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PlanetSide 2 News

Outfit Wars Enlistment opens 11/22 @ 9am pst. / 6pm cet.


Outfit Wars enlistment will be active starting 9am pst. / 6pm cet. tomorrow 11/22.

Recruit for your outfit in this discussion thread!

Double EXP for ALL [ NOV 17-20 ]


📈Double XP for ALL📈
Double XP for ALL starts 11/17 and runs through 11/20!
Celebrate PlanetSide 2's 11th birthday with bonus XP.
What are you going to use your certs for? Let us know in the discussion board!

Nov. 15, 2023 - 11-Year Anniversary (PC Update)


[h3]Happy 11-Year Anniversary![/h3]
PlanetSide 2 turns 11 years old on November 20! To celebrate, this year's anniversary update brings a change to bases in Oshur, we reverted back the Medic tool functionality, MAXes have a new Geode and Crystal themed armor, along with misc. changes, bug fixes and more! 

As we move into the new year of PlanetSide 2, we want to give you a little sneak peek at what's coming soon! Check out the details in our latest development update here.

[h3]Double Experience Weekends![/h3]
Celebrate with us in game! Everyone can enjoy DOUBLE EXPERIENCE! See the schedule below!

Double Experience for ALL- Nov. 17, 18, 19, 20
Double Experience for MEMBERS - Nov. 24, 25, 26

All Access members receive double experience on the last full weekend of each month. More information here: https://www.daybreakgames.com/allaccess

[h3]New 11-Year Anniversary bundles[/h3]

We have a fun set of Mineral and Crystal themed cosmetics for our 11th Anniversary Bundles. Each bundle tier contains everything in the tier below it plus some extra goodies.

Hobbyist Bundle
  • 4 unique Banner and Banner Frames, one for each faction.
  • 4 unique Volcanic Glass-themed helmets, one for each faction.
  • (NSO) - Dissonant Resonator Helmet
  • (VS) - Zeal Infuser Helmet
  • (TR) - Molten Fury Helmet
  • (NC) - Invaluable Operator Helmet
  • A Seismic Sensor Drop Pod cosmetic, for when you just need to come down hard on someone in style.
  • A unique 11th Anniversary Decal.


Geologist Bundle
  • Everything in the Hobbyist bundle plus:
  • The NS-44 "Primed Amethyst" Commissioner crystal themed skin.
  • A 6-Month Heroic Boost.


Rock Hound Bundle
  • Everything in the Hobbyist & Geologist bundles plus:
  • 4 unique Geode MAX Armors, one for each faction
  • (NSO) - Dissonant Resonator Armor
  • (VS) - Zeal Infuser Armor
  • (TR) - Molten Fury Armor
  • (NC) - Invaluable Operator Armor
  • Crystal-themed, faction colored, vehicle trims for the following 7 Vehicles (27 skins in total)
  • Sunderer
  • Lightning
  • Valkyrie
  • Liberator
  • Galaxy
  • Corsair
  • The Fortune Seeker HLX Survey Crossbow.
  • The NS-R3 "Mountain Buster" Swarm Rocket Launcher.
  • A 12-Month Heroic Boost.


[h3]November Holiday Sales[/h3]
There are a few other sales coming your way this month!
  • Thanksgiving Sale on November 23rd
  • 20% off Infantry Weapons
  • Black Friday Sale on November 24th, 25th, and 26th
  • 40% off Infantry Cosmetics
  • Cyber Monday Sale on November 27th
  • 20% off Implant Packs


[h3]Misc. Changes, and Fixes[/h3]
  • The Medic tool functionality has been reverted to behave more like it did previously, once again able to maintain a link through walls and other collision; however,
  • Upon completing a revive the tool will disconnect from the target, requiring the medic to reestablish line of sight to revive them again.
  • Outfit Wars sign-ups begin! Learn more about Outfit Wars here and check out our latest trailer here.
  • The Veridad Pass and Astira Solar Station construction bases on Oshur have been converted into a single capture point outpost.
  • M. Callum and G. Kyle have had their Dog Tags relocated to accommodate the change.
  • Sanctuary has Anniversary music.
  • NSO rocket launcher reload sounds should once again function properly.
  • Melee weapons should now make a shield impact sound when they strike a shield.
  • A30 Walker and M20 Drake audio reworked.
  • Added proper mechanical layers on fire end audio.
  • Factions now have unique mechanical layers for fire end audio.
  • The fire end audio now properly replays even when quickly tapping the fire control.
  • A large number of sounds were not properly regulated by audio sliders, these have been fixed.
  • Fixed a render issue on Nexus that was causing large frame rate drops.
  • Fixed a render issue on Indar by added objects to certain locations.
  • A portal to the lands unknown has been filled in on Esamir.
  • Some laws of physics defying batteries were removed from Hossin and sent to the lab for analysis.
  • When logging back in NSO characters will now be fully visible on the login screen.
  • Tutorial VO will now properly stop if you quit while it is playing. How rude.
  • NSO Chimera wheels will no longer sound like they are still moving while in first person.
  • Only soldiers fully authorized and certified in a weapon may purchase attachments for it. You can no longer purchase attachments for unowned weapons.
  

Join the discussion here on Steam! Follow our X and Facebook pages for more updates.

Development Update – November 2023

Hello, fellow Auraxians! We're thrilled to bring you this development update, giving you a sneak peek into some of our upcoming plans for PlanetSide 2 and some clarity on our intentions for future communication and better transparency. To kick things off, let’s talk about what’s coming this week: Outfit Wars! 

