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Double XP for All Access Members [ FEB. 25 - 27 ]



All Access Members can enjoy a double XP weekend starting February 25th through February 27th!

Interested in being a member?
Learn more about Daybreak All Access Membership here.

Want to learn what's next for PlanetSide 2? Check our 2022 Roadmap here!

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Patriot Camo and Flare Guns on Sale! [ FEB 18 - 21 ]



Today through February 21st get the Patriot Camo, Triumph Flare Guns, and Patriot Flare Guns in the Depot!

A flare gun in hand with the patriot camo and you're all set for a weekend of fun!



Check the Depot today!

40% OFF Vehicle Cosmetics [ FEB 18 - 21 ]



Today through February 21st purchase vehicle cosmetics at a discount.

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Player-facing Roadmap for 2022

Hey there, folks.

We'd like to offer up the main focal points for 2022 in roadmap form. It's rare that we share what we're working on this far out, so roadmap below is divided into a few sections where features and content will land this year. The proper release dates and true scope of each update will be shared as we get closer to those individual releases.

The roadmap is meant to act mainly as an overview, and we'll continue doing all the detail work you can expect from update to update in the background. For example: Oshur is going to continue to receive more love, shielded Sunderer garages will come to non-Oshur continents, bugs and general polish will continue to land every update, balance will continue to be tweaked throughout the year, etc., etc...

Much of 2022 will be focused on addressing long-standing requests from the community, refining the game's systems further, and polishing the game as a whole. Some of that you'll see in the roadmap, but much of the work is way too nuanced to go into a document like this. That said, we're going to continue being communicative about updates as we move through the year.


[h2]Early 2022 (January - April)[/h2]
Oshur Release

Toward the end of January the Expedition: Oshur release landed, complete with a new continent, totally new water mechanics, bases, and playstyle dynamics. We'll continue to build out Oshur as time passes.

Infantry Arsenal Updates

We'd like to take a pass on weapon attachments in the game with the goal of expanding the customizability of infantry weapons across the board. Expect new attachment options, refinement of experimental attachments, and some improvement made to less-used infantry weapons. Directive weapons will be revisited to make them more fun and rewarding to use overall, as well as allow for attachment customization. You'll also see more Black Market weapon variants and a related directive line. Lastly, empire specific Mines and new class-based grenades will be added as well.

New Vehicle Weapons

Empire specific basilisk options are the first new vehicle weapons we'd like to implement this year. As "basilisk-style weaponry," they'll be focused on the jack-of-all-trades usefulness, with stats, visuals, and audio that all lean toward the traits you'd expect from each faction. Main Battle Tanks will receive these weapons by default, and Sunderers/ANT/Harassers will receive these weapons as unlockable options. Yay, empire flavor!

Misc. Improvements

We're long overdue on allowing the original NSO outfits align themselves to a faction, as was mentioned around the _Integration update last year, so we'd like to resolve that during the first few months this year. The Nav Menu is also getting some work done to modernize it, and bring it in line with the visuals of some of our newer screens. An in-game "codex" will also be added in the first portion of this year that will contain useful information about game mechanics, equipment, lore, all that good stuff.

[h2]Middle 2022 (May - August)[/h2]
Outfit Wars on NEXUS

We're bringing back Outfit Wars, and this time it's on Nexus. We learned a lot from how Outfit Wars played out in early 2021, including how strong the desire for this style of event is. The tech we're developing will allow for a 1v1 format, and much of what we did for the Integration update last year allows us to more readily allow two teams of the same faction to fight one another without issue. It also allows us to make use of a map that was teased in 2013, but never released to Live for public play. Nexus is a snow-themed continent with two Warpgates and three main lanes to battle through. This will be the new battleground for the first cycle of Outfit Wars later this year.

Water Combat Expansion

We'd like to expand on the water-based combat capabilities. Most traditional infantry weapons will be enabled for underwater use, mobility options will be added, and more reasons to fight underwater will be made available as well. We'll also be adding new aquatic warfare weapons to the mix as well.

First Naval Vehicle

The first legitimate naval vehicle will make its way into the game toward the middle of 2022, and will be a common pool option with its own weapon variety and associated directives. This vehicle will be mainly for Oshur, since there isn't much water elsewhere... but you never know.

