wisdom, and Age Wisdom does not affect them. Zenobia (Classical Age) is now a Level Boost Great People as well, which means Classical Age Wisdom will no longer affect Zenobia - the shards you've spent on the upgrade will be refunded

[h2]New Civ: Indian[/h2]
  • Red Fort: +1 Building Level Boost to all buildings within 3-tile range. This wonder can be upgraded and each additional level provides an extra +1 Building Level Boost
  • Ganges River: Each type of building (except buildings that produce workers) within 1-tile radius gets +N Production Multiplier, N = level of Age Wisdom for the age in which the building is unlocked
  • Sundarbans: All Age Wisdoms get +50% effect
  • Sanchi Stupa: Transports from or to buildings within 2-tile range are immediate
  • Qutb Minar: When completed, a great person is born - it can come from any age except the current one. This wonder can be upgraded, and each additional upgrade causes another great person to be born, which can come from any age except the current one. When choosing great people from this wonder, 2 choices are provided
  • Festival: Diwali: Increase the range of Ganges River to 2-tile. Increase the range of Sanchi Stupa to 3-tile. Increase the range of Red Fort to 5-tile
  • Rabindranath Tagore: +2 Production Multiplier, Storage Multiplier for Embassy
  • Akbar The Great: +1 Level to Red Fort


[h2]Warp Speed Improvement Backport[/h2]
The warp speed improvement from Spaceship Idle has been backported to CivIdle: now when running at a higher warp speed, only the extra speed will cost warp.
e.g.:
  • At 2x speed, it will cost 1/2 warp per game second (1 warp per wall clock second, previously 2 warp per wall clock second)
  • At 3x speed, it will cost 2/3 warp per game second (2 warp per wall clock second, previously 3 warp per wall clock second)
  • At 4x speed, it will cost 3/4 warp per game second (3 warp per wall clock second, previously 4 warp per wall clock second)


[h2]United Nations Rework[/h2]
  • General Assembly votes now are guaranteed to have one building from each age.
  • General Assembly now only boosts Production Multiplier and the multiplier is now dynamic (i.e. does not affect storage)
  • United Nations can now be upgraded, each level provides +1 to General Assembly multipliers


[h2]New Building: Gas Plastics Plant[/h2]
  • 2x Natural Gas -> 1x Plastics
  • Henry Ford will also boost Gas Plastics Plant
  • Due to this change, the empire value of Plastics has been slightly increased (from 179 to 186)



[h2]New Achievements[/h2]


[h2]New Tutorial[/h2]
CivIdle has a lot of deep mechanisms, which can be overwhelming for new players. I've added a "step by step" tutorial, that will guide new players through the first run and introduce some important concept along the way. For players who prefer manual style intro, the new player guide is a good read.



[h2]"Todo" Tabs[/h2]
Running an empire is no easy task - there are lots of things to consider. A new "Todo" tabs system has been added that will remind you of the important actions to take.



They are also color coded: red, amber and green, to indicate the urgency. Clicking the message will take you to the corresponding UI directly.



If you feel a certain message causes too much noise, you can turn it off.

[h2]Wonder Constructed / Natural Wonder Discovered Popup[/h2]
Sometimes it's easy to miss that you've constructed a wonder, or a natural wonder has been discovered. Not any more with a newly added popup! You can also turn them off if you feel they cause too much noise.



[h2]Other QoL & Balancing for New Players[/h2]
  • Default Stockpile Input Capacity is now 2 (changed from 1)
  • Default Max Stockpile is now 25 (changed from 5)
  • Default Production Priority is now 3 (changed from 1)
  • Default Construction Priority is now 2 (changed from 1)
  • Add "Default Wonder Construction Priority" and default to 1
  • Add "Default Production Priority For Buildings That Produce Workers" and default to 4
  • Add a link to Supporter Pack on Steam in Help -> Supporter Pack
  • Housing now unlocks Production Priority (previously unlocked by Herding)
  • Herding now unlocks Transport Preference (previously unlocked by Housing)
  • Construction cost of Statistics Office has been greatly reduced
  • Upgradable Wonders can now upgrade multiple levels (like upgrading a normal building). Greedy Transport does not apply to wonders (Thanks to community member @Lydia)
  • Improve building upgrade logic when builder capacity is higher than cost when Greedy Transport is on. Previously the amount transported per cycle is capped at the cost, even though there are spare builder capacity. In this version, when Greedy Transport is on, the amount transported per cycle is capped at builder capacity, which should result in faster upgrades in general (Thanks to community member @Lydia)



[h2]Trade Tile Reservation Change[/h2]
  • Tribune: 1 day (no change)
  • Quaestor: 3 days (from 7 days)
  • Aedile: 5 days (from 14 days)
  • Praetor: 7 days (from 21 days)
  • Consul: 9 days (from 28 days)
  • Caesar: 9 days (from 28 days)
  • Augustus: 9 days (from 28 days)