[h3]Outfit Wars – Nexus Season 2 [/h3]
[previewyoutube][/previewyoutube]

The Enlistment Phase for Nexus Season 2 begins Nov 15th, and the first round of qualifiers for the new season of Outfit Wars begins December 1st! We are excited to host this event this year and are looking forward to watching this year’s matches play out. Feedback around the timing of this year’s event along with the concern over player participation is something we have noted. Although today’s letter will not get into many details about future Outfit Wars plans, we want to share that we will review the event and will consider some future adjustments. We will have more details on what that entails when the time is right. Learn more about this year’s Outfit Wars here

[h3]Game fixes and a new future [/h3]
Undoubtedly, the departure of one of our key team members has impacted our communication with you all in recent months. However, we want to assure you that the current team is more than capable of carrying on the PlanetSide legacy, and we have some exciting plans ahead. As we regain our footing, consider this the first of monthly dev updates we plan to publish moving forward. Our Community Manager Mithril will continue to gather vital feedback and bug reports via post-patch notes on Reddit, forums and social threads. We will also do our best to address your questions and concerns on those channels as timely as possible. 

Moreover, we're delighted to inform you that our dev team has welcomed some new members in recent months and has been actively tuning in to your feedback from various channels such as our forums, community Reddit, Discord, and social media channels. 

In the past couple of months, we have released various game fixes and miscellaneous additions to the game which you can check out here. For each subsequent update in the coming months, we will continue to focus on fixing critical bugs and other malfunctioning mechanics wherever possible. Several new game fixes have been prepared, and we can’t wait to have you check them out. As we want you to have a fun gaming experience on Auraxis, we hope these fixes will remedy some of the pain points of the game.  

As we need a little more time to announce the entire roadmap for 2024, we're eager to share details on some of our current projects. Here's a sneak peek at one of the many things we are working on!  

[h3]Capture the Conduit Update [/h3]

[h3]Current State of Capture the Conduit [/h3]

In its current state, Capture the Conduit (CTC) suffers from many issues and is recognized as being a hassle to play with. We hear you. Here are some of the issues we are reviewing with the current CTC status. 

  • Long capture times 
  • Repository, flag, and hard spawn placement often makes them too easy to defend 
  • Even when a base is undefended capturing it can take a while 
  • While capturing a base it is too easy for defenders to reset the capture progress 
  • The base status information on the map is difficult to parse
  • It is difficult to get a sense of urgency based on the UI 
  • It is difficult to ascertain the exact status of the base based by only the conduit count 
  • The faction roles are extremely limited, with 1 faction being the attacker and the other a defender 
  • This leads to more static concentrated battles without good in-base flow 

With all of this in mind, we created a set of goals we want to achieve with this update: 

Change the Capture the Conduits mechanics to improve capturability of bases 
Improve map flow within bases 
Make the status and urgency of bases more apparent in the user interface 

Before we continue describing the changes, we understand the common question asked by the community is: “Why not get rid of Capture the Conduit entirely?” The current iteration of Capture the Conduit moves the game away from what we are trying to accomplish. One of our big picture goals moving forward is to minimize the repetitive nature of capturing territory and to increase the diversity of tactics, loadouts, and play styles the game supports. Having only one way to capture a base narrows the scope of the game when one of its strengths should be its openness. 

[h3]How the new Capture the Conduit will work[/h3]

To solve many of these problems listed above, we will be "hybridizing" Capture the Conduit bases with more traditional Capture Points. This should make many aspects of capturing a base more readable, familiar, and reliable while still maintaining the more interesting aspects of needing to capture conduits. 

How the new system will work: 
  • Bases are no longer captured by bringing the number of strikes to zero by delivering Conduits to Repositories. 
  • Instead, bases are captured via the traditional method of holding capture points until the overall base is captured and changes ownership. The new system will use conduits to activate repositories, turning them into capture points. 
  • Once a repository is activated, it behaves like a normal capture point until the base is captured, or the capture point progress is reversed and deactivated. 
  • Activating a repository will grant some amount of immediate capture progress, giving attackers a buffer from recapture. 
  • Currently, more flags can be captured to speed up the capture process. This is one of the mechanics that we are looking for public testing and feedback on. 
  • Overall, conduits themselves will behave the same, and be subject to the same rules and restrictions as they are now. 

Soon we will be releasing one or two of the updated bases to the test server for playtesting and feedback. On top of checking that the mechanics are functioning properly, we want to pay particular attention to the timings involved in capturing a base, such as empty vs. defended and how the balance of population affects the capture times. 

[h3]Additional Updates [/h3]

As part of the new CTC update, we are also reviewing the 22 Capture the Conduit bases. Here, we will be evaluating and adjusting elements like the placement of conduits, repositories, spawn locations, and sunderer locations. The goal here is to adjust them to accommodate the new mechanics and improve overall flow. As a result of the evaluation, and on rare occasions, some bases may revert from Capture the Conduit back to their previous base type. 

Here is Andvari Barracks on Esamir an example of the kinds of changes we are making: 
  • We’ve added more protected Sunderer positions to help sustain attacks. 
  • Line of sight directly to the spawn room now has obstructions to increase protection from sniping. 
  • We’ve placed much more cover between the spawn room and critical areas of the base to reduce the amount of time defenders are completely exposed. 

Looking forward to your feedback on these updates in our forums. Don’t forget to follow the latest PS2 discussions our X, and Facebook

We want to thank you all for your continued support and passion for this game that we all love. We’re looking forward to celebrating our 11th anniversary with everyone this Nov 20th and can’t wait for another amazing year on Auraxis with you all. We’ll see you planetside! 

- PlanetSide 2 Team

Double EXP for Members [ OCT 27 - 29 ]


📈Members Double XP📈
Double XP for members is live.
What are you using your certs on this weekend?
⭐️Learn about DBC All Access: https://www.daybreakgames.com/allaccess