Item Gifting

Purchasing gifts for other players has been a long-requested feature that will be making its way to the game this summer. Players will be able to make DBC purchases that can be gifted to anyone on their friends list.

Squad System Revisited

The squad system finder, squad abilities, and squads themselves could stand to have a usability pass and functionality cleanup. We'll also be pursuing the introduction of "Garrison Squads" which are temporary squads formed from loose players or squads of players in the same area, so if you're attacking or defending a base and don't have a squad of your own, you can opt to be plopped into a group in that area to increase cohesion. When the fight is over, or if you move to another area, you leave the squad with no strings attached, or you could choose to continue on with those players you were just grouped with.

[h2]End of 2022 (September - December)[/h2]
War Asset Updates

After Escalation and the other Outfit-based updates in 2020, content for Outfits stagnated a bit, and didn't continue to grow the way we were initially hoping. In 2022, we're looking to expand upon War Assets and polish the existing call-ins, as well as revisit the way Outfit Resources are awarded. Merit and Loyalty as systems are going to be given a second look and streamlined, with the potential for new deployables here alongside those coming with the War Asset system.

Bastion Customization

Outfits will gain the ability to customize their Bastion Fleet Carriers' weapons, visuals, and functionality. Coinciding with these updates, we'll also be evaluating the Bastion's role in the game overall. We don't want it to (just) be a flying death machine, and would like it to factor into the overall meta gameplay of a continent.

Alliances and Contribution

This year we'd like Outfits to be capable of forming alliances of multiple outfits to increase the scale of cooperation across a continent, pool Outfit assets, and potentially extend into Outfit Wars later on down the line. In addition, knowing which Outfits or alliances are putting in the most effort on a continent, and where their specific strengths are is something we'd like to provide visibility into and possibly tie gameplay to. In general, we want to celebrate Outfits more, and acknowledge their efforts as much as we can.

Empire-specific Main Cannons

Main Battle Tanks and Lightnings will gain empire-specific weaponry options. It's been a long time since these vehicles got some new toys to play with, despite being very popular and oft-used vehicles overall.

10-Year Anniversary of PlanetSide 2

Ten years is an incredible milestone for a live-service game, and we've got plans to do it big. Consider this one a bucket of AlrightThenKeepYourSecrets.gif for the time being.



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There will undoubtedly be more packed into each update than the highlights convey, but hopefully the above is enough to whet your appetite for what's to follow in 2022.

Thanks folks.

-Wrel, Lead Designer

Feb. 09, 2022 - Valentine's Day Events (PC Update)

All PC servers will be offline for the following update, Feb. 09, at 6:00am PT (3:00pm CET), downtime is expected to last up to two hours.
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[h3]Valentine's Day Events from Feb. 09 - Feb. 14[/h3]
The eternal grind of the war machine may keep the vendors of Sanctuary single, but it won't stop them from treating themselves this Valentine's Day season.

Complete all 6 Matchmaker missions to gain access to Operation: Matchmaker, a scheme by FL-34 to earn some extra cash by running a matchmaking contest. And he's willing to cut you in if you, ya know, do pretty much all of the legwork.

  • Matchmaker Missions: Up to two Matchmaker missions will appear in your list each day, providing progress in the Valentine's Day directive tree... as well as making someone feel loved and appreciated.
  • Valentine's Day Directive: This special event has its own directive, rewarding the "Lovestruck" title on completion.
  • Holiday Items: A lovely list of war implements and camouflage are making a return for this event, as well as some new items listed below!


New this year!
Seraphim HLX - Heavy Crossbow - 1499 DBC
Get this heavenly new heavy crossbow, complete with new audio and progress in the Exceptional V directive.


