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Dev Letter: Directives 2024

[h2]Welcome back, Auraxians [/h2]
Some of the unique experiences in PlanetSide 2 reside with the events you play in the game. Whether they are Seasonal Events such as the Tides of Summer, Nanite of the Living Dead, Auraximas or others, there’s always something for everyone. For this month’s letter we’ll cover the topic of player retention along with some of our plans for upcoming events. But first let’s cover some of the urgent topics at hand: our Anti-Cheat update, past directive rewards and sunderer cert refunds.

[h2]Anti-Cheating Update[/h2]
We are aware of the rampant cheating that has been going on in the game. Your voices are heard. Over the past couple weeks we have been making some progress in preventing cheaters from ruining your fun. Unfortunately we cannot reveal additional information on how we are addressing the issue as we do not wish to give these bad actors the satisfaction of knowing how to circumvent our anti-cheat measures; however, starting with our next update an additional change to the game will be made with the hope of deterring future disruptions.

Beginning with our next update, after character creation, all new characters will be required to play through the tutorial. We understand that this may frustrate current and returning players looking to start fresh but the goal here is to deter future troubled cheaters from ruining your fun.

As these and future measures are implemented we will continue to monitor your feedback and experiences in the game.

As always we encourage you to report cheaters with a screenshot, or video recording and send it to our Customer Support team. This data is helpful as our team continues to work around the clock in minimizing cheaters in the game. Submit your screenshots / videos to us here: [email protected]

[h2]Previous Directive Rewards[/h2]
We have been addressing this issue and a resolution is almost ready to remedy the problem. Thank you so much for your patience. 

[h2]Sunderer Cert Refunds [/h2]
We removed previous Sunderer modules in a way that interfered with the way cert refunds were handled in the past. 

We now know how to perform cert refunds correctly for the future and we truly apologize for the stress and inconvenience this has caused. 

There is no need to contact Customer Support on the matter as we are well aware, and we are working on a way to get players some form of compensation for this mistake. Please bear with us a little longer.  

[h2]Directives[/h2]
Directives are goals that are measurable for the player.

Players love progress, so with our Directives you can see the progress of each directive and view what rewards they are going to receive upon completion. 

They also provide players with what are called “Open Loops.” 

[h2]What are Open Loops?[/h2] 
Open loops are achievements, goals, or commitments you make but which have not been fulfilled yet.
You know that long term directive you want to achieve? Or that weapon you want to Auraxium? Those are open loops.

A lot of casual free to play games will use open loops to frustrate players into monetization. Here in PlanetSide 2, we keep it mostly as an achievement system.

Players will usually try to complete open loops (and we want you to, just not too fast but not too slowly either). 

This is also a proven psychological phenomenon. Humans tend to remember incomplete or interrupted tasks more than those they have finished.

So, if you want players to think of your game outside of the game in some way, then try out some open loops (and when they close it, open another!). 

[h2]Planning Directives[/h2]
PlanetSide 2 is coming up on its 12th year anniversary. PlanetSide 2’s directives have not been updated for some time and we want to address this.

We are going to add some more long-term directives for all factions to strive towards, however we need to plan these out and coordinate with the art and production teams for next year's roadmap.

Long-Term Directives 
When it comes to planning Long Term Directives, we tend to assess what features we are updating or adding. 

Planning Around Features 
With brand new features we will add a Long-Term Directive to accompany it. Once all the hype dies down, players will use the new feature less after having a solid binge. To prevent players from forgetting about the feature, we give them some goals they can achieve with the new content. Directives are a good starting point for making a new feature “sticky,” creating some new open loops. 

Friction 
Each directive Tier is an indicator of how much “friction” a player will encounter when attempting to complete directives.   

This friction is important because we need to make sure players are achieving at a decent pace. If we have too little friction, the challenge of completing a directive becomes too easy and players may just get bored and leave the game entirely.

On the other hand, too much friction can cause players to leave the game due to frustration of achieving Directives too slowly. Or the rewards are not worth the time and effort to obtain. In short, if something has too much friction, it becomes annoying and feels futile. We want to challenge and reward you, not punish you! 

