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PlanetSide 2 News

Double EXP FOR ALL Weekend [ JUNE 14 - 16 ]


📈Double XP For All Weekend📈
⭐️Enjoy the Double XP for All event happening now through Sunday!

Missed out on this month's Dev Letter?
Check it out here: https://www.planetside2.com/news/dev-letter-jun-2024

Development Update - June 2024

[h2]June 2024 [/h2]
Welcome back Auraxians!

As May was coming to a close, we wanted to take more time to craft this letter and address a recent patch issue. Today’s topics include information on what happened with the recent release of the Sunderer Rework to the live client, what we are doing going forward to address future issues in a promptly manner, and details on our work on a new Alert and Warzone capture system.

The Sunderer Rework update is in a much more polished state and can be tested on the PTS server. Learn about the new additions and changes to the Sunderer here.

[h2]Regarding The Unintentional Release of Sunderer Rework [/h2]
Last month, parts of the Sunderer Rework were unintentionally released to the live client. We reverted this patch the following week, but it should have been addressed sooner. This resulted in a major disturbance for many Auraxians that weekend, and we are terribly sorry for the frustrations this caused.

There are many moving parts when it comes to multi-client updates, and we missed disabling parts of the update to the live client. We learned quite a bit where the flaws in our release process lie and are doing our best to adjust them to avoid a repeat of that weekend. We have also revisited the process of rolling back a previous live build should such a major issue happen again.

[h2]Double XP For All [/h2]
We are scheduling a Double XP For All event starting from 6/11 through 6/16. Thank you for your patience and continued support.

[h2]Looking Ahead: On Alerts & Capturing Warzones [/h2]
One of the ways we feel the game has room to grow is with the Alert and Warzone capture system. Ideally this system is there to represent a snapshot of the "campaign" where players must cooperate and anticipate their opponents' actions, making decisions about what objectives to prioritize and how much to commit to them.

The alert system and the way warzones are captured have several key issues:
  • The system is rigid, with only a single alert able to be active at once.
  • Only a single alert outcome can lead to the capture of a warzone.
  • Much of the diversity of the system has been removed with, other than some special events, only meltdown alerts remain.
  • There is a lack of interesting decision-making on a map wide scale, currently which base to attack or defend is the only decision of consequence.


What would a rework achieve?
Ultimately, the alert system should give purpose to the smaller, tactical actions players take; such as capturing a base. Having a more diverse set of goals, something other than "paint the map." has several benefits.
  • It creates
  • *dilemmas** that present interesting choices to players on a group and individual level.
  • It encourages coordination between faction members.
  • It gives players more immediate purpose and direction.
  • It prevents losing factions from despairing by opening up avenues for catch-up mechanics.


How will the new system work?
Currently, a warzone is captured directly through the alert system. There is a single alert, and the winning faction captures the warzone. Only this alert has any meaning when it comes to determining who owns the currently open continent. The experience has been further degraded by the removal of nearly all alerts other than a meltdown due to the way they interrupted the basic flow of the game.

With the new system, capturing a warzone will no longer be totally contingent on the winner of a single alert, but instead the winner will conquer it via a more flexible system that can account for combinations of objectives.

Alerts will be divided into two categories; Strategic and Tactical.

Strategic alerts are longer-running and relevant throughout the entire warzone. They give players their primary purpose and an overarching objective. Only one strategic alert can be active at a time, and it provides the primary amount of capture weight towards winning a warzone. Meltdown would be an example of a strategic alert and will likely be the first one the rework has to maintain familiarity and continuity.

The real change comes with the introduction of tactical alerts. These are less restrictive and more flexible. They can be longer, or shorter, or even one-shot objectives up for grabs to whichever faction completes them first. Importantly, they also contribute towards conquering the warzone, and thus are meaningfully worth considering appending time and effort on. One example of a tactical alert could be the appearance of the Ghost Bastion, which in addition to its ownership erasing properties could also grant a large lump sum of capture weight to the faction that manages to destroy it.