Lovestruck Bundle - 2999 DBC
Catch the Seraphim HLX, and loads of cosmetic goodies in this sweet new bundle.
  • Seraphim HLX
  • Heartless Outfit Decal
  • Dark Chocolate Camo
  • Mosquito Pink Afterburner FX
  • Scythe Pink Afterburner FX
  • Reaver Pink Afterburner FX
  • Dervish Pink Afterburner FX
  • Liberator Pink Afterburner FX
  • Valkyrie Cupid Contrails
  • Liberator Cupid Contrails
  • Galaxy Cupid Contrails
  • Mosquito Cupid Contrails
  • Scythe Cupid Contrails
  • Reaver Cupid Contrails
  • Dervish Cupid Contrails


Shown: Pink Afterburner FX on the Liberator.

[h3]Oshur and Water-related Updates[/h3]
  • You can no longer Flail within no-construction areas on Oshur.
  • Increased Cortium respawn rate on Oshur by 50%.
  • Oshur now has a Conquest Alert that triggers when the continent population is greater than 800.
  • Connection territory to an enemy Flotilla will now award 34 Empire Strength on Oshur.
  • Lockon weaponry can no longer target vehicles in water deeper than 20 meters.
  • Vehicle gunners can no longer fire while underwater.
  • Fixed an issue where seat swapping in a vehicle could prevent you from firing above water.
  • Reavers no longer spin uncontrollably while underwater.
  • Galaxy now feels more weighty while submerged, slightly slower overall, and doesn't roll as quickly.
  • Valkyrie has received a large speed increase while submerged.
  • ANT has received additional speed while floating.
  • Using the Flash's Turbo no longer slows you down while floating.
  • Added bollards to the bottom floor of all Oshur tower bases to prevent vehicles from being silly.
  • Fixed an LoD issue on one of the large Oshur rocks that would cause it to disappear too quickly.
  • Sunderer Gate Shields no longer disappear before ~700 meters.
  • Trident Relays and Interlink Outposts now generate outfit resources.
  • Updated the Trident Relay mission board objects to use better visuals.
  • War table NPC can now be found at the Southwest Flotilla.
  • Added underwater detonation FX for Flash/Concussion grenades.
  • Heavy Crossbow no longer uses an explosive underwater impact effect unless it's using Fracture Bolts.

[h3]Mission Updates[/h3]
  • Elysium Drill mission is now possible to complete on Oshur, and the NE-11 PML can now be used underwater.
  • Guerilla Warfare mission no longer counts damage against inanimate objects.
  • Guerilla Warfare mission now requires 3000 damage to enemies, instead of needing to inflict damage 30 times.
  • Sunderer of Service and Galaxy of Service missions no longer require you to unlock attachments before making further mission progress.
  • Daily missions that required you to acquire a vehicle before making further mission progress have had that step removed.
  • Fixed an issue where waypoints leading you to different zones could appear as small green circular areas on the minimap, and not display a directive waypoint above the warpgate NPCs.


[h3]Misc. Changes, Fixes, and Additions[/h3]
  • There should no longer be a minimum of two continents unlocked at any time.
  • Fixed various construction and deployable-related placement exploits.
  • Routing Spires now show their possible placement area on the map and minimap.
  • Remote clients can now see when other vehicles use their afterburners.
  • Added a UI option to toggle the third person vehicle dot reticle.
  • Fixed an empty chat line that could be created when a Mentor would speak in the chatbox.
  • The Structure Shield Module construction item's activated effect now prevents damage from Cortium Bombs, Mauler Cannons, and other forms of damage that bypass armor.
  • The WLT-Weaver has an updated description, and no longer plays machinegun audio when firing the weapon.
  • UBP-1 Starfish now triggers sidearm-related implants and objectives.
  • Fixed some pinched textures on the Tigerstrike Decimator.


[h3]Spawn System[/h3]
Some quick thoughts here toward the end: Feedback regarding the recent spawn changes has shown some unnecessary frustration on the non-Oshur continents. We're going to take a look at the controls and see if we can make improvements for a future update. Some features (like Reinforcements Needed and Join Combat) aren't as helpful as we anticipated they'd be with these changes, and in general the movement around the map is a bit too restrictive on the continents that have lots of bases.

The worst case scenario is that we can revert back to the Spawn Priority system in place prior to Oshur's release, but we'd prefer not to do that as that system tends to create significant server performance bottlenecks with its existing implementation. We'll be sure to message out when we've got updates to share.

Thanks folks.
-Wrel, Lead Designer