There is only one exception when we lower the friction of Directives, and that is with our Seasonal Event Directives, as they are designed to be completed over a month. 

Below is how much friction to expect from each Directive Tier:


Rewards 
If you flick through the Long-Term Directives of PlanetSide 2, you will see we reward our players for achieving Directives. 

These have been around for years and while the game rewards you for your efforts, sometimes the rewards can be a little underwhelming.  

Directive rewards cannot be retroactively obtained (so updating rewards for existing ones is out of the question as you will not be able to obtain them if you have already completed them). Anything that has gone live will stay the way it is.

Although we cannot add rewards to the already released Directive Trees, we do want to create a solid reward structure for future Long-Term Directives. 

The reward structure for long-term directives is not solidified yet, however the structure we implemented in the new Conquest directives is a step in the right direction.

Tier 1 – Beginning here, is our starter reward for Tier 1.

Tier 2 - Expanding to Tier 2 we attach another reward for encouragement.

Tier 3 - This is quite an important Tier. It is a challenge, so giving the players a decent reward to celebrate and encourage them to keep going to Tier 4 is crucial.  

Tier 4 – And here we place the biggest reward for the whole event.

Seasonal Event Directives 
These Directives are designed to be achieved in the short term, usually over a month.   

We release Seasonal Event Directives throughout the year for our players to enjoy. Here is a list of them in monthly order: 

  • February - Valentines Day 
  • July - Tides of Summer (Alpha) 
  • August - Tides of Summer (Bravo) 
  • October - Nanite of the Living Dead 
  • December - Auraximas 

Since these are limited, we can change the rewards how we see fit. In fact, we have made a solid reward structure for seasonal events that you might have noticed! 

Season Directive Event Reward Structure

Seasonal Directives yield a lot more rewards than Long-Term Directives. Especially when it comes to offering currency such as ISO-4 and A7. 

One of the main reasons we formulated and switched up the reward structure for Seasonal Event Directives was due to player feedback. On Reddit, we noticed players talking about how Seasonal Directive rewards were not worth the grind. We really hope this reward structure has addressed that concern.

We would like to be able to offer a similar reward structure to Long-Term Directives, but it takes time to make these rewards, especially if we decide to make rewards for each faction (including NSO).

[h2]In Conclusion [/h2]
We hope this has been an informative Dev Letter and that it gives some insight into the design process. Design is always tricky to demonstrate and give examples of. 

We want to hear from you! Fill out our survey and let us know what would you like to see Directive-wise in PlanetSide 2! 

Directive Survey Link

Thank you so much for reading, 

See you in Auraxis! 

- PlanetSide 2 Team

Double XP For Members [ AUGUST 23 - 25 ]


Members can enjoy double exp this weekend from 8/23 - 8/25. The 2X EXP event starts tonight.
👉Learn more about Daybreak All Access: https://daybreakgames.com/allaccess

Audio Dev Letter Update: Your Feedback Matters!

Hello Auraxians!

First of all, a huge thank you to each and every one of you for your passionate engagement with the game. Your feedback, suggestions, and enthusiasm are what keep us going, and we’re thrilled to see such a friendly and supportive community.

Here’s a quick rundown of what’s been happening behind the scenes:

[h2]Feature Discussions[/h2]
We’ve been diving into your suggestions regarding new features and sounds. Our game designers are actively considering your input, and we’ll keep you in the loop as decisions are made.

[h2]Bug Squashing[/h2]
All reported bugs have been diligently transferred to our QA team. Expect fixes to roll out—we’re on it!

[h2]No NC music removal[/h2]
We hear you loud and clear about not removing the NC music. Fear not! While we explore our new vision, we’ll share samples and gather community feedback. We’ll find a way to keep everyone happy.

[h2]Battlefield Beats[/h2]
You’ve asked for more music beyond Sanctuary, and we’re all ears. Expect fresh tunes on the battlefield

[h2]New Voicepacks[/h2]
Yes, they’re in the pipeline! Get ready for some exciting new voices.