We think this combination of multiple potential objectives, some of great potential value, will create faction-wide dilemmas on which objectives are deemed the most important and how much to commit (if anything) to them. Hopefully, this will encourage communication and Outfit scale interactive decision-making.

We do not have a specific date yet, but the general system design phase is complete, and the rework is in active development.

Initial implementation of the rework will only have a reworked Meltdown as the strategic objective, as well as some tactical alerts that may or may not appear during any given campaign. Concentrating on a few things early will help us get the rework out more quickly and provide valuable feedback for future additions. Over time we plan to add more strategic and tactical alerts to create a much more dynamic and interesting experience to the PlanetSide 2 strategic layer. The system is open-ended enough to consider many suggestions, and our team is continuously trying new things.

- PlanetSide 2 Team

📢 June 11, 2024 - PC Update📢


We will be having a scheduled a game update tomorrow at 6AM PT. / 3PM CEST. to fix misc. bugs and start a holiday sale event. Server downtime may last up to three hours.

[h2]Sales Events[/h2]
  • Fathers Day Sales Event with 40% off all infantry weapons coming June 17th - June 19th
  • June's members only bundle hits the depot for the low price of 10 Certs! If you previously missed out on Prime Gaming rewards then here's your chance to grab them with your Daybreak Membership!
Because this is offered for Certs, this will only affect the character you purchase the bundle on. You will need to purchase the bundle for all of your characters. We are currently looking into this.


[h2]Bug Fixes[/h2]
  • Purchasing the Aviator Helmets for NSO and Humans will now allow you to receive all of the helmets and the title for your account
  • For those that have purchased the bundles before this fix, please contact customer services. We sincerely apologize for this mistake and thank you for your patience. We are still getting to grips with a few of the systems behind the scenes.
  • G40-F Ranger (Harasser , Ant, Sunderer, Prowler) has had its audio reworked to improve responsiveness and performance
  • G20 Hellion (Valkyrie) has received all new weapon audio
  • Lightning Skyguard audio has been redone and no longer sounds like someone beating on sheet metal with a spoon
  • Sunderer's M18 Palisade-S has had its audio normalized so that its volume is more consistent
  • M20 Basilisk (Harasser , Ant, Sunderer, Prowler, Vanguard, Magrider) has had its audio reworked and improved
  • Dramatically reduced repeated sound issues when quickly firing on the following weapons; AF4-Cyclone, NSX Kappa, NSX Tomoe, Terminus VX9
  • The NSO Defector has had its animation audio blending adjusted to fix issues with 3rd person running and sprinting audio
  • VHO Reflex (2x) now has an icon that correctly represents its in game visuals
  • The Damage/Distance graph in the UI will now draw a Horizonal Line at the weapon's damage value instead of nothing when there is no falloff
  • World Space Indicators (such as those for capture points) have had their location calculations adjusted so that they no longer shift position when the camera is moved around
  • Weapons will no longer reappear for a single frame during the grenade throw animation
  • Fixed texture faces not appearing properly on a Facility Canopy Wall asset
  • The Silo's tutorial prompt now refers to the welding tool
  • The alert icon on the Recon Array notification UI should now be more correctly and aesthetically positioned


[h2]Known Issues[/h2]
  • Cert only purchases are NOT account wide. We are looking into this for Member Only bundles. For now you will have to purchase these bundles on each character

📢 May 29, 2024 - PC Hotfix📢


We will be having a scheduled hotfix maintenance tomorrow at 6AM PT / 3PM CT to fix misc. bugs.

Here are the hotfix notes:

Bug Fixes
  • Retropunk Camo now works on weapons.
  • Removed Daybreak Cash (DBC) prices from items that are Cert Only purchases.
  • Fixed an issue where the Cobalt server would not cycle out of the Hossin continent
  • Fixed a crash with world.exe.

Members Double EXP Weekend [ MAY 24 - 26 ]


📈Members Double XP Weekend📈
⭐️Enjoy our Members Double XP event happening now through Sunday
👉Learn more about Daybreak All-Access: https://www.daybreakgames.com/allaccess