[h2]Now, let’s talk priorities[/h2]
BRRRRT Returns: The T7 BRRRRT is making a comeback. The community loves it, quirks and all. Who are we to deny you that satisfying dakka?

[h2]MAX Audio Weapons Rework[/h2]
Just like we did with infantry and vehicle weapons, we’re giving MAX weapons some love. Bugs, creativity, and balance—consider them tackled.

[h2]Sound Investigation[/h2]
We’re deep-diving into the OCCLUSION and ATTENUATION systems. That mix? Yeah, we’re tweaking it to make foley and locomotion sounds clearer. It’s a journey, but we’re committed.

[h2]Your Help Needed[/h2]
Regarding the Audio Drop Bug, have you experienced it in the last 30 days? Let us know.

[h2]Improvements[/h2]
Have you noticed any changes regarding the audio dropout bug recently?

[h2]Unique Gun Sounds[/h2]
Which popular weapons do you think deserve unique shooting sounds? Give us 1–3 names—they’ll get their own flair.

[h2]Off-Key popular Weapons[/h2]
Any guns that sound completely wrong given their character and stats? Again, 1–3 names, please.

Survey Link

Your input matters, and together, we’ll keep making the game better. Drop your thoughts in the discussion board!

Stay awesome, Auraxians!

- PlanetSide 2 Team

📢 August 6th, 2024 - PC Update📢

PC servers are coming down at 6AM PT / 3PM CEST tomorrow for a PC Update that will address the following below. Estimated downtime may be up to 3 hours.

[h2]Sunderer Balance Adjustment[/h2]
  • Reactive Armor cooldown reduced by 33%.
  • Reactive Armor cooldown reduction via over-healing increased by 100%.
  • Reactive Armor damage resistance effect duration increased to 1 second after being triggered.
  • Nanite Armor auto-repair amount further reduced by 35%.
  • Nanite Armor cooldown increased by 10% when triggered by burst repair increased.

[h2]Seasonal Event Directive[/h2]
Tides of Summer Bravo: Operation Groundbreaker
Dates:
August 6th - September 6th

Alerts: MAXimum Pressure Alerts have a possibility of triggering

Rewards
[h2]New Depot Items![/h2]
  • August Members Only Bundle - (10 Certs - NOT Account Wide)
  • Max Class Decal (10 Certs - NOT Account Wide)
  • Max Class Banner (10 Certs - NOT Account Wide)
  • Max Class Banner Frame (10 Certs - NOT Account Wide)


[h2]Frogman Armor arrives on the Depot![/h2]
  • Frogman Armor themed to all factions
  • Can be purchased individually for your account (999 DBC)
  • Can be purchased in a faction only bundle for your account (4995 DBC)
  • Can also be purchased for all factions on your account (9999 DBC)
  • Frogman Helmets have been renamed to match the Frogman Armor they go with!
  • Depot Debut Discount of 40% off for the rest of Summer! (yes that also stacks with your membership discount!)


[h2]End of Summer Sales August 23rd - September 6th[/h2]
  • 40% Off Camo
  • 40% Off Vehicle Gear
  • 40% Off Infantry Gear
  • Selected Anniversary Bundles at 40% Off


[h2]Bug Fixes[/h2]
  • Implant packs will no longer disappear from the depot after repeated purchases
  • M20 Gecko audio has been reworked for improvements and stability
  • An errant restricted area on Amerish has been fixed
  • Ungiftable items are now properly removed from the depot after purchase
  • Audio updates to T7 Chaingun weapons to bring some of the BRRRRRT back
  • MANA Turret Audio rework to make the sounds more distinguishable
  • The volume of the Harasser warning horn has been increased
  • Infiltrator Frogman armor has been updated to better fit the model
  • Adjusted the shoulder pad model of the frogman armor to better fit models
  • Fixed frogman helmet graphical artifacts
  • The death zone on Ymir Containment Site has been moved
  • Improved syncing of reactive armor status across clients

4XP FOR ALL Weekend [ AUGUST 2 - 4 ]


📈4XP For All Event📈
As we continue to look into technical solutions for the cert reimbursement over the Sunderer module upgrades, we hope you enjoy this weekend's 4